View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021442 | AI War 2 | Gameplay Idea | Jul 31, 2019 4:39 pm | Jun 5, 2020 12:49 pm | |
Reporter | Chris_McElligottPark | Assigned To | Dominus Arbitrationis | ||
Status | resolved | Resolution | fixed | ||
Summary | 0021442: Multiplayer: chat. | ||||
Description | Hit some key (enter/return?) and then type, and it goes to the other clients. This isn't too big of a deal, but just needs its interface coded in and then the network messages. I suppose the biggest question is if we keep an ongoing chat log, and if so how far back it should go. Mostly that doesn't matter, except that it could be sizeable for savegames if there's a lot of talking. Maybe that gets stored but not into savegames? Or we let the player configure how many chat messages back it saves (default 10 or 50 or something?) in savegames. | ||||
Tags | No tags attached. | ||||
related to | 0021443 | resolved | Chris_McElligottPark | Multiplayer: flares/pointing. |
child of | 0021432 | resolved | Chris_McElligottPark | Multiplayer todo - parent issue. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 31, 2019 4:39 pm | Chris_McElligottPark | New Issue | |
Jul 31, 2019 4:39 pm | Chris_McElligottPark | Status | new => assigned |
Jul 31, 2019 4:39 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 31, 2019 4:39 pm | Chris_McElligottPark | Relationship added | child of 0021432 |
Jul 31, 2019 4:42 pm | Chris_McElligottPark | Relationship added | related to 0021443 |
Jun 5, 2020 12:49 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => Dominus Arbitrationis |
Jun 5, 2020 12:49 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 5, 2020 12:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 5, 2020 12:49 pm | Chris_McElligottPark | Note Added: 0057195 |