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IDProjectCategoryLast Update
0022038AI War 2SuggestionNov 2, 2019 1:39 pm
ReporterDEMOCRACY_DEMOCRACY Assigned To 
Severityminor 
Status newResolutionopen 
Product Version1.003 Sortable Objectives 
Summary0022038: Decloaker Guardpost, good or bad? Addendum: Counter Spy
DescriptionI've noticed people tend to use cloaked flagship custom fleet in order to bypass almost everything the AI has. While yes, tachyon sentinels exist, they aren't found on every planet and they also tend to have a small detection radius. I suggest adding in a new Guard Post (which i now dub the sentry guard post) that has a moderate range weapon (same as sabot, 10,100), and a decloaker with the same range. as the sentry guard post's level increases, it's decloak range, but not the weapon's range increases. Speaking of the weapon, it deals bonus damage to targets with high albedo. Currently, transport frigates have albedo.7, which can be changed to .45, while the custom stealth transports can remain at .7. So we now have a guardpost that detects and deals with cloaked units, and adds to the stats that guardposts counter (pike/concuss have armor, nucleophilic have energy, sabots have mass, nothing currently deals with albedo)

An alternate solution could be bringing in the counter spy from classic. But rather than just insta kill anything with cloaking, have it be a planetary tachyon source, and detect anything regardless of albedo.


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BadgerBadger

Nov 2, 2019 1:58 am

manager   ~0054272

Perhaps going through wormholes between AI planets should do cloaking damage?

wm46

Nov 2, 2019 1:39 pm

reporter   ~0054274

Even if ships decloak after going through a few wormholes, it's easy enough to just run away for 5 seconds to recloak.

Even easier if you can plan your route in a way that you only lose cloak on Mk 1-3 planets.

Issue History

Date Modified Username Field Change
Oct 31, 2019 9:55 pm DEMOCRACY_DEMOCRACY New Issue
Nov 2, 2019 1:58 am BadgerBadger Note Added: 0054272
Nov 2, 2019 1:39 pm wm46 Note Added: 0054274