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IDProjectCategoryLast Update
0019568AI War 2Gameplay IssueApr 6, 2018 12:55 pm
ReporterBadgerBadger Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.718 
Summary0019568: Threat number flickers rapidly
DescriptionHere is a save game. When I load it I see the threat changing very rapidly between 1860, 230, 150 and a variety of other numbers with the game paused.
I haven't actually left my start planet, so I have no idea why I might have 1860 threat.
TagsNo tags attached.

Activities

BadgerBadger

Apr 6, 2018 12:09 pm

manager  

flickeringThreat.save (3,613,042 bytes)

Chris_McElligottPark

Apr 6, 2018 12:55 pm

administrator   ~0047372

I had noticed that, too, and just had not gotten around to it. Thanks!

* Under the hood, threat numbers fluctuate wildly for some reason (likely multithreading race conditions).
**We've added two new classes for tracking data over time: MaxFloatValueOverTimeList and MaxIntValueOverTimeList to deal with that.
** The latter is used in order to keep track of the max value that was seen in fifth-second intervals, and thus expire high values only after a full second has passed.
** Since the data can go upwards instantly, it's nice and responsive, and the little sub-second dips to lower values due to multithreaded calculations are not ever showing up anymore.

Issue History

Date Modified Username Field Change
Apr 6, 2018 12:09 pm BadgerBadger New Issue
Apr 6, 2018 12:09 pm BadgerBadger Status new => assigned
Apr 6, 2018 12:09 pm BadgerBadger Assigned To => keith.lamothe
Apr 6, 2018 12:09 pm BadgerBadger File Added: flickeringThreat.savemet
Apr 6, 2018 12:09 pm BadgerBadger File Added: flickeringThreat.save
Apr 6, 2018 12:55 pm Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Apr 6, 2018 12:55 pm Chris_McElligottPark Status assigned => resolved
Apr 6, 2018 12:55 pm Chris_McElligottPark Resolution open => fixed
Apr 6, 2018 12:55 pm Chris_McElligottPark Note Added: 0047372