View Issue Details

IDProjectCategoryLast Update
0021051AI War 2Gameplay IssueApr 22, 2019 9:31 am
ReporterRocketAssistedPuffin Assigned ToRocketAssistedPuffin  
Severityminor 
Status resolvedResolutionfixed 
Product VersionBETA 0.850 The Arrival of Fleets 
Fixed in VersionBETA 0.853 An Officer And A Bunch Of Fleets 
Summary0021051: Need some form of fleet tachyon possibly
DescriptionSomething a bit more common than Revealer Battlestations and Sentinel Gunboats.
TagsNo tags attached.

Relationships

related to 0021082 closedChris_McElligottPark Wild card slots on fleets 

Activities

Chris_McElligottPark

Apr 19, 2019 12:38 pm

administrator   ~0051180

You mean for offensive purposes?

RocketAssistedPuffin

Apr 19, 2019 12:42 pm

reporter   ~0051183

Yes. Report of someone being hammered by Raptors with no way to reveal them.

BadgerBadger

Apr 19, 2019 12:47 pm

manager   ~0051186

If the AI has a ton of access to cloaking then maybe some ability to give fleets anti-cloaking would be worthwhile. Maybe something you have to spend science on? I don't think every fleet should just automatically have anti-cloaking.

Chris_McElligottPark

Apr 19, 2019 12:59 pm

administrator   ~0051189

You know how we have those things that people can hack to get dark spire wraiths or whatever for a fleet? What if we seeded some other capturables here and there that people could hack to add... whatever decloaker we choose to the fleet doing the hacking?

I mean, we could just make it a science interface thing instead, but part of me likes making this be a quest and a strategic decision.

Right now it is almost like we don't have enough currencies, though -- science is scarce and meant to be spent on broad unlocks. It's like we need a sub-science thing.

Maybe I'll just play this into the fleet EXP... I have a good idea for that, I think. But having _both_ things be possible (find a thing and hack it to get a decloaker) as well as my other plan seem like a good idea to me. Flexibility and all that.

RocketAssistedPuffin

Apr 19, 2019 1:06 pm

reporter   ~0051190

My thoughts went towards having Combat Sentry Frigates as part of Combat Factory support fleets, but that might be too unreliable.

I'll leave it for now, since you have your own ideas which seem better.

Chris_McElligottPark

Apr 19, 2019 2:20 pm

administrator   ~0051204

I'd actually enjoy that as being a thing, and there are some ways we are supposed to be able to add in "guaranteed extra things that always go in there (fleet_design_templates_i_always_grant SHOULD work alongside the usual fleet_design_logic_i_grant_one_from and give you a combined result), but we don't have to do that right now and I've not tested that specific thing.

RocketAssistedPuffin

Apr 21, 2019 5:56 pm

reporter   ~0051253

So for now I'm actually adding in those Sentry Frigates, since I kind of find Combat Factories to be a bit of a dud capture. Yes, mobile reinforcement and repair is powerful, but I kind of have the thought of "capture one and done".

The "fleet_design_templates_i_always_grant" appears to work just fine. You can get a Factory with all Frigates, which is possibly a bit interesting.

Chris_McElligottPark

Apr 22, 2019 9:31 am

administrator   ~0051261

That does seem pretty exciting!

Issue History

Date Modified Username Field Change
Apr 18, 2019 7:46 pm RocketAssistedPuffin New Issue
Apr 18, 2019 7:46 pm RocketAssistedPuffin Status new => assigned
Apr 18, 2019 7:46 pm RocketAssistedPuffin Assigned To => RocketAssistedPuffin
Apr 19, 2019 12:38 pm Chris_McElligottPark Note Added: 0051180
Apr 19, 2019 12:42 pm RocketAssistedPuffin Note Added: 0051183
Apr 19, 2019 12:47 pm BadgerBadger Note Added: 0051186
Apr 19, 2019 12:59 pm Chris_McElligottPark Note Added: 0051189
Apr 19, 2019 1:06 pm RocketAssistedPuffin Note Added: 0051190
Apr 19, 2019 2:20 pm Chris_McElligottPark Note Added: 0051204
Apr 20, 2019 4:27 pm Chris_McElligottPark Relationship added related to 0021082
Apr 21, 2019 5:56 pm RocketAssistedPuffin Note Added: 0051253
Apr 22, 2019 9:31 am Chris_McElligottPark Status assigned => resolved
Apr 22, 2019 9:31 am Chris_McElligottPark Resolution open => fixed
Apr 22, 2019 9:31 am Chris_McElligottPark Fixed in Version => BETA 0.853 An Officer And A Bunch Of Fleets
Apr 22, 2019 9:31 am Chris_McElligottPark Note Added: 0051261