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IDProjectCategoryLast Update
0022182AI War 2Bug - GameplayNov 14, 2019 2:17 pm
ReporterVengefulWight Assigned To 
Severityminor 
Status newResolutionopen 
Product Version1.007 The Player/AI Arms Race Intensifies 
Summary0022182: Destroyed transports bypass 6 second weapon lockout
DescriptionPretty self explanatory. A transport launching ships when destroyed does not lock those ships out for the 6 seconds you would get otherwise.
TagsNo tags attached.

Activities

Chthonic One

Nov 11, 2019 8:40 pm

reporter   ~0054523

I don't have a problem with this, because in this case, you're donating to the AI's retaliation budget by doing it, and it's not spammable like some other methods were.

Ranakastrasz

Nov 14, 2019 2:05 pm

reporter   ~0054553

Given you cannot then use the transport again for a minimum of.... 5 minutes? And have to pay for repairs, and the fleet loses it's mobility bonus, protection, and you can't repeat the action, and you have to let the AI pound on the transport till it breaks, its nowhere near as abusive as unloading. Oh, and the AI will have a lot of firepower surrounding your transport, which it can immediately focus on the resulting fleet. So while, yes, it can be advantageous, it has quite a few downsides that make it less than practical.

BadgerBadger

Nov 14, 2019 2:17 pm

manager   ~0054557

My biggest concern to having the weapon lockout enabled for the "Transport crippled" case is it very much feels like we're kicking the player when they're down. In all likelihood they are already in trouble.

Issue History

Date Modified Username Field Change
Nov 11, 2019 5:48 pm VengefulWight New Issue
Nov 11, 2019 8:40 pm Chthonic One Note Added: 0054523
Nov 14, 2019 2:05 pm Ranakastrasz Note Added: 0054553
Nov 14, 2019 2:17 pm BadgerBadger Note Added: 0054557