View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0021068||AI War 2||[All Projects] Bug - Other||Apr 19, 2019 8:22 pm||Apr 20, 2019 10:53 pm|
|Product Version||BETA 0.851 Drones And Economies|
|Fixed in Version|
|Summary||0021068: Metabolizing Gangsaws are upgraded by Heavy but don't show it in game|
|Description||The line appears in the XML, but it isn't showing in game. They do properly get upgraded in game though.|
|Tags||No tags attached.|
||Savegame? They should only show up if you're able to build them, so for whatever reason it wasn't catching that you can do that. There are waaaaay more things that can be upgraded than would reasonably fit into the tooltip, so it just gives you the selection of what you actually can see.|
I'll post the save once I get back home, but I have been noticing that even when there's only a small amount of ships unlocked sometimes it didn't show them in the tool tip.
So like I had a ship that had Spiders and Pods, and I think both of them are listed as Disruptor, but in the tool tip for Disruptor it only listed Spider.
(Probably got the tech group wrong, but this has happened to me)
Testes.save contains the save where Pods and Spiders are both in the disruptive category, but only Pods are showing in the unit list.
Turtle AI Broken.save contains the save where metabolizing gangsaws are not showing their membership in heavy.
Turtle AI broken.save (875,287 bytes)
testes.save (807,313 bytes)
||The same issue also occurs for station keeping assault frigates. Ship tooltip says they are upgraded by disruptive and heavy, but they only show up under the heavy tooltip.|
|Apr 19, 2019 8:22 pm||wm46||New Issue|
|Apr 20, 2019 4:38 pm||x4000Bughunter||Note Added: 0051237|
|Apr 20, 2019 4:59 pm||wm46||Note Added: 0051241|
|Apr 20, 2019 5:37 pm||wm46||File Added: testes.save|
|Apr 20, 2019 5:37 pm||wm46||File Added: Turtle AI broken.save|
|Apr 20, 2019 5:37 pm||wm46||Note Added: 0051247|
|Apr 20, 2019 10:53 pm||wm46||Note Added: 0051252|