View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019527 | AI War 2 | Audio Issue | Mar 23, 2018 9:09 am | Dec 7, 2021 12:12 am | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0019527: Metal warnings should only warn me when I'm newly poor. | ||||
Description | Basically if I'm running out of metal a lot, I shouldn't be harassed about it with the voiceovers. If I've had a lot of metal for a while, but then drop to very low amounts, she should say something. But as long as I remain poor, she should be quiet. ;) Then if I become richer again, the flag trips saying "warn me again next time." But even there, potentially saying "I need to be reasonably metal-wealthy for x amount of time" would probably be good, because I might have a spike of metal and then a big dropoff. | ||||
Tags | No tags attached. | ||||
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So it looks like the LowOnMetal warnings never actually got implemented in the first place. Do we have the audio for that? If so then I'll add the hooks for LowOnMetal with a "Chris Todo" for you to set up the audio. |
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This is a question for Metal, Fuel and power warnings. Should we allow the "Low on Resource" threshold to be a Setting so the user can configure it, rather than an ExternalConstant? |
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We actually don't have any metal low warnings recorded. If there are a variety of things that we want to put in a new batch to the voice actor, I can get her a list of those things to work on sooner than later. If there are some existing areas where we need more variety in what she says due to frequency, I can also get those to her in that same batch. I figure we have at least two new batches for her. Regarding the settings thresholds, I'm certainly fine with that. |
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Okay, I'll put in some settings for Minumum Threshold for Warning, and also add the code for Low On Metal warnings. For a Major Attack, previous what we'd done is just say "If the AI forces sufficiently stronger than your defenses, it's a major attack" which meant that undefended planets were getting Major Attack warnings whenever any AI forces were there. This was particularly annoying for planets that I wasn't planning on holding. I put in a limit for "Don't consider it a major attack unless the force is stronger than X", where X is defined in the XML (and is 5K). I could also make this a setting, or just leave it as an External Constant defined in the XML. Opinion? |
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We might consider having different wanrings for "Metal is getting low" and "Out of metal/Metal Critical level". Basically, a player might want to be able to say "Give me a warning at 100K metal left", but we might also want a "You are out of metal" warning that's distinct. |
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Code is done (if you want "out of metal" instead of "low on metal" seperately then let me know, it's easy to do). Waiting on vocals |
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Fixed long ago. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 23, 2018 9:09 am | Chris_McElligottPark | New Issue | |
Mar 23, 2018 9:09 am | Chris_McElligottPark | Status | new => assigned |
Mar 23, 2018 9:09 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Apr 9, 2018 11:56 am | BadgerBadger | Note Added: 0047394 | |
Apr 9, 2018 12:01 pm | BadgerBadger | Note Added: 0047395 | |
Apr 9, 2018 12:01 pm | BadgerBadger | Note Edited: 0047395 | |
Apr 9, 2018 12:34 pm | BadgerBadger | Note Edited: 0047394 | |
Apr 9, 2018 1:16 pm | Chris_McElligottPark | Note Added: 0047397 | |
Apr 9, 2018 1:40 pm | BadgerBadger | Note Added: 0047398 | |
Apr 9, 2018 1:56 pm | BadgerBadger | Note Added: 0047399 | |
Apr 9, 2018 9:47 pm | BadgerBadger | Assigned To | keith.lamothe => Chris_McElligottPark |
Apr 9, 2018 9:50 pm | BadgerBadger | Note Added: 0047401 | |
Dec 7, 2021 12:12 am | Chris_McElligottPark | Status | assigned => resolved |
Dec 7, 2021 12:12 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 7, 2021 12:12 am | Chris_McElligottPark | Note Added: 0063367 | |
Jul 30, 2024 10:28 am | Chris_McElligottPark | Category | Audio Work => Audio Issue |