View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0021115 | AI War 2 | Suggestion | Apr 22, 2019 11:18 pm | Mar 22, 2021 6:43 pm | |
Reporter | Apthorpe | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | BETA 0.853 An Officer And A Bunch Of Fleets | ||||
Summary | 0021115: Suggestions for "too many fleets" mechanic | ||||
Description | I saw that with 0.853 there are no more AIP increases from too many fleets in a system. I was glad for the change, but I do think the mechanic has potential. A lot of players are allergic to AIP increases. If something increases AIP, we will try to avoid it as much as possible, even if the AIP gained is negligible. It's a mental thing (at least for me anyway). IMO, a better penalty for too many fleets in the same system would be to give the AI bonus budget restricted to waves targeting the system and defensive forces for adjacent systems controlled by the AI. Then triggering the "too many fleets" penalty won't feel like it is permanently punishing. I think this could increase challenge but still be fun. If a budgetary bonus is felt to be hamfisted and uninteresting, an alternative could be to increase the diversity of the attacking/reaction waves in a way that attempts to make them more dangerous. Maybe they get access to some unusual ship types which are more anticipated to be more difficult for players to deal with than typical waves? I'd also suggest making this penalty scale, so that rather than the penalty only being all or nothing, it scales with the number of fleets you have in the same system. In the case of my budgetary bonus suggestion, the bonus would scale with the number of fleets. The scaling also helps make the dynamic less restrictive, since it would make you think strategically about how much of the penalty might be worth incurring for the benefits of force concentration. It still limits how much you can concentrate your fleets, but not so restrictively. If scaling for the penalty was implemented, then something on the HUD for the player to monitor the penalty would be good. Lastly, I suggest making this mechanic a toggleable option in campaign settings. EDIT: Just saw this thread which delves into the topic: https://steamcommunity.com/app/573410/discussions/0/1678063648170154765/ . | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 22, 2019 11:18 pm | Apthorpe | New Issue | |
Apr 22, 2019 11:52 pm | Apthorpe | Description Updated | |
Mar 22, 2021 6:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 22, 2021 6:43 pm | Chris_McElligottPark | Status | new => closed |
Mar 22, 2021 6:43 pm | Chris_McElligottPark | Resolution | open => no change required |
Mar 22, 2021 6:43 pm | Chris_McElligottPark | Note Added: 0060869 |