View Issue Details

IDProjectCategoryLast Update
0021247AI War 2Gameplay IssueJun 11, 2019 9:49 pm
ReporterRocketAssistedPuffin Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBETA 0.862 Lobby Overhaul, Knockback, Nanocaust, Final Battle 
Fixed in VersionBETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom 
Summary0021247: Raid Engine on a Dyson Sphere will spawn waves forever
DescriptionThe Sphere seemingly can't destroy it, and the waves will stay on the Sphere, growing over time to silly amounts.
TagsNo tags attached.

Activities

RocketAssistedPuffin

May 30, 2019 8:29 am

reporter  

DysonRaidEngine.save (836,158 bytes)

Chris_McElligottPark

May 30, 2019 1:22 pm

administrator   ~0051749

My vote is that we make raid engines check if they are on a dyson planet and then just self-destruct if they are. We need to do that in a code-agnostic way, so it should look up the faction of the planet owner by actual string or something. Just as a way for helping the interoperability of things in the future.

Or... I suppose maybe the dyson sphere faction should instead look for "disallowed units" on its planet, with that being the only one for now.

BadgerBadger

Jun 11, 2019 9:49 pm

manager   ~0051911

Fixed

Issue History

Date Modified Username Field Change
May 30, 2019 8:29 am RocketAssistedPuffin New Issue
May 30, 2019 8:29 am RocketAssistedPuffin File Added: DysonRaidEngine.save
May 30, 2019 1:22 pm Chris_McElligottPark Note Added: 0051749
Jun 11, 2019 9:49 pm BadgerBadger Assigned To => BadgerBadger
Jun 11, 2019 9:49 pm BadgerBadger Status new => resolved
Jun 11, 2019 9:49 pm BadgerBadger Resolution open => fixed
Jun 11, 2019 9:49 pm BadgerBadger Fixed in Version => BETA 0.867 Smarter AI, Better Mark Spread, Player Economic Boom
Jun 11, 2019 9:49 pm BadgerBadger Note Added: 0051911