View Issue Details

IDProjectCategoryLast Update
0020267AI War 2Bug - GameplaySep 10, 2018 1:51 pm
ReporterRocketAssistedPuffin Assigned ToChris_McElligottPark  
Severitytrivial 
Status resolvedResolutionfixed 
Product Version0.768 Golem Rebirth 
Fixed in Version0.769-0.770 Thinking Long-Term 
Summary0020267: Cryogenic Pods and Home Settlements do not increase AIP on Death
DescriptionSave provided has a Pod almost dead - unpausing should have it dead in seconds.

I can only guess this is because it's not an AI unit dying?
TagsNo tags attached.

Activities

RocketAssistedPuffin

Sep 10, 2018 12:33 pm

reporter  

AIPNotIncrease2.save (695,959 bytes)

Chris_McElligottPark

Sep 10, 2018 12:45 pm

administrator   ~0049203

Thanks!

* Fixed a bug where AIP was not being applied appropriately if it was on the death of a non-AI-owned entity (such as human cryo pods).

BadgerBadger

Sep 10, 2018 12:46 pm

manager   ~0049204

Hah, Chris beat me to it.

Chris_McElligottPark

Sep 10, 2018 1:51 pm

administrator   ~0049206

Heh -- yeah, I'd been meaning to restructure that method anyway because it could early-exit incorrectly. :)

Issue History

Date Modified Username Field Change
Sep 10, 2018 12:33 pm RocketAssistedPuffin New Issue
Sep 10, 2018 12:33 pm RocketAssistedPuffin File Added: AIPNotIncrease2.save
Sep 10, 2018 12:33 pm RocketAssistedPuffin File Added: AIPNotIncrease2.savemet
Sep 10, 2018 12:39 pm BadgerBadger Assigned To => BadgerBadger
Sep 10, 2018 12:39 pm BadgerBadger Status new => assigned
Sep 10, 2018 12:45 pm Chris_McElligottPark Assigned To BadgerBadger => Chris_McElligottPark
Sep 10, 2018 12:45 pm Chris_McElligottPark Status assigned => resolved
Sep 10, 2018 12:45 pm Chris_McElligottPark Resolution open => fixed
Sep 10, 2018 12:45 pm Chris_McElligottPark Fixed in Version => 0.769-0.770 Thinking Long-Term
Sep 10, 2018 12:45 pm Chris_McElligottPark Note Added: 0049203
Sep 10, 2018 12:46 pm BadgerBadger Note Added: 0049204
Sep 10, 2018 1:51 pm Chris_McElligottPark Note Added: 0049206