View Issue Details

IDProjectCategoryLast Update
0020739AI War 2Gameplay IssueApr 18, 2019 2:12 pm
Reporterwm46 Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionwon't fix 
Product Version0.805 Mercs, Hacks, and, Drones, Oh My 
Summary0020739: Shield stacking broken
DescriptionBeen messing around with my little shield bearer mod (still working on the model and textures for it though), and I noticed one thing that makes shield bearers very overpowered compared to last game is that shields no longer take damage based on which one is biggest at the time.

This might not seem like much, but what it does mean is that if you had just two shield bearers at 50% shield, and you put them both right next to each other, one will regenerate to 100% while the other one is attacked. Now multiply that by a whole 50 shields, even if the AI were to AoE my shields down with a heavy beam cannon or grenade launchers, as long as one shield survives for long enough, the others will regenerate back to 100% even under constant fire.

I assume the same holds true for planetary shield generators, so this should be changed eventually.
TagsNo tags attached.

Activities

Dominus Arbitrationis

Nov 21, 2018 11:40 am

administrator   ~0050546

This sounds solvable by not letting shields overlap. Outside my area of expertise though.

Chris_McElligottPark

Apr 18, 2019 2:12 pm

administrator   ~0051151

Many forcefields at once on a planet (like more than the game natively supports) are not supported by the game. Shield bearers are a source of infinite numbers of bugs and exploits, and just visual mess as well, and we don't support them in any fashion. Sorry about that!

Issue History

Date Modified Username Field Change
Nov 4, 2018 9:35 am wm46 New Issue
Nov 21, 2018 11:40 am Dominus Arbitrationis Note Added: 0050546
Dec 4, 2018 4:40 pm Dune Assigned To => Chris_McElligottPark
Dec 4, 2018 4:40 pm Dune Status new => acknowledged
Apr 18, 2019 2:12 pm Chris_McElligottPark Status acknowledged => closed
Apr 18, 2019 2:12 pm Chris_McElligottPark Resolution open => won't fix
Apr 18, 2019 2:12 pm Chris_McElligottPark Note Added: 0051151