View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019516 | AI War 2 | Bug - Gameplay | Mar 20, 2018 11:45 pm | Mar 21, 2018 1:43 pm | |
Reporter | ZeusAlmighty | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 0.714 | ||||
Fixed in Version | 0.715 | ||||
Summary | 0019516: Some units became unresponsive after wave sent | ||||
Description | After wave countdown, development log indicated to me of an error. Upon inspection, it appears that some of my units (excluding Ark) became unresponsive see save | ||||
Tags | No tags attached. | ||||
duplicate of | 0019518 | resolved | Chris_McElligottPark | Nasty crash during voice effect |
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Can you also upload the log with the error message? |
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Added trello card |
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I wonder if this is the same as 0019518 |
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3/20/2018 8:57:52 PM Error in thread for execution context 'executionContext' UnityException StartCoroutine_Auto_Internal can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER StartCoroutine 0 30 0 0 PlayVoiceAtCameraWithDelay 0 144 0 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlayVoiceAtCameraWithDelay 13 87 426 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs PlaySoundByType 299 234 279 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs CheckForDamageTakenAudioCue 245 508 1283 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs TakeDamage 1009 1975 1204 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 322 895 2692 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoHitLogic 14 86 2654 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs DoEntityStepLogic_Shot 686 1572 1930 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs <DoCombatStep>m__3 7 43 867 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs DoForEntities 103 209 353 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoForEntities 43 123 1024 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs DoCombatStep 412 1349 865 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs DoWorldStepLogic 564 1653 284 0 C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs Execute 120 307 35 0 ===RAW STACK TRACE=== at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in <filename unknown>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x00000] in <filename unknown>:0 at PresentationLayer_AIW2.PlayVoiceAtCameraWithDelay (Arcen.Universal.ArcenSFXItemBase SoundClip, Single Delay) [0x0000d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:426 at PresentationLayer_AIW2.PlaySoundByType (SFXItemType_NonPositional Type) [0x0012b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Visualization\src\PresentationLayer_AIW2.cs:279 at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x000f5] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1283 at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1204 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Boolean HonorFiniteHitCountAOE, FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00142] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2692 at Arcen.AIW2.Core.GameEntity.DoHitLogic (Arcen.AIW2.Core.GameEntity Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2654 at Arcen.AIW2.Core.GameEntity.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x002ae] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1930 at Arcen.AIW2.Core.Planet.<DoCombatStep>m__3 (Arcen.AIW2.Core.GameEntity entity) [0x00007] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:353 at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1024 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:865 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:284 at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91 at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267 at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338 |
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Great, there's a fix for this in .715 |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 20, 2018 11:45 pm | ZeusAlmighty | New Issue | |
Mar 20, 2018 11:45 pm | ZeusAlmighty | File Added: xyz.save | |
Mar 21, 2018 8:50 am | BadgerBadger | Note Added: 0047252 | |
Mar 21, 2018 9:21 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Mar 21, 2018 9:21 am | Chris_McElligottPark | Status | new => assigned |
Mar 21, 2018 10:36 am | Michael | Note Added: 0047253 | |
Mar 21, 2018 11:28 am | BadgerBadger | Note Added: 0047257 | |
Mar 21, 2018 1:41 pm | ZeusAlmighty | Note Added: 0047259 | |
Mar 21, 2018 1:42 pm | BadgerBadger | Note Added: 0047260 | |
Mar 21, 2018 1:43 pm | BadgerBadger | Relationship added | duplicate of 0019518 |
Mar 21, 2018 1:43 pm | BadgerBadger | Assigned To | keith.lamothe => Chris_McElligottPark |
Mar 21, 2018 1:43 pm | BadgerBadger | Status | assigned => resolved |
Mar 21, 2018 1:43 pm | BadgerBadger | Resolution | open => duplicate |
Mar 21, 2018 1:43 pm | BadgerBadger | Fixed in Version | => 0.715 |