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IDProjectCategoryLast Update
0021608AI War 2[All Projects] Gameplay IdeaSep 11, 2019 5:28 pm
Reporterwm46Assigned To 
Status feedbackResolutionopen 
Product Version0.887 Ending Scenes 
Fixed in Version 
Summary0021608: Astro Train Stations should probably have some kind of defenses
DescriptionRight now an easy way to rake in free science and hacking points every half hour is to capture planets with astro train station and then just surround them with pike turrets and gravity generators. Your ships will never automatically target the station, and pike turrets shred the trains before they can even get in and get out.

This problem will be exacerbated once the patch with trains being forced to visit multiple stations hits live.

Give the station a small set of drones maybe? Small enough that it's a thorn in your side to want to kill it, but maybe sometimes you let it stand to maybe rake in some train farm.
TagsNo tags attached.



Sep 10, 2019 10:45 pm

reporter   ~0052989

Something more interesting down the line, the AI could get patrol trains like they had in the first game (in addition to the unique effect trains of AIW2).


Sep 10, 2019 11:02 pm

manager   ~0052990

Last edited: Sep 11, 2019 12:31 am

View 5 revisions

Possible solutions
Patrol Trains could be added (C# + XML work)
Trains in general could be buffed to make them scary enough that you don't want them on your planets. (XML work)
Trains could be given extra "really good against static defenses" weapons (XML work) <== I kinda like this
Stations could be made to blow up if the player takes the planet (XML with a tiny amount of C#)
Stations could be given lots of drones (XML)
The AI could get bonus Reconquest Exos against player planets that have stations on them (similar to how Risk Analyzers work) (a bit of C#)
Trains could disable turrets on planets they are on (C#, potentially non-trivial)
Other suggestions, or opinions on the above suggestions are welcome


Sep 11, 2019 8:43 am

reporter   ~0052993

Potentially the Station could have some defenses, but maybe self destruct if the Command Station is destroyed, like Warp Gates.

That way you can't camp one with a Military, but one on a neutered AI world still has some ability to fight. Also means if Marauders, or Nanocaust take the planet, it's not sitting there pestering them.

Static Defense counter weaponry for Trains is very doable. I could even give them an Overdriver weapon, plus the Norris Effect.

The Saboteur Drones I have might even be a neat thing for them - they're already set up to work on structures only.

So essentially a Train able to disable shields, push forcefields, has drones that disable structures, plus some general weaponry? That way it's much scarier to your defenses than a mobile fleet.


Sep 11, 2019 4:15 pm

manager   ~0053000

Last edited: Sep 11, 2019 5:28 pm

View 2 revisions

Astro Trains are now stronger and have powerful anti-turret weapons. Lets see how that feels. Perhaps you really won't want stations on your planets anymore because of the damage trains can do

Issue History

Date Modified Username Field Change
Sep 10, 2019 10:43 pm wm46 New Issue
Sep 10, 2019 10:45 pm wm46 Note Added: 0052989
Sep 10, 2019 11:02 pm BadgerBadger Note Added: 0052990
Sep 10, 2019 11:04 pm BadgerBadger Note Edited: 0052990 View Revisions
Sep 10, 2019 11:11 pm BadgerBadger Note Edited: 0052990 View Revisions
Sep 11, 2019 12:11 am BadgerBadger Note Edited: 0052990 View Revisions
Sep 11, 2019 12:31 am BadgerBadger Note Edited: 0052990 View Revisions
Sep 11, 2019 8:43 am RocketAssistedPuffin Note Added: 0052993
Sep 11, 2019 4:15 pm BadgerBadger Status new => feedback
Sep 11, 2019 4:15 pm BadgerBadger Note Added: 0053000
Sep 11, 2019 5:28 pm BadgerBadger Note Edited: 0053000 View Revisions