View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021117 | AI War 2 | Bug - Gameplay | Apr 23, 2019 6:20 am | Apr 25, 2019 1:20 pm | |
Reporter | HeartHunter7 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | BETA 0.853 An Officer And A Bunch Of Fleets | ||||
Summary | 0021117: Units dont attack structures+text errors | ||||
Description | 1. Units dont attack towers. After restart game, i still cant attack enemy towers. 2. Cant kill Eye, becouse 10 guard posts still in the planet, but i killed all. After restart replay, all is ok. Also, i had text errors before this situation and after. | ||||
Tags | No tags attached. | ||||
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ErrorsReportedByEngine.txt (4,871 bytes)
10/23/2018 10:00:52 PM (0.804) Mem: 412,717,056 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.EventSystems.UIBehaviour.IsActive () (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) TMPro.TMP_ArcenDropdown.Hide () (at <371fc104c94a4724860239623ea95520>:0) TMPro.TMP_ArcenDropdown.OnSelectItem (UnityEngine.UI.Toggle toggle) (at <371fc104c94a4724860239623ea95520>:0) TMPro.TMP_ArcenDropdown+<Show>c__AnonStorey1.<>m__0 (System.Boolean x) (at <371fc104c94a4724860239623ea95520>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <d4d4a76e1c8542dc9298df0a5fd7021c>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <d4d4a76e1c8542dc9298df0a5fd7021c>:0) UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.UI.Toggle.Set (System.Boolean value) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.UI.Toggle.InternalToggle () (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.EventSystems.EventSystem:Update() 11/2/2018 8:34:02 PM (0.805) Mem: 1,171,238,912 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.SquadVisualizer.DrawSquadOrders () (at <b03a74493d4447d5b66501a5b2981e97>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <b03a74493d4447d5b66501a5b2981e97>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <b03a74493d4447d5b66501a5b2981e97>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <b03a74493d4447d5b66501a5b2981e97>:0) ArcenMainGameVisuals.Update () (at <b8ae6dc3133b44df9c169b2f5f642f6c>:0) 11/5/2018 3:43:42 PM (0.805) Mem: 603,598,848 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human+PrivateAstroTrainNotifier.MouseoverHandler () [0x0003e] in <69d46d1208a64082816218649187cfd7>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000c] in <7ca9c1ce1faa4a0da53b2e4b76e5aba5>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x0000d] in <69d46d1208a64082816218649187cfd7>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00163] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Single DeltaTime) [0x000c9] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenUI_Window.OnUpdate (System.Single DeltaTime) [0x000ee] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00074] in <371fc104c94a4724860239623ea95520>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <371fc104c94a4724860239623ea95520>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <371fc104c94a4724860239623ea95520>:0) ArcenGameController.Update () (at <2e2dcd579b104a688d65707e5c206ad7>:0) 11/11/2018 1:10:54 PM (0.806) Mem: 450,826,240 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSpecialEffectRequests () (at <b03a74493d4447d5b66501a5b2981e97>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <b03a74493d4447d5b66501a5b2981e97>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <b03a74493d4447d5b66501a5b2981e97>:0) ArcenMainGameVisuals.Update () (at <b8ae6dc3133b44df9c169b2f5f642f6c>:0) |
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These problems all seem related to the Exceptions you hit. Once things start breaking you'll start seeing odd side effects. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 23, 2019 6:20 am | HeartHunter7 | New Issue | |
Apr 23, 2019 6:20 am | HeartHunter7 | File Added: 1.jpg | |
Apr 23, 2019 6:20 am | HeartHunter7 | File Added: 2.jpg | |
Apr 23, 2019 6:20 am | HeartHunter7 | File Added: ArcenDebugLog.txt | |
Apr 23, 2019 6:20 am | HeartHunter7 | File Added: ErrorsReportedByEngine.txt | |
Apr 23, 2019 6:20 am | HeartHunter7 | File Added: guard.savemet | |
Apr 23, 2019 6:20 am | HeartHunter7 | File Added: guard.save | |
Apr 23, 2019 6:20 am | HeartHunter7 | File Added: units ignore towers.savemet | |
Apr 23, 2019 6:20 am | HeartHunter7 | File Added: units ignore towers.save | |
Apr 23, 2019 10:10 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 23, 2019 10:10 am | Chris_McElligottPark | Status | new => assigned |
Apr 25, 2019 1:20 pm | BadgerBadger | Note Added: 0051405 |