View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0021608 | AI War 2 | Gameplay Idea | Sep 10, 2019 10:43 pm | Dec 7, 2021 12:43 am | |
Reporter | wm46 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.887 Ending Scenes | ||||
Summary | 0021608: Astro Train Stations should probably have some kind of defenses | ||||
Description | Right now an easy way to rake in free science and hacking points every half hour is to capture planets with astro train station and then just surround them with pike turrets and gravity generators. Your ships will never automatically target the station, and pike turrets shred the trains before they can even get in and get out. This problem will be exacerbated once the patch with trains being forced to visit multiple stations hits live. Give the station a small set of drones maybe? Small enough that it's a thorn in your side to want to kill it, but maybe sometimes you let it stand to maybe rake in some train farm. | ||||
Tags | No tags attached. | ||||
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Something more interesting down the line, the AI could get patrol trains like they had in the first game (in addition to the unique effect trains of AIW2). |
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Possible solutions Patrol Trains could be added (C# + XML work) Trains in general could be buffed to make them scary enough that you don't want them on your planets. (XML work) Trains could be given extra "really good against static defenses" weapons (XML work) <== I kinda like this Stations could be made to blow up if the player takes the planet (XML with a tiny amount of C#) Stations could be given lots of drones (XML) The AI could get bonus Reconquest Exos against player planets that have stations on them (similar to how Risk Analyzers work) (a bit of C#) Trains could disable turrets on planets they are on (C#, potentially non-trivial) Other suggestions, or opinions on the above suggestions are welcome |
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Potentially the Station could have some defenses, but maybe self destruct if the Command Station is destroyed, like Warp Gates. That way you can't camp one with a Military, but one on a neutered AI world still has some ability to fight. Also means if Marauders, or Nanocaust take the planet, it's not sitting there pestering them. Static Defense counter weaponry for Trains is very doable. I could even give them an Overdriver weapon, plus the Norris Effect. The Saboteur Drones I have might even be a neat thing for them - they're already set up to work on structures only. So essentially a Train would...be able to disable shields, push forcefields, has drones that disable structures, plus some general weaponry? That way it's much scarier to your defenses than a mobile fleet. |
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Astro Trains are now stronger and have powerful anti-turret weapons. Lets see how that feels. Perhaps you really won't want stations on your planets anymore because of the damage trains can do |
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Lots of things added by Badger and others, thanks! |
Date Modified | Username | Field | Change |
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Sep 10, 2019 10:43 pm | wm46 | New Issue | |
Sep 10, 2019 10:45 pm | wm46 | Note Added: 0052989 | |
Sep 10, 2019 11:02 pm | BadgerBadger | Note Added: 0052990 | |
Sep 10, 2019 11:04 pm | BadgerBadger | Note Edited: 0052990 | |
Sep 10, 2019 11:11 pm | BadgerBadger | Note Edited: 0052990 | |
Sep 11, 2019 12:11 am | BadgerBadger | Note Edited: 0052990 | |
Sep 11, 2019 12:31 am | BadgerBadger | Note Edited: 0052990 | |
Sep 11, 2019 8:43 am | RocketAssistedPuffin | Note Added: 0052993 | |
Sep 11, 2019 4:15 pm | BadgerBadger | Status | new => feedback |
Sep 11, 2019 4:15 pm | BadgerBadger | Note Added: 0053000 | |
Sep 11, 2019 5:28 pm | BadgerBadger | Note Edited: 0053000 | |
Dec 7, 2021 12:43 am | Chris_McElligottPark | Assigned To | => BadgerBadger |
Dec 7, 2021 12:43 am | Chris_McElligottPark | Status | feedback => resolved |
Dec 7, 2021 12:43 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 7, 2021 12:43 am | Chris_McElligottPark | Note Added: 0063428 |