View Issue Details

IDProjectCategoryLast Update
0020287AI War 2[All Projects] Gameplay IssueSep 15, 2018 2:33 pm
ReporterOvalcircleAssigned Tox4000Bughunter 
Severityminor 
Status closedResolutionno change required 
Product Version0.769-0.770 Thinking Long-Term 
Fixed in Version 
Summary0020287: Turrets can be Paralyzed?
Description^
TagsNo tags attached.

Activities

Ovalcircle

Sep 14, 2018 8:04 pm

reporter  

20180914195611_1.jpg (201,454 bytes)
20180914195611_1.jpg (201,454 bytes)
20180914195620_1.jpg (219,185 bytes)
20180914195620_1.jpg (219,185 bytes)
Paralyze structures.save (893,474 bytes)
Paralyze structures.savemet (56 bytes)

x4000Bughunter

Sep 15, 2018 2:25 pm

administrator   ~0049276

Sure, absolutely -- paralysis also turns off the guns. Engine stunning is I think what you're thinking of? Unless I'm missing something else.

Ovalcircle

Sep 15, 2018 2:30 pm

reporter   ~0049277

Ah. Okay. I looked at the Wiki for the Paralysis description and all it talked about was ships. Nothing about turrets.
https://wiki.arcengames.com/index.php?title=AI_War_2:_Special_Mechanics#Paralysis

eapons that have a paralysis ability on them will add a certain number of seconds' worth of full-ship-paralysis to targets that they hit. If a weapon has a paralysis effect of 8 seconds, then every target it hits will cease every function for 8 seconds. The effects of these paralyses are cumulative, up to a maximum of 20 seconds.

However, a paralysis effect can only hit ships that have up to a certain mass tonne-Exponent (tX). Depending on the strength of the paralyzer, many ships of a larger scale will be completely immune to the paralysis. No ships have partial immunity. Note that even if a ship is immune to the paralysis effect from a weapon, the firing weapon will still do its normal hull/shield damage.

It is NOT possible for engineers to repair paralyzed ships to get them back online faster. The internal crew or repair systems have to take care of it themselves.

A paralyzed ship cannot do anything; that said, its shields do not go offline, and so bubble-forcefields will continue to work.

x4000Bughunter

Sep 15, 2018 2:33 pm

administrator   ~0049278

Sorry, when I say the word "ship" I mean the same thing as "squad" and "structure" as well. We use those words interchangeably, it probably deserves a better word.

Issue History

Date Modified Username Field Change
Sep 14, 2018 8:04 pm Ovalcircle New Issue
Sep 14, 2018 8:04 pm Ovalcircle File Added: 20180914195620_1.jpg
Sep 14, 2018 8:04 pm Ovalcircle File Added: 20180914195611_1.jpg
Sep 14, 2018 8:04 pm Ovalcircle File Added: Paralyze structures.savemet
Sep 14, 2018 8:04 pm Ovalcircle File Added: Paralyze structures.save
Sep 15, 2018 2:25 pm x4000Bughunter Assigned To => x4000Bughunter
Sep 15, 2018 2:25 pm x4000Bughunter Status new => closed
Sep 15, 2018 2:25 pm x4000Bughunter Resolution open => no change required
Sep 15, 2018 2:25 pm x4000Bughunter Note Added: 0049276
Sep 15, 2018 2:30 pm Ovalcircle Note Added: 0049277
Sep 15, 2018 2:33 pm x4000Bughunter Note Added: 0049278