View Issue Details

IDProjectCategoryLast Update
0020854AI War 2SuggestionFeb 12, 2019 3:22 pm
ReporterOvalcircle Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionno change required 
Product Version0.809 Divide By Human 
Fixed in Version0.813 Tractor Tentacles 
Summary0020854: Nanocausted units regain full cloaking points
DescriptionNot really game breaking, but I thought I would put it here. It's possible this extends to parasited units and the like.

Lots of eyebots (which cloak). Just watch the cloaking points fill back up when they get infected.

I also saved when the game speed was at x9. My bad.
TagsNo tags attached.

Activities

Ovalcircle

Dec 21, 2018 12:20 am

reporter  

Nanocaust cloakingreset.save (1,035,254 bytes)

BadgerBadger

Jan 3, 2019 8:09 am

manager   ~0050695

When a unit gets taken over by the nanocaust, I think it comes back at full health. Why is it a problem if it also comes back with its cloak up?

ZeusAlmighty

Jan 11, 2019 5:33 pm

manager   ~0050714

To be clear, they get full cloaking after they are taken over (ie., killed) by a zombifying unit? If so, that seems entirely desirable to me

BadgerBadger

Feb 12, 2019 3:22 pm

manager   ~0050802

I don't see anything here that needs to be fixed personally. Oval, you are welcome to provide a case for why this is undesirable

Issue History

Date Modified Username Field Change
Dec 21, 2018 12:20 am Ovalcircle New Issue
Dec 21, 2018 12:20 am Ovalcircle File Added: Nanocaust cloakingreset.save
Dec 21, 2018 12:20 am Ovalcircle File Added: Nanocaust cloakingreset.savemet
Jan 3, 2019 8:09 am BadgerBadger Note Added: 0050695
Jan 11, 2019 5:33 pm ZeusAlmighty Note Added: 0050714
Feb 12, 2019 3:22 pm BadgerBadger Assigned To => BadgerBadger
Feb 12, 2019 3:22 pm BadgerBadger Status new => resolved
Feb 12, 2019 3:22 pm BadgerBadger Resolution open => no change required
Feb 12, 2019 3:22 pm BadgerBadger Fixed in Version => 0.813 Tractor Tentacles
Feb 12, 2019 3:22 pm BadgerBadger Note Added: 0050802