View Issue Details

IDProjectCategoryLast Update
0021856AI War 2Audio WorkDec 30, 2020 12:16 pm
Reporterwm46 Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.954 Hacking Log! 
Fixed in Version2.711 Deep Memories 
Summary0021856: Audio queuing issues
DescriptionI remember there was some change to the way sound effects were played that should have fixed this issue, but the bug is back.

https://youtu.be/5SmY-0QQjeE

Every time I right click, a different "attack hit" sound plays instead of the normal bleep bloop of moving ships. It continued to happen for a while.

Only happens rarely, no clue on the cause.
TagsNo tags attached.

Activities

Chris_McElligottPark

Oct 21, 2019 5:48 pm

administrator   ~0053821

That is incredibly strange! And there's no particular way to reproduce it right now?

Chris_McElligottPark

Nov 30, 2020 11:13 am

administrator   ~0059803

Has anyone run into this lately?

Chris_McElligottPark

Dec 30, 2020 12:16 pm

administrator   ~0060176

* At the bottom of the escape menu details screen, it now has a new section which includes things like sound playbacks that are queued, and things of that nature.
** If you feel like you are having some audio issues, this will let you see if there's some sort of backlog there. Look for the lines "SFX Requests" and "SFX Delayed Requests" in particular.

* The way that playback of delayed voice clips is done is now slightly more efficient, as well as hopefully slightly more correct.
** It now sets a time in the future at which to play the clip, versus a countdown timer that gets reduced by the deltatime. This lets us switch back to using a struct instead of a class.
** Additionally, we are now making sure that nothing can be delayed more than 10 seconds (even that is excessive). If there's a worse delay than that that happens now, it's somewhere else further down in our pipeline.

Issue History

Date Modified Username Field Change
Oct 20, 2019 4:16 am wm46 New Issue
Oct 21, 2019 5:48 pm Chris_McElligottPark Note Added: 0053821
Nov 30, 2020 11:13 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 30, 2020 11:13 am Chris_McElligottPark Status new => feedback
Nov 30, 2020 11:13 am Chris_McElligottPark Note Added: 0059803
Dec 30, 2020 12:16 pm Chris_McElligottPark Status feedback => resolved
Dec 30, 2020 12:16 pm Chris_McElligottPark Resolution open => fixed
Dec 30, 2020 12:16 pm Chris_McElligottPark Fixed in Version => 2.711 Deep Memories
Dec 30, 2020 12:16 pm Chris_McElligottPark Note Added: 0060176