View Issue Details

IDProjectCategoryLast Update
0021111AI War 2GUIApr 26, 2019 6:42 pm
Reporterptarth Assigned ToBadgerBadger  
Severityfeature 
Status resolvedResolutionfixed 
Product VersionBETA 0.852 Directness Is Better 
Fixed in VersionBETA 0.854 Garbage... Collected! 
Summary0021111: Warning when the Threat Fleet Attacks
DescriptionIt would be nice to have a more visible warning when the Threat Fleet manifests. I was hit with a 277 strength fleet seemingly from out of nowhere, when I was expecting a normal 20 or 30 strength attack.
TagsNo tags attached.

Activities

ptarth

Apr 22, 2019 6:55 pm

reporter  

ship count.jpg (564,641 bytes)

BadgerBadger

Apr 24, 2019 12:37 am

manager   ~0051360

Well, you do get a notification (in fact, your cursor is hovering over it). What did you have in mind? You should probably also have gotten a "Major incursion into our territory" voice line too.

ptarth

Apr 24, 2019 12:49 am

reporter   ~0051363

Klaxons. Sirens. Flashing Screens. Etc. It's a near game ending event without any warning, which isn't much fun.
As far as I recall, I was scheduled for a normal 20 strength wave, then the extra 200 strength joined in. The 20 was run of the mill, but the extra 200 was a surprise.

It's possibly also related to how the fleet strength built up on that version. I had 200 strength of enemy ships sitting around next to my planets for most of the game without ever attacking. Them suddenly attacking out of the blue, was weird and unexpected. I have a save 30 minutes before the attack and can probably recreate the event if that would help.

BadgerBadger

Apr 24, 2019 1:02 am

manager   ~0051364

Yeah, if you can give previous save to see why the 200 strength was just sitting around that would be useful

ptarth

Apr 24, 2019 11:02 am

reporter   ~0051371

My save history isn't continuous, but I might have enough.
snipe - 60-90 minutes before the major invasion.
wheredidthiscomefrom - Post invasion
alttimeline - my attempt to recreate pre-invasion status from the snipe save

The new version changed many of the numbers going into this, but perhaps these are still useful.
alttimeline.save (897,580 bytes)
snipe.save (934,748 bytes)
snipe.savemet (48 bytes)

BadgerBadger

Apr 24, 2019 12:19 pm

manager   ~0051374

The AI will really prefer to have its Threat go for your Home Command Station. So the AI was just accumulating Threat against your home command station (in alttimeline I see 100+ threat waiting on it). However, you have that planet very heavily fortified, so it was just continuing to build up. There's also a random component that allows the AI to "sometimes" go for a different target. So I think the AI just built up a giant Threat force against your home planet, then struck an alternate target "at random" sometime down the road.

There's no bug here, but perhaps the AI should be smart enough to say "Well, your home planet is much much stronger than other potential targets, so lets take out the rest of your planets first then kill your home".

BadgerBadger

Apr 26, 2019 3:20 am

manager   ~0051415

Last edited: Apr 26, 2019 3:20 am

I've made some updates to AI threat fleet behaviour thanks to this Save Game. Thanks!

BadgerBadger

Apr 26, 2019 6:42 pm

manager   ~0051423

Last edited: Apr 26, 2019 6:42 pm

The Threat Fleet will now be more proactive about finding new targets, rather than just piling up endlessly on your homeworld. This should make it harder for the scenario you've encountered to happen. I'm sure more changes will need to be made down the road though.

Issue History

Date Modified Username Field Change
Apr 22, 2019 6:55 pm ptarth New Issue
Apr 22, 2019 6:55 pm ptarth File Added: ship count.jpg
Apr 24, 2019 12:37 am BadgerBadger Note Added: 0051360
Apr 24, 2019 12:49 am ptarth Note Added: 0051363
Apr 24, 2019 1:02 am BadgerBadger Note Added: 0051364
Apr 24, 2019 11:02 am ptarth File Added: alttimeline.save
Apr 24, 2019 11:02 am ptarth File Added: alttimeline.savemet
Apr 24, 2019 11:02 am ptarth File Added: where did that come from.save
Apr 24, 2019 11:02 am ptarth File Added: where did that come from.savemet
Apr 24, 2019 11:02 am ptarth File Added: snipe.save
Apr 24, 2019 11:02 am ptarth File Added: snipe.savemet
Apr 24, 2019 11:02 am ptarth Note Added: 0051371
Apr 24, 2019 12:19 pm BadgerBadger Note Added: 0051374
Apr 26, 2019 3:20 am BadgerBadger Note Added: 0051415
Apr 26, 2019 3:20 am BadgerBadger Note Edited: 0051415
Apr 26, 2019 6:42 pm BadgerBadger Assigned To => BadgerBadger
Apr 26, 2019 6:42 pm BadgerBadger Status new => resolved
Apr 26, 2019 6:42 pm BadgerBadger Resolution open => fixed
Apr 26, 2019 6:42 pm BadgerBadger Fixed in Version => BETA 0.854 Garbage... Collected!
Apr 26, 2019 6:42 pm BadgerBadger Note Added: 0051423
Apr 26, 2019 6:42 pm BadgerBadger Note Edited: 0051423