View Issue Details

IDProjectCategoryLast Update
0022015AI War 2Gameplay IssueApr 9, 2020 1:47 am
ReporterChris_McElligottPark Assigned ToBadgerBadger  
Status closedResolutionno change required 
Product Version1.003 Sortable Objectives 
Summary0022015: zombie and minor faction ships that are on basically free roaming defence will sit idle on any planet where theres an enemy they
DescriptionNoted by gigastar on discord.

My thought: there will always be some strange exceptions to units not being able to engage for some reason. If the faction is unable to cause any fighting after X amount of time on a planet, then I think they should move on to another planet. Basically "for some reason, there's nothing for us to do here."
TagsNo tags attached.

Activities

RocketAssistedPuffin

Oct 30, 2019 2:03 pm

reporter   ~0054159

Instigators have this logic, which was taken from Classic:

If we are 10x the enemies strength on this planet, move on, as it's probably tiny and insignificant and not worth bothering with.

Caused I believe by someone using a Spirecraft Jumpship to teleport all around a single planet, keeping a CPA there.

wm46

Oct 30, 2019 2:53 pm

reporter   ~0054169

There can be times where zombies don't over power the AI but still can't attack anything.

Easiest way for that to happen is to have a world with only stealth guard posts, ships will just sit and do nothing because there's still 20-50 the) strength of stealthed units.

wm46

Oct 30, 2019 3:40 pm

reporter   ~0054170

There's a variable for " last game second in combat" right?

Ships can be forcibly added to the raid / patrol logic if something like 120 seconds passes with no combat.

BadgerBadger

Oct 30, 2019 7:29 pm

manager   ~0054183

Does anyone have a save game with units stuck in this state?

BadgerBadger

Apr 9, 2020 1:47 am

manager   ~0056768

A save game would be required to demonstrate and fix this problem.

Issue History

Date Modified Username Field Change
Oct 30, 2019 2:00 pm Chris_McElligottPark New Issue
Oct 30, 2019 2:03 pm RocketAssistedPuffin Note Added: 0054159
Oct 30, 2019 2:53 pm wm46 Note Added: 0054169
Oct 30, 2019 3:40 pm wm46 Note Added: 0054170
Oct 30, 2019 7:29 pm BadgerBadger Note Added: 0054183
Apr 9, 2020 1:47 am BadgerBadger Assigned To => BadgerBadger
Apr 9, 2020 1:47 am BadgerBadger Status new => closed
Apr 9, 2020 1:47 am BadgerBadger Resolution open => no change required
Apr 9, 2020 1:47 am BadgerBadger Note Added: 0056768