View Issue Details

IDProjectCategoryLast Update
0020104AI War 2Bug - GameplaySep 1, 2018 11:10 pm
ReporterOvalcircle Assigned ToBadgerBadger  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.764 Mercenary Surge 
Fixed in Version0.765 Game Entity Split 
Summary0020104: Nanocaust is broke on "Example for Aspiring modders" map
DescriptionThey refuse to destroy the command station on the planet next to them and just keeps sitting there, generating ships.

I did the tracing Nanocaust option in the Debug menu, in case that helps.

TagsNo tags attached.

Activities

Ovalcircle

Sep 1, 2018 2:47 pm

reporter  

ArcenDebugLog.txt (428,981 bytes)

BadgerBadger

Sep 1, 2018 8:02 pm

manager   ~0048703

I make no promises that the nanocaust should work on this map. This map is intended as a teaching example, not for play, and I don't think the Nanocaust should be enablable for < 30 planets anyway. I'll take a look though, maybe it will be a valid bug

BadgerBadger

Sep 1, 2018 11:10 pm

manager   ~0048707

Last edited: Sep 1, 2018 11:10 pm

Okay, looks like this was actually a legit problem where if the Nanocaust was at a reasonable size, it's waves could wind up not doing much. Should be fixed now, give it a try. Note that the change here can make the Nanocaust much more aggressive to the player

Issue History

Date Modified Username Field Change
Sep 1, 2018 2:47 pm Ovalcircle New Issue
Sep 1, 2018 2:47 pm Ovalcircle File Added: ArcenDebugLog.txt
Sep 1, 2018 2:47 pm Ovalcircle File Added: nanocaust not working.save
Sep 1, 2018 2:47 pm Ovalcircle File Added: nanocaust not working.savemet
Sep 1, 2018 8:02 pm BadgerBadger Note Added: 0048703
Sep 1, 2018 11:10 pm BadgerBadger Note Added: 0048707
Sep 1, 2018 11:10 pm BadgerBadger Note Edited: 0048707
Sep 1, 2018 11:10 pm BadgerBadger Assigned To => BadgerBadger
Sep 1, 2018 11:10 pm BadgerBadger Status new => resolved
Sep 1, 2018 11:10 pm BadgerBadger Resolution open => fixed
Sep 1, 2018 11:10 pm BadgerBadger Fixed in Version => 0.765 Game Entity Split