View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020739||AI War 2||[All Projects] Gameplay Issue||Nov 4, 2018 9:35 am||Dec 4, 2018 4:40 pm|
|Product Version||0.805 Mercs, Hacks, and, Drones, Oh My|
|Fixed in Version|
|Summary||0020739: Shield stacking broken|
|Description||Been messing around with my little shield bearer mod (still working on the model and textures for it though), and I noticed one thing that makes shield bearers very overpowered compared to last game is that shields no longer take damage based on which one is biggest at the time.|
This might not seem like much, but what it does mean is that if you had just two shield bearers at 50% shield, and you put them both right next to each other, one will regenerate to 100% while the other one is attacked. Now multiply that by a whole 50 shields, even if the AI were to AoE my shields down with a heavy beam cannon or grenade launchers, as long as one shield survives for long enough, the others will regenerate back to 100% even under constant fire.
I assume the same holds true for planetary shield generators, so this should be changed eventually.
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