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IDProjectCategoryLast Update
0021290AI War 2[All Projects] SuggestionJun 12, 2019 7:55 am
ReporterBadgerBadgerAssigned To 
Severityminor 
Status newResolutionopen 
Product VersionBETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom 
Fixed in Version 
Summary0021290: Distribution node-style structure for exploration
DescriptionProposed: A structure that persists after command station death (like distribution nodes) and is only killable by a player. When you kill this it will explore a few planets for you, but also increase AIP by a few.

Perhaps 5 planets explored for 5 AIP or something like that. Thoughts? If people like it it should be pretty easy to implement.
TagsNo tags attached.

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wm46

Jun 12, 2019 7:55 am

reporter   ~0051912

Maybe something a bit more complex than just "shoot this to scout 8 planets", as that sounds pretty boring.

I would think something like "destroy this to scout a currently unscouted X", where X can be something like a transport ship fleet, a golem/ark fleet, a minor faction location, the ai homeworld, etc. It would give more of a reason to use the spy nanite hack, if you reveal something enticing and want to get to it before you have scouted the path.

If the objective has already been scouted, note it in the tool tip and have it scout a random planet instead?

Issue History

Date Modified Username Field Change
Jun 11, 2019 6:11 pm BadgerBadger New Issue
Jun 12, 2019 7:55 am wm46 Note Added: 0051912