View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019788 | AI War 2 | Suggestion | Jul 17, 2018 8:41 pm | Sep 24, 2018 8:04 pm | |
Reporter | RocketAssistedPuffin | Assigned To | RocketAssistedPuffin | ||
Status | closed | Resolution | fixed | ||
Product Version | 0.750 My Friend The Marauder | ||||
Summary | 0019788: "Terrain" on planets, and planet specific effects | ||||
Description | We've got a fair bit of strategy added in through the factions so far, but I think the tactical (specifically battles) part might benefit from an addition or two. Currently the game has no real positioning tactics, other than out of range of things, and near escape wormholes. I was thinking things like: Gas clouds: Cloak you and AI Derelict third party stations: Things like range boost auras Ancient Neinzul Nest: Kinda like those nests the AI could have in classic, but provokable and hostile by/to all. Also effects on the planet itself, think how Nomads had the unique property of actually moving around. Things like a planet that inherently acts like a Warp Jammer, or weirdly cloaks everything on itself, even you, one where cloaking doesn't work, etc. I guess the planet effects'd be hard to convey in the UI, but the former I think would be fine, but optional; I realise this might bug people. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 17, 2018 8:41 pm | RocketAssistedPuffin | New Issue | |
Jul 18, 2018 5:59 am | RocketAssistedPuffin | Description Updated | |
Sep 24, 2018 8:04 pm | RocketAssistedPuffin | Assigned To | => RocketAssistedPuffin |
Sep 24, 2018 8:04 pm | RocketAssistedPuffin | Status | new => closed |
Sep 24, 2018 8:04 pm | RocketAssistedPuffin | Resolution | open => fixed |
Sep 24, 2018 8:04 pm | RocketAssistedPuffin | Note Added: 0049429 |