View Issue Details

IDProjectCategoryLast Update
0019447AI War 2Crash/ExceptionAug 29, 2018 7:47 pm
ReporterBummeri Assigned ToChris_McElligottPark  
Severitycrash 
Status closedResolutionfixed 
Product Version0.707 
Summary0019447: Detonating a nuke right after game start shows errors
DescriptionTwo things can happen:
1. After you press esc -> f4 an error will show up
2. Just waiting and doint nothing after the nuke detonates can lead to an error on screen

Repro steps for 1:

1. Start a new game
2. build a nuke and detonate it
3. press esc -> f4

Repro steps for 2:

1. Start a new game
2. build a nuke and detonate it
3. Wait and an error will show up
TagsNo tags attached.

Activities

Bummeri

Feb 20, 2018 12:37 pm

reporter  

20180220193520_1.jpg (218,937 bytes)   
20180220193520_1.jpg (218,937 bytes)   
ArcenDebugLog.txt (104,017 bytes)   
2/28/2017 6:50:06 PM	World Created, Launching Server
2/28/2017 6:50:06 PM	Successfully opened host socket
2/28/2017 6:50:11 PM	System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Arcen.AIW2.Core.Planet].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.Galaxy.Mapgen_SeedSpecialEntities (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.WorldSide SideOrNull, SpecialEntityType SpecialType, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.SetOfGalaxies.Create (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in <filename unknown>:0 
2/28/2017 6:50:19 PM	Shutting Down Socket
2/28/2017 6:50:19 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/28/2017 6:50:36 PM	World Created, Launching Server
2/28/2017 6:50:36 PM	Successfully opened host socket
2/28/2017 6:50:39 PM	System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Arcen.AIW2.Core.Planet].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.Galaxy.Mapgen_SeedSpecialEntities (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.WorldSide SideOrNull, SpecialEntityType SpecialType, Int32 Count, Int32 minDistanceFromHumanHomeworld, Int32 maxDistanceFromHumanHomeworld, Int32 minDistanceFromAIHomeworld, Int32 maxDistanceFromAIHomeworld) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.SetOfGalaxies.Create (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.Engine_AIW2.WorkThreadOnly_StartNewGame () [0x00000] in <filename unknown>:0 
2/28/2017 6:50:47 PM	Shutting Down Socket
2/28/2017 6:50:47 PM	PLAYER DISCONNECTED 0.0.0.0=>0
4/2/2017 7:42:53 PM	World Created, Launching Server
4/2/2017 7:42:53 PM	Successfully opened host socket
4/2/2017 7:43:11 PM	Shutting Down Socket
4/2/2017 7:43:11 PM	PLAYER DISCONNECTED 0.0.0.0=>0
4/15/2017 12:51:45 PM	RunInitialSetup for AIWarExternalCode.
4/15/2017 12:52:13 PM	World Created, Launching Server
4/15/2017 12:52:14 PM	Successfully opened host socket
4/15/2017 1:00:06 PM	Shutting Down Socket
4/15/2017 1:00:06 PM	PLAYER DISCONNECTED 0.0.0.0=>0
8/16/2017 11:30:47 AM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
8/16/2017 11:30:47 AM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
8/16/2017 11:30:47 AM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
8/16/2017 11:30:54 AM	World Created, Launching Server
8/16/2017 11:30:54 AM	Successfully opened host socket
8/16/2017 11:36:32 AM	Shutting Down Socket
8/16/2017 11:36:32 AM	PLAYER DISCONNECTED 0.0.0.0=>0
9/11/2017 11:36:41 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
9/11/2017 11:36:41 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
9/11/2017 11:36:43 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
9/11/2017 11:37:19 PM	World Created, Launching Server
9/11/2017 11:37:19 PM	Successfully opened host socket
9/11/2017 11:38:07 PM	Shutting Down Socket
9/11/2017 11:38:07 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/8/2017 12:43:00 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
10/8/2017 12:43:00 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
10/8/2017 12:43:03 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
10/8/2017 12:43:17 PM	World Created, Launching Server
10/8/2017 12:43:18 PM	Successfully opened host socket
10/8/2017 12:43:22 PM	Welcome to the D18 Swirl generator

10/8/2017 12:43:29 PM	Welcome to the D18 Swirl generator

10/8/2017 12:47:36 PM	Shutting Down Socket
10/8/2017 12:47:36 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/14/2017 9:06:53 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
10/14/2017 9:06:53 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
10/14/2017 9:06:55 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
10/14/2017 9:07:05 PM	World Created, Launching Server
10/14/2017 9:07:05 PM	Welcome to the D18 Swirl generator

10/14/2017 9:07:05 PM	Successfully opened host socket
10/14/2017 9:08:16 PM	Shutting Down Socket
10/14/2017 9:08:16 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/28/2017 10:44:05 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
10/28/2017 10:44:05 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
10/28/2017 10:44:08 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
10/28/2017 10:48:46 PM	World Created, Launching Server
10/28/2017 10:48:46 PM	Welcome to the D18 Swirl generator

10/28/2017 10:48:46 PM	Successfully opened host socket
10/28/2017 10:48:57 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:04 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:07 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:08 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:11 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:14 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:17 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:22 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:25 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:29 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:31 PM	Welcome to the D18 Swirl generator

10/28/2017 10:49:35 PM	Welcome to the D18 Swirl generator

10/28/2017 10:50:59 PM	Shutting Down Socket
10/28/2017 10:50:59 PM	PLAYER DISCONNECTED 0.0.0.0=>0
10/31/2017 11:14:28 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
10/31/2017 11:14:28 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
10/31/2017 11:14:30 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
10/31/2017 11:14:39 PM	World Created, Launching Server
10/31/2017 11:14:39 PM	Welcome to the D18 Swirl generator

10/31/2017 11:14:39 PM	Successfully opened host socket
10/31/2017 11:14:45 PM	Welcome to the D18 Swirl generator

10/31/2017 11:14:45 PM	Welcome to the D18 Swirl generator

10/31/2017 11:14:46 PM	Welcome to the D18 Swirl generator

10/31/2017 11:14:49 PM	Welcome to the D18 Swirl generator

10/31/2017 11:14:50 PM	Welcome to the D18 Swirl generator

10/31/2017 11:14:54 PM	Welcome to the D18 Swirl generator

10/31/2017 11:15:34 PM	Shutting Down Socket
10/31/2017 11:15:34 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/8/2017 11:22:49 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
11/8/2017 11:22:49 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
11/8/2017 11:22:52 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
11/8/2017 11:23:03 PM	World Created, Launching Server
11/8/2017 11:23:03 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:04 PM	Successfully opened host socket
11/8/2017 11:23:06 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:11 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:15 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:16 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:22 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:35 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:37 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:38 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:42 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:44 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:47 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:48 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:51 PM	Welcome to the D18 Swirl generator

11/8/2017 11:23:57 PM	Welcome to the D18 Swirl generator

11/8/2017 11:24:07 PM	Welcome to the D18 Swirl generator

11/8/2017 11:32:04 PM	Shutting Down Socket
11/8/2017 11:32:04 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/10/2017 10:51:26 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
11/10/2017 10:51:26 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
11/10/2017 10:51:29 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
11/10/2017 10:51:37 PM	World Created, Launching Server
11/10/2017 10:51:37 PM	Welcome to the D18 Swirl generator

11/10/2017 10:51:37 PM	Successfully opened host socket
11/10/2017 10:53:37 PM	Shutting Down Socket
11/10/2017 10:53:37 PM	PLAYER DISCONNECTED 0.0.0.0=>0
11/30/2017 12:18:58 AM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
11/30/2017 12:18:58 AM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
11/30/2017 12:19:01 AM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
11/30/2017 12:19:09 AM	World Created, Launching Server
11/30/2017 12:19:09 AM	Welcome to the D18 Swirl generator

11/30/2017 12:19:09 AM	Successfully opened host socket
11/30/2017 12:19:12 AM	Welcome to the D18 Swirl generator

11/30/2017 12:19:14 AM	Welcome to the D18 Swirl generator

11/30/2017 12:19:34 AM	Welcome to the D18 Swirl generator

11/30/2017 12:19:37 AM	Welcome to the D18 Swirl generator

11/30/2017 12:19:38 AM	Welcome to the D18 Swirl generator

11/30/2017 12:19:40 AM	Welcome to the D18 Swirl generator

11/30/2017 12:19:51 AM	Welcome to the D18 Swirl generator

11/30/2017 12:21:13 AM	Shutting Down Socket
11/30/2017 12:21:13 AM	PLAYER DISCONNECTED 0.0.0.0=>0
1/24/2018 10:20:54 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
1/24/2018 10:20:54 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/24/2018 10:20:54 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/24/2018 10:20:57 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/24/2018 10:20:57 PM	Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/24/2018 10:21:05 PM	Game Version: 0.701
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/24/2018 10:21:17 PM	World Created, Launching Server
1/24/2018 10:21:17 PM	Welcome to the D18 Swirl generator

1/24/2018 10:21:17 PM	Applied graphics settings: 
Fullscreen: 1920x1080
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/24/2018 10:21:17 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
1/24/2018 10:21:18 PM	Successfully opened host socket
1/24/2018 10:21:21 PM	Welcome to the D18 Swirl generator

1/24/2018 10:21:21 PM	Welcome to the D18 Swirl generator

1/24/2018 10:21:23 PM	Welcome to the D18 Swirl generator

1/24/2018 10:21:25 PM	Welcome to the D18 Swirl generator

1/24/2018 10:21:26 PM	Welcome to the D18 Swirl generator

1/24/2018 10:21:43 PM	Shutting Down Socket
1/24/2018 10:21:43 PM	PLAYER DISCONNECTED 0.0.0.0=>0
1/28/2018 1:22:51 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
1/28/2018 1:22:51 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 1:22:51 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 1:22:54 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 1:22:54 PM	Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 1:23:02 PM	Game Version: 0.702
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/28/2018 2:28:03 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
1/28/2018 2:28:03 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:28:03 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:28:06 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:28:06 PM	Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:28:10 PM	Game Version: 0.702
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/28/2018 2:28:34 PM	SoundVolume set to -80 dB (0% Volume On Interface)
1/28/2018 2:28:46 PM	MusicVolume set to -80 dB (0% Volume On Interface)
1/28/2018 2:28:46 PM	SoundVolume set to 0 dB (100% Volume On Interface)
1/28/2018 2:29:06 PM	MusicVolume set to -3.184111 dB (100% Volume On Interface)
1/28/2018 2:30:05 PM	World Created, Launching Server
1/28/2018 2:30:05 PM	Welcome to the D18 Swirl generator

1/28/2018 2:30:05 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
1/28/2018 2:30:05 PM	Successfully opened host socket
1/28/2018 2:30:24 PM	Shutting Down Socket
1/28/2018 2:30:24 PM	PLAYER DISCONNECTED 0.0.0.0=>0
1/28/2018 2:30:31 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
1/28/2018 2:30:31 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:30:31 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:30:34 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:30:34 PM	Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:30:39 PM	Game Version: 0.702
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/28/2018 2:30:59 PM	World Created, Launching Server
1/28/2018 2:30:59 PM	Welcome to the D18 Swirl generator

1/28/2018 2:30:59 PM	Applied graphics settings: 
Fullscreen: 1920x1080
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/28/2018 2:30:59 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
1/28/2018 2:31:00 PM	Successfully opened host socket
1/28/2018 2:31:08 PM	Applied graphics settings: 
Fullscreen: 1920x1080
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/28/2018 2:31:08 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
1/28/2018 2:31:10 PM	Shutting Down Socket
1/28/2018 2:31:10 PM	PLAYER DISCONNECTED 0.0.0.0=>0
1/28/2018 2:31:10 PM	World Created, Launching Server
1/28/2018 2:31:10 PM	Successfully opened host socket
1/28/2018 2:36:14 PM	Shutting Down Socket
1/28/2018 2:36:14 PM	PLAYER DISCONNECTED 0.0.0.0=>0
1/28/2018 2:36:24 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
1/28/2018 2:36:24 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:36:24 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:36:27 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:36:27 PM	Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:36:32 PM	Game Version: 0.702
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/28/2018 2:36:36 PM	World Created, Launching Server
1/28/2018 2:36:36 PM	Welcome to the D18 Swirl generator

1/28/2018 2:36:36 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
1/28/2018 2:36:37 PM	Successfully opened host socket
1/28/2018 2:36:41 PM	Shutting Down Socket
1/28/2018 2:36:41 PM	PLAYER DISCONNECTED 0.0.0.0=>0
1/28/2018 2:36:47 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
1/28/2018 2:36:47 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:36:47 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:36:50 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:36:50 PM	Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:36:54 PM	Game Version: 0.702
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/28/2018 2:36:59 PM	World Created, Launching Server
1/28/2018 2:36:59 PM	Welcome to the D18 Swirl generator

1/28/2018 2:37:00 PM	Successfully opened host socket
1/28/2018 2:37:26 PM	Shutting Down Socket
1/28/2018 2:37:26 PM	PLAYER DISCONNECTED 0.0.0.0=>0
1/28/2018 2:37:41 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
1/28/2018 2:37:41 PM	Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:37:41 PM	Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode
1/28/2018 2:37:44 PM	Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:37:44 PM	Harmless Info: dll PrivateVisExtensions does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now.
1/28/2018 2:37:49 PM	Game Version: 0.702
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/4/2018 1:36:05 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/4/2018 1:36:05 AM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/4/2018 1:36:08 AM	Reset maptype
2/4/2018 1:36:16 AM	Game Version: 0.704
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/4/2018 1:36:16 AM	Resolution changed to fullscreen 1080x1920
2/4/2018 1:36:16 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/4/2018 1:36:16 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/4/2018 1:36:23 AM	World Created, Launching Server
2/4/2018 1:36:23 AM	Welcome to the D18 Swirl generator

2/4/2018 1:36:23 AM	Successfully opened host socket
2/4/2018 1:49:39 AM	PLAYER DISCONNECTED 0.0.0.0=>0
2/8/2018 12:05:22 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/8/2018 12:05:22 AM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/8/2018 12:05:24 AM	Reset maptype
2/8/2018 12:05:33 AM	Game Version: 0.705
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/8/2018 12:05:33 AM	Resolution changed to fullscreen 1080x1920
2/8/2018 12:05:33 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/8/2018 12:05:33 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/10/2018 3:31:47 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/10/2018 3:31:47 PM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/10/2018 3:31:56 PM	Game Version: 0.706
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/10/2018 3:31:56 PM	Resolution changed to fullscreen 1080x1920
2/10/2018 3:31:56 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/10/2018 3:31:56 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/10/2018 3:36:54 PM	World Created, Launching Server
2/10/2018 3:36:54 PM	Welcome to the D18 Swirl generator

2/10/2018 3:36:54 PM	Successfully opened host socket
2/10/2018 3:50:39 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/10/2018 4:07:23 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/10/2018 4:07:23 PM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/10/2018 4:07:30 PM	Game Version: 0.706
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/10/2018 4:07:30 PM	Resolution changed to fullscreen 1080x1920
2/10/2018 4:07:30 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/10/2018 4:07:30 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/10/2018 4:07:56 PM	World Created, Launching Server
2/10/2018 4:07:56 PM	Welcome to the D18 Swirl generator

2/10/2018 4:07:56 PM	Successfully opened host socket
2/10/2018 4:40:20 PM	No resolution change was required.
2/10/2018 4:40:20 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/10/2018 4:40:20 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/10/2018 4:40:20 PM
Error occurred in sim planning context executionContext
UnityException
set_sortingOrder can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	UpdateContent	0	295	0	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs	OnSimStableUpdate	166	452	261	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs	OnSimStableUpdate	114	253	113	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs	OnSimStableUpdate	51	167	203	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	278	939	55	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs	InnerRun	67	256	85	0
===RAW STACK TRACE===
  at (wrapper managed-to-native) UnityEngine.Canvas:set_sortingOrder (int)
  at Arcen.AIW2.External.Window_AtMouseTooltipPanel+bPanel.UpdateContent (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <filename unknown>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnSimStableUpdate () [0x000a6] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:261 
  at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00072] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:113 
  at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:203 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00116] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:55 
  at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/10/2018 4:42:13 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/10/2018 4:44:15 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/10/2018 4:44:15 PM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/10/2018 4:44:23 PM	Error: table 'EntitySystemTypeDataTable' does not have data for the following rows, which were referenced somewhere:
Anomaly_Gun
Deviant_Gun
AberrationLaser_Gun
AberrationBeam_Gun
AbominationMLRS_Gun





Anomaly_Gun
Deviant_Gun
AberrationLaser_Gun
AberrationBeam_Gun
AbominationMLRS_Gun
2/10/2018 4:44:23 PM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:496)
Arcen.AIW2.Core.GameEntityTypeDataTable.ComputeBalanceStats () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:1302)
Arcen.AIW2.Core.Engine_AIW2.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:51)
Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:556)
Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:505)
ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:24)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 715
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 668
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)

2/10/2018 4:44:23 PM
ErrorsReportedByEngine:    -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:496)
Arcen.AIW2.Core.GameEntityTypeDataTable.ComputeBalanceStats () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/GameEntity/GameEntityTypeData.cs:1302)
Arcen.AIW2.Core.Engine_AIW2.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:51)
Arcen.Universal.Engine_Universal.OnApplicationInitialization (Boolean SkipGameRelatedStuff) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:556)
Arcen.Universal.Engine_Universal.OnApplicationInitialization () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:505)
ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:24)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1157
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1123
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 668
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)

2/10/2018 4:44:29 PM
-----------
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.Galaxy].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635)
Arcen.AIW2.Core.Engine_AIW2.DoForSelected (SelectionCommandScope Scope, Arcen.AIW2.Core.ProcessorDelegate Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1102)
Arcen.AIW2.Core.Engine_AIW2.ClearSelection (SelectionCommandScope Scope) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1142)
Arcen.AIW2.Core.ArcenInput_AIW2.HandleMouseEvent_PlanetView (ArcenMouseEventType EventType, ArcenInputFlags InputFlags, ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity EntityUnderCursor, Boolean InBandBoxMode) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/ArcenInput_AIW2.cs:126)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate ()
SelectionManager.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/SelectionManager/SelectionManager.cs:61)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 715
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 668
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)

2/10/2018 4:44:29 PM
ErrorsReportedByEngine:    -----------
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.Galaxy].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635)
Arcen.AIW2.Core.Engine_AIW2.DoForSelected (SelectionCommandScope Scope, Arcen.AIW2.Core.ProcessorDelegate Processor) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1102)
Arcen.AIW2.Core.Engine_AIW2.ClearSelection (SelectionCommandScope Scope) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/Engine_AIW2.cs:1142)
Arcen.AIW2.Core.ArcenInput_AIW2.HandleMouseEvent_PlanetView (ArcenMouseEventType EventType, ArcenInputFlags InputFlags, ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity EntityUnderCursor, Boolean InBandBoxMode) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/ArcenInput_AIW2.cs:126)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate ()
SelectionManager.Update () (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Visualization/src/SelectionManager/SelectionManager.cs:61)



   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1157
   at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1123
   at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 718
   at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 668
   at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread)

2/10/2018 4:44:47 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/10/2018 4:44:47 PM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/10/2018 4:44:55 PM	Game Version: 0.706
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/10/2018 4:44:55 PM	Resolution changed to fullscreen 1080x1920
2/10/2018 4:44:55 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/10/2018 4:44:55 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/10/2018 4:45:06 PM	No resolution change was required.
2/10/2018 4:45:06 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/10/2018 4:45:06 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/10/2018 4:45:07 PM	World Created, Launching Server
2/10/2018 4:45:07 PM	Welcome to the D18 Swirl generator

2/10/2018 4:45:08 PM	Successfully opened host socket
2/10/2018 4:54:22 PM	No resolution change was required.
2/10/2018 4:54:22 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/10/2018 4:54:22 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/10/2018 4:54:22 PM
Error occurred in sim planning context executionContext
UnityException
set_sortingOrder can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	UpdateContent	0	295	0	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs	OnSimStableUpdate	166	452	261	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs	OnSimStableUpdate	114	253	113	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs	OnSimStableUpdate	51	167	203	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	278	939	55	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs	InnerRun	67	256	85	0
===RAW STACK TRACE===
  at (wrapper managed-to-native) UnityEngine.Canvas:set_sortingOrder (int)
  at Arcen.AIW2.External.Window_AtMouseTooltipPanel+bPanel.UpdateContent (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <filename unknown>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnSimStableUpdate () [0x000a6] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:261 
  at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00072] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:113 
  at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:203 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00116] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:55 
  at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/10/2018 4:54:26 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/10/2018 5:21:43 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/10/2018 5:21:43 PM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/10/2018 5:21:50 PM	Game Version: 0.706
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/10/2018 5:21:50 PM	Resolution changed to fullscreen 1080x1920
2/10/2018 5:21:50 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/10/2018 5:21:50 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/10/2018 5:22:58 PM	World Created, Launching Server
2/10/2018 5:22:58 PM	Welcome to the D18 Swirl generator

2/10/2018 5:22:58 PM	Successfully opened host socket
2/10/2018 5:42:01 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/11/2018 12:53:05 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/11/2018 12:53:05 AM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/11/2018 12:53:16 AM	Game Version: 0.706
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/11/2018 12:53:16 AM	Resolution changed to fullscreen 1080x1920
2/11/2018 12:53:16 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/11/2018 12:53:16 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/11/2018 12:54:12 AM	MusicVolume set to -29.53196 dB (30% Volume On Interface)
2/11/2018 12:54:12 AM	No resolution change was required.
2/11/2018 12:54:12 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/11/2018 12:54:12 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/11/2018 1:03:16 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/11/2018 1:03:16 AM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/11/2018 1:03:24 AM	Game Version: 0.706
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/11/2018 1:03:24 AM	Resolution changed to fullscreen 1080x1920
2/11/2018 1:03:24 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/11/2018 1:03:24 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/11/2018 1:03:24 AM	MusicVolume set to -29.53196 dB (30% Volume On Interface)
2/11/2018 1:06:43 AM	No resolution change was required.
2/11/2018 1:06:43 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/11/2018 1:06:43 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/18/2018 2:04:50 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/18/2018 2:04:50 AM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/18/2018 2:05:02 AM	Game Version: 0.706
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/18/2018 2:05:02 AM	Resolution changed to fullscreen 1080x1920
2/18/2018 2:05:02 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/18/2018 2:05:02 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/18/2018 2:05:02 AM	MusicVolume set to -29.53196 dB (30% Volume On Interface)
2/18/2018 2:05:37 AM	World Created, Launching Server
2/18/2018 2:05:37 AM	Welcome to the D18 Swirl generator

2/18/2018 2:05:38 AM	Successfully opened host socket
2/18/2018 2:11:54 AM	No resolution change was required.
2/18/2018 2:11:54 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/18/2018 2:11:54 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/18/2018 2:11:54 AM
Error occurred in sim planning context executionContext
UnityException
set_sortingOrder can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	UpdateContent	0	295	0	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs	OnSimStableUpdate	166	452	261	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs	OnSimStableUpdate	114	253	113	0
C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs	OnSimStableUpdate	51	167	203	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	278	939	55	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs	InnerRun	67	256	85	0
===RAW STACK TRACE===
  at (wrapper managed-to-native) UnityEngine.Canvas:set_sortingOrder (int)
  at Arcen.AIW2.External.Window_AtMouseTooltipPanel+bPanel.UpdateContent (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <filename unknown>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnSimStableUpdate () [0x000a6] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_ImageButton.cs:261 
  at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00072] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:113 
  at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:203 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00116] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:55 
  at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/18/2018 2:12:04 AM	PLAYER DISCONNECTED 0.0.0.0=>0
2/18/2018 2:12:18 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/18/2018 2:12:18 AM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/18/2018 2:12:26 AM	Game Version: 0.706
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/18/2018 2:12:26 AM	Resolution changed to fullscreen 1080x1920
2/18/2018 2:12:26 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/18/2018 2:12:26 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/18/2018 2:12:26 AM	MusicVolume set to -29.53196 dB (30% Volume On Interface)
2/18/2018 2:12:32 AM	World Created, Launching Server
2/18/2018 2:12:32 AM	Welcome to the D18 Swirl generator

2/18/2018 2:12:32 AM	Successfully opened host socket
2/18/2018 2:13:03 AM	No resolution change was required.
2/18/2018 2:13:03 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/18/2018 2:13:03 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/18/2018 2:13:04 AM	PLAYER DISCONNECTED 0.0.0.0=>0
2/18/2018 2:13:04 AM	World Created, Launching Server
2/18/2018 2:13:04 AM	Successfully opened host socket
2/18/2018 2:17:48 AM	PLAYER DISCONNECTED 0.0.0.0=>0
2/19/2018 1:47:54 AM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/19/2018 1:47:54 AM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/19/2018 1:48:06 AM	Game Version: 0.707
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/19/2018 1:48:06 AM	Resolution changed to fullscreen 1080x1920
2/19/2018 1:48:06 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/19/2018 1:48:06 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/19/2018 1:48:06 AM	MusicVolume set to -29.53196 dB (30% Volume On Interface)
2/19/2018 1:48:09 AM	World Created, Launching Server
2/19/2018 1:48:09 AM	Welcome to the D18 Swirl generator

2/19/2018 1:48:09 AM	Successfully opened host socket
2/19/2018 1:49:27 AM	PLAYER DISCONNECTED 0.0.0.0=>0
2/20/2018 7:22:31 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/20/2018 7:22:31 PM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/20/2018 7:22:43 PM	Game Version: 0.707
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/20/2018 7:22:43 PM	Resolution changed to fullscreen 1080x1920
2/20/2018 7:22:43 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/20/2018 7:22:43 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/20/2018 7:22:43 PM	MusicVolume set to -29.53196 dB (30% Volume On Interface)
2/20/2018 7:22:47 PM	World Created, Launching Server
2/20/2018 7:22:47 PM	Welcome to the D18 Swirl generator

2/20/2018 7:22:48 PM	Successfully opened host socket
2/20/2018 7:24:15 PM	Thread 'executionContext' is in state Background after 10 seconds, so killing it now
2/20/2018 7:24:28 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	CheckForDamageTakenAudioCue	53	115	1244	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	TakeDamage	1009	2164	1183	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	TakeDamage	12	81	1062	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	CheckForAOEDetonation	1188	3474	2524	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	DoOnAnyDeathInCombatLogic	185	439	1361	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	DoOnDeathInCombatLogic	51	116	1333	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	<DoCombatStep>m__3	43	116	867	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs	DoForEntities	103	203	346	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoForEntities	43	130	1020	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoCombatStep	412	1562	861	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs	DoWorldStepLogic	564	1876	274	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	120	399	35	0
===RAW STACK TRACE===
  at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00035] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1244 
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1183 
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1062 
  at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2524 
  at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1361 
  at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1333 
  at Arcen.AIW2.Core.Planet.<DoCombatStep>m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:346 
  at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1020 
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:861 
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:274 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/20/2018 7:24:28 PM
Danger! CurrentFrameNumber changed from 770 to 901 during executionContext!

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 340

2/20/2018 7:24:48 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/20/2018 7:24:57 PM	Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
2/20/2018 7:24:57 PM	Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
2/20/2018 7:25:06 PM	Game Version: 0.707
graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 580
graphicsDeviceID: 4224
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1488
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
processorCount: 8
processorFrequency: 3400
systemMemorySize: 8089
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
2/20/2018 7:25:06 PM	Resolution changed to fullscreen 1080x1920
2/20/2018 7:25:06 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
2/20/2018 7:25:06 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
2/20/2018 7:25:06 PM	MusicVolume set to -29.53196 dB (30% Volume On Interface)
2/20/2018 7:25:26 PM	World Created, Launching Server
2/20/2018 7:25:26 PM	Welcome to the D18 Swirl generator

2/20/2018 7:25:27 PM	Successfully opened host socket
2/20/2018 7:25:36 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/20/2018 7:25:36 PM	World Created, Launching Server
2/20/2018 7:25:36 PM	Successfully opened host socket
2/20/2018 7:26:01 PM	Thread 'executionContext' is in state Background after 10 seconds, so killing it now
2/20/2018 7:26:06 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	CheckForDamageTakenAudioCue	53	115	1244	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	TakeDamage	1009	2164	1183	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	TakeDamage	12	81	1062	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	CheckForAOEDetonation	1188	3474	2524	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	DoOnAnyDeathInCombatLogic	185	439	1361	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	DoOnDeathInCombatLogic	51	116	1333	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	<DoCombatStep>m__3	43	116	867	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs	DoForEntities	103	203	346	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoForEntities	43	130	1020	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoCombatStep	412	1562	861	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs	DoWorldStepLogic	564	1876	274	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	120	399	35	0
===RAW STACK TRACE===
  at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00035] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1244 
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1183 
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1062 
  at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2524 
  at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1361 
  at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1333 
  at Arcen.AIW2.Core.Planet.<DoCombatStep>m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:346 
  at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1020 
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:861 
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:274 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/20/2018 7:26:06 PM
Error occurred in sim planning context executionContext
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	<GetRaidDesirability>b__6_1	0	460	0	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs	DoForEntities	61	160	381	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoForEntities	43	120	1062	0
	GetRaidDesirability	0	473	0	0
	GetRaidDesirability	0	92	0	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	Update	202	623	1439	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs	UpdateDataForPlanning	118	456	654	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	248	837	51	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs	InnerRun	67	256	85	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.BaseAITypeImplementation+<>c.<GetRaidDesirability>b__6_1 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 
  at Arcen.AIW2.Core.Planet.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1062 
  at Arcen.AIW2.External.BaseAITypeImplementation.GetRaidDesirability (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet planet) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.External.BaseSpecialFaction.GetRaidDesirability (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet planet) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.LongRangePlanningData_Planet.Update (Arcen.AIW2.Core.Planet Planet) [0x000ca] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1439 
  at Arcen.AIW2.Core.ArcenLongTermPlanningContext.UpdateDataForPlanning () [0x00076] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:654 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x000f8] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:51 
  at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/20/2018 7:28:17 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/20/2018 7:28:17 PM	World Created, Launching Server
2/20/2018 7:28:18 PM	Successfully opened host socket
2/20/2018 7:28:39 PM	Thread 'executionContext' is in state Background after 10 seconds, so killing it now
2/20/2018 7:28:44 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	CheckForDamageTakenAudioCue	53	115	1244	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	TakeDamage	1009	2164	1183	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	TakeDamage	12	81	1062	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	CheckForAOEDetonation	1188	3474	2524	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	DoOnAnyDeathInCombatLogic	185	439	1361	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	DoOnDeathInCombatLogic	51	116	1333	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	<DoCombatStep>m__3	43	116	867	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs	DoForEntities	103	203	346	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoForEntities	43	130	1020	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoCombatStep	412	1562	861	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs	DoWorldStepLogic	564	1876	274	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	120	399	35	0
===RAW STACK TRACE===
  at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00035] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1244 
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1183 
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1062 
  at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2524 
  at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1361 
  at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1333 
  at Arcen.AIW2.Core.Planet.<DoCombatStep>m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:346 
  at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1020 
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:861 
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:274 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/20/2018 7:28:44 PM
Error occurred in sim planning context executionContext
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	<GetRaidDesirability>b__6_1	0	460	0	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs	DoForEntities	61	160	381	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoForEntities	43	120	1062	0
	GetRaidDesirability	0	473	0	0
	GetRaidDesirability	0	92	0	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	Update	202	623	1439	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs	UpdateDataForPlanning	118	456	654	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	248	837	51	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs	InnerRun	67	256	85	0
===RAW STACK TRACE===
  at Arcen.AIW2.External.BaseAITypeImplementation+<>c.<GetRaidDesirability>b__6_1 (Arcen.AIW2.Core.GameEntity entity) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0003d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:381 
  at Arcen.AIW2.Core.Planet.DoForEntities (EntityRollupType Rollup, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1062 
  at Arcen.AIW2.External.BaseAITypeImplementation.GetRaidDesirability (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet planet) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.External.BaseSpecialFaction.GetRaidDesirability (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet planet) [0x00000] in <filename unknown>:0 
  at Arcen.AIW2.Core.LongRangePlanningData_Planet.Update (Arcen.AIW2.Core.Planet Planet) [0x000ca] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1439 
  at Arcen.AIW2.Core.ArcenLongTermPlanningContext.UpdateDataForPlanning () [0x00076] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:654 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x000f8] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:51 
  at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x00043] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:85 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 94
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/20/2018 7:34:25 PM	PLAYER DISCONNECTED 0.0.0.0=>0
2/20/2018 7:34:25 PM	World Created, Launching Server
2/20/2018 7:34:25 PM	Successfully opened host socket
2/20/2018 7:34:49 PM	Thread 'executionContext' is in state Background after 10 seconds, so killing it now
2/20/2018 7:34:54 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	CheckForDamageTakenAudioCue	53	115	1244	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	TakeDamage	1009	2164	1183	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	TakeDamage	12	81	1062	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	CheckForAOEDetonation	1188	3474	2524	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	DoOnAnyDeathInCombatLogic	185	439	1361	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs	DoOnDeathInCombatLogic	51	116	1333	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	<DoCombatStep>m__3	43	116	867	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs	DoForEntities	103	203	346	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoForEntities	43	130	1020	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs	DoCombatStep	412	1562	861	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs	DoWorldStepLogic	564	1876	274	0
C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs	Execute	120	399	35	0
===RAW STACK TRACE===
  at Arcen.AIW2.Core.GameEntity.CheckForDamageTakenAudioCue (Boolean isShieldHit) [0x00035] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1244 
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Boolean HonorFiniteHitCountAOE, System.Int32& ActualDamageDone, Arcen.AIW2.Core.ArcenSimContext Context) [0x003f1] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1183 
  at Arcen.AIW2.Core.GameEntity.TakeDamage (Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity ShotThatHitOrNull, Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1062 
  at Arcen.AIW2.Core.GameEntity.CheckForAOEDetonation (Arcen.AIW2.Core.ArcenSimContext Context) [0x004a4] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:2524 
  at Arcen.AIW2.Core.GameEntity.DoOnAnyDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x000b9] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1361 
  at Arcen.AIW2.Core.GameEntity.DoOnDeathInCombatLogic (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\GameEntity.cs:1333 
  at Arcen.AIW2.Core.Planet.<DoCombatStep>m__3 (Arcen.AIW2.Core.GameEntity entity) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:867 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x00067] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\GameEntity\EntityCollection.cs:346 
  at Arcen.AIW2.Core.Planet.DoForEntities (GameEntityCategorySet Set, Arcen.AIW2.Core.ProcessorDelegate Processor) [0x0002b] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:1020 
  at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0019c] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\Mapping\Planet.cs:861 
  at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00234] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\GameState\World_AIW2.cs:274 
  at Arcen.AIW2.Core.SimExecution.Execute () [0x00078] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:35 

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.Universal.ArcenDebugging.LogException(System.Exception e, System.String message, Verbosity verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 267
   at Arcen.AIW2.Core.SimExecution.Execute() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:line 39
   at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 85
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 338

2/20/2018 7:34:54 PM
Danger! CurrentFrameNumber changed from 135 to 187 during executionContext!

   at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
   at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 91
   at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 340

ArcenDebugLog.txt (104,017 bytes)   

Dune

Feb 20, 2018 4:53 pm

administrator   ~0047024

Created a Trello card.

Chris_McElligottPark

Aug 29, 2018 7:47 pm

administrator   ~0048543

No more nukes for now, but if this comes up again after we add those back in the Era of Discovery, then it will be my issue to fix.

Issue History

Date Modified Username Field Change
Feb 20, 2018 12:37 pm Bummeri New Issue
Feb 20, 2018 12:37 pm Bummeri File Added: 20180220193520_1.jpg
Feb 20, 2018 12:37 pm Bummeri File Added: ArcenDebugLog.txt
Feb 20, 2018 4:53 pm Dune Assigned To => keith.lamothe
Feb 20, 2018 4:53 pm Dune Status new => assigned
Feb 20, 2018 4:53 pm Dune Note Added: 0047024
Aug 29, 2018 7:47 pm Chris_McElligottPark Assigned To keith.lamothe => Chris_McElligottPark
Aug 29, 2018 7:47 pm Chris_McElligottPark Status assigned => closed
Aug 29, 2018 7:47 pm Chris_McElligottPark Resolution open => fixed
Aug 29, 2018 7:47 pm Chris_McElligottPark Note Added: 0048543