View Issue Details

IDProjectCategoryLast Update
0019367AI War 2Gameplay IdeaDec 7, 2021 12:11 am
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionwon't fix 
Summary0019367: Xml-based ship firing offsets.
DescriptionOriginal from https://forums.arcengames.com/ai-war-ii-modding/ship-weapon-gfx-multiple-ship-weapons/msg217448/#msg217448

Credit to swizzlewizzle for idea.

1. A way to sit there and look at the ship (presumably the test chamber).
2. And have it draw some temporary widges (little balls or whatever -- I can do this easily) to show the emission points
3. And then to have it so that we can reload JUST these super-only-cosmetric pieces of info from xml, and not destroy everything else, for this and future xml-definied pieces of info like this.
4. And then I have some small, simple math to do to make them actually emit from those points, but that's easy.
TagsNo tags attached.

Relationships

related to 0019368 resolvedChris_McElligottPark Start defining intra-squad formations via xml, not prefabs. 

Activities

Chris_McElligottPark

Jan 26, 2018 1:23 pm

administrator   ~0046744

Consider for later: https://forums.arcengames.com/ai-war-ii-modding/ship-weapon-gfx-multiple-ship-weapons/msg217470/#msg217470

with which emission point is closest to the target, since assumedly that would be the one that is facing the target. For some of the big forward-facing guns in particular that would be wrong, though, so if there was a secondary offset I'd say it would be "for choosing-a-specific-firing-source" purposes, pretend I'm actually in this offset location from where I am now. That ought to handle all of the cases in the lowest-possible CPU usage way.

Chris_McElligottPark

Dec 7, 2021 12:11 am

administrator   ~0063365

Ships fire too fast for this to matter.

Issue History

Date Modified Username Field Change
Jan 26, 2018 1:22 pm Chris_McElligottPark New Issue
Jan 26, 2018 1:22 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 26, 2018 1:22 pm Chris_McElligottPark Status new => assigned
Jan 26, 2018 1:23 pm Chris_McElligottPark Note Added: 0046744
Jan 26, 2018 1:24 pm Chris_McElligottPark Relationship added related to 0019368
Dec 7, 2021 12:11 am Chris_McElligottPark Status assigned => closed
Dec 7, 2021 12:11 am Chris_McElligottPark Resolution open => won't fix
Dec 7, 2021 12:11 am Chris_McElligottPark Note Added: 0063365