View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0020094||AI War 2||[All Projects] GUI||Aug 31, 2018 3:19 pm||Jan 12, 2019 6:23 pm|
|Product Version||0.764 Mercenary Surge|
|Fixed in Version|
|Summary||0020094: UI has wrong strength scaling for your units|
|Description||In XML, Starships tend to have 600 strength set at MK1. Ingame this shows up as 0.6; this is fine and dandy.|
However, the cap strength multiplier for MK2 is...2. So it's now 1200 in XML, and ingame 1.2.
Except ingame, it says 0.9.
This was throwing me for a loop, wasn't sure what to believe for a while but I think in the end it's just a UI oddity.
|Tags||No tags attached.|
||Do you have a save that I can check out with this happening, and steps to repro? There are some oddities with the stregnth, it seems, so I'm not surprised that something might be amiss.|
Huh. I loaded up the current steam build and...it's not there anymore. Seems some bugs are being caught in wide changes?
Of note though is, a MK1 Starship says 0.6 Strength. If you upgrade it to MK2, which doubles that value, it'll only say 1 Strength, instead of 1.2. Decimals don't seem to appear above 1 Strength. Minor issue. The scaling is correct, just not the display here.
||This hasn't been a thing I think for ages, and the whole strength thing was changed to be automatically calculated anyhow.|
|Aug 31, 2018 3:19 pm||RocketAssistedPuffin||New Issue|
|Sep 5, 2018 4:47 pm||x4000Bughunter||Assigned To||=> x4000Bughunter|
|Sep 5, 2018 4:47 pm||x4000Bughunter||Status||new => assigned|
|Sep 5, 2018 4:47 pm||x4000Bughunter||Note Added: 0048899|
|Sep 5, 2018 5:05 pm||RocketAssistedPuffin||Note Added: 0048905|
|Jan 12, 2019 6:23 pm||RocketAssistedPuffin||Status||assigned => resolved|
|Jan 12, 2019 6:23 pm||RocketAssistedPuffin||Resolution||open => fixed|
|Jan 12, 2019 6:23 pm||RocketAssistedPuffin||Note Added: 0050719|