View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021487||AI War 2||[All Projects] Bug - Gameplay||Aug 10, 2019 2:11 am||Aug 10, 2019 2:21 am|
|Product Version||0.880 Belatedly Finding Friends... And Enemies|
|Fixed in Version||0.881 AI Neighborhood Watch|
|Summary||0021487: Ships going through wormhole will warp to opposite end of planet if player is not watching.|
|Description||Seems to be part of the new anti-collison detection + player absence? To replicate, use this save.|
1. Send fleet at Alaspin through Shortliffe, with the player looking at Shortliffe orbital, or having it selected in galaxy view. All fleets should warp through the wormhole on the left.
2. Reload, and send fleet at Alaspin through Shortliffe, with the player looking at some other planet or have selected another planet in galctic view. Go there a few seconds after the fleet goes through so as to wait for anti-collison to sort things out. There should be one fleet at the wormhole, and the others will be at an opposite end.
3. This should technically work at most wormhole if ships are trying to enter at the same time.
|Tags||No tags attached.|
|Aug 10, 2019 2:11 am||zharmad||New Issue|
|Aug 10, 2019 2:11 am||zharmad||File Added: A.save|
|Aug 10, 2019 2:11 am||zharmad||File Added: A.savemet|
|Aug 10, 2019 2:20 am||BadgerBadger||Relationship added||duplicate of 0021481|
|Aug 10, 2019 2:21 am||BadgerBadger||Note Added: 0052521|
|Aug 10, 2019 2:21 am||BadgerBadger||Assigned To||=> BadgerBadger|
|Aug 10, 2019 2:21 am||BadgerBadger||Status||new => resolved|
|Aug 10, 2019 2:21 am||BadgerBadger||Resolution||open => duplicate|
|Aug 10, 2019 2:21 am||BadgerBadger||Fixed in Version||=> 0.881 AI Neighborhood Watch|