View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021426||AI War 2||[All Projects] Suggestion||Jul 27, 2019 12:05 pm||Jun 5, 2020 12:48 pm|
|Product Version||0.876 Counterattacks Ate My Waves|
|Fixed in Version|
|Summary||0021426: Have transport fleet masterpiece behave like it had weapons|
|Description||It would be nice to make the transports ships behave like all the other ships in the fleet so that when you do a fleet-wide command of attack moving the transport ship does not simply move to the spot and aggro all the guardposts. It would be nice if the transport would simply stop when encountering hostile ship in attack-move or when ships of its fleet are outside fighting in the same planetary system.|
|Tags||No tags attached.|
There's no good way to do this aside from actually having it have weapons, that I can think of. What range should it stop at? How does it know what its range is to stop at?
We could get into duplicating a huge amount of the movement and targeting logic, to have the same problems we used to have, really. And it seems like a lot of times we're now wanting to give attack orders to a transport, but have it not actually go anywhere -- it's just sending its ships to a place.
So... all right, thinking about this a bit of a different way...
I guess we could have some logic in there that says "if a transport is in attack move mode, and anything in the fleet is stopping temporarily because of attack move mode, then stop the transport." That would probably solve this direct problem without introducing too many new ones or being all that complicated. I'm mainly putting this to feedback to see if I'm overlooking any other cases.
|Jul 27, 2019 12:05 pm||Zoreiss||New Issue|
|Jul 27, 2019 1:24 pm||wm46||Relationship added||related to 0021406|
|Jul 30, 2019 12:34 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Jul 30, 2019 12:34 pm||x4000Bughunter||Status||new => feedback|
|Jul 30, 2019 12:34 pm||x4000Bughunter||Note Added: 0052346|
|Jun 5, 2020 12:48 pm||x4000Bughunter||Status||feedback => resolved|
|Jun 5, 2020 12:48 pm||x4000Bughunter||Resolution||open => fixed|