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IDProjectCategoryLast Update
0020739AI War 2[All Projects] Gameplay IssueDec 4, 2018 4:40 pm
Reporterwm46Assigned Tox4000Bughunter 
Status acknowledgedResolutionopen 
Product Version0.805 Mercs, Hacks, and, Drones, Oh My 
Fixed in Version 
Summary0020739: Shield stacking broken
DescriptionBeen messing around with my little shield bearer mod (still working on the model and textures for it though), and I noticed one thing that makes shield bearers very overpowered compared to last game is that shields no longer take damage based on which one is biggest at the time.

This might not seem like much, but what it does mean is that if you had just two shield bearers at 50% shield, and you put them both right next to each other, one will regenerate to 100% while the other one is attacked. Now multiply that by a whole 50 shields, even if the AI were to AoE my shields down with a heavy beam cannon or grenade launchers, as long as one shield survives for long enough, the others will regenerate back to 100% even under constant fire.

I assume the same holds true for planetary shield generators, so this should be changed eventually.
TagsNo tags attached.


Dominus Arbitrationis

Nov 21, 2018 11:40 am

administrator   ~0050546

This sounds solvable by not letting shields overlap. Outside my area of expertise though.

Issue History

Date Modified Username Field Change
Nov 4, 2018 9:35 am wm46 New Issue
Nov 21, 2018 11:40 am Dominus Arbitrationis Note Added: 0050546
Dec 4, 2018 4:40 pm Dune Assigned To => x4000Bughunter
Dec 4, 2018 4:40 pm Dune Status new => acknowledged