View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021301 | AI War 2 | Suggestion | Jun 21, 2019 10:16 am | Nov 4, 2021 4:30 pm | |
Reporter | wm46 | Assigned To | |||
Status | closed | Resolution | fixed | ||
Product Version | BETA 0.868 Fleet EXP Level-Ups and Starting Battlestations | ||||
Summary | 0021301: Suggestion: XP Penalties for various things | ||||
Description | Two suggestions for XP penalties, because as it is it's way too easy to get an Mk 7 ship at the very start of the game (10 minutes in if you speed run it): 1. Having more than one centerpiece on a planet gives diminishing returns on XP. If it's not already there, fleets should split XP and not multiply it. Maybe something like 15% of total XP is lost for every fleet after the first, multiplicative (100% -> 85% (43% per fleet) -> 72% (24% per fleet) -> 61% (15% per fleet) 2. Some kind of penalty based on the relative mark levels of the enemy killed and the average fleet ship mark of the fleet. I don't know how I feel about this one though, as it can seem like a cruel punishment for using a mechanic in the game, disincentivising teching up fleets early to try to get more fleet XP at the start. That said, being able to go from Mk 5 to Mk 6 just by crushing a local Mk 1 AI planet is a bit insane (which seems to net about 5-6k XP, level 8 AI). Also my hot take on XP, early levels seem way too easy to obtain. Killing 2 Mk 1 planets is enough to get the starter fleet to level 2 XP. | ||||
Tags | No tags attached. | ||||
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This seems to be addressed in the newest update. |
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XP has been removed from the game, so this is no longer relevant. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 21, 2019 10:16 am | wm46 | New Issue | |
Jun 23, 2019 7:27 am | wm46 | Note Added: 0051950 | |
Nov 4, 2021 4:30 pm | tom.prince | Status | new => closed |
Nov 4, 2021 4:30 pm | tom.prince | Resolution | open => fixed |
Nov 4, 2021 4:30 pm | tom.prince | Note Added: 0063188 |