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IDProjectCategoryLast Update
0001935AI War 1 / ClassicNote To TestDec 23, 2010 5:55 pm
ReporterDraco18s Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.046 
Fixed in Version4.055 
Summary0001935: Neinzul aren't Immune to Tractor Beams, so...
Description...what's up with this Martyr?

All of the untractored neinzul couldn't be picked up with the Martyrs at all.

Wasn't a big issue, it was just odd and confusing.

Enemy ships were spawened via Cross Planet Counter Attack involving a carrier or two.
TagsNo tags attached.
Internal Weight

Relationships

duplicate of 0001638 resolvedChris_McElligottPark spirecraft martyr can not tractor ships with engine health of 0 

Activities

Draco18s

Dec 8, 2010 9:08 pm

developer  

Toll

Dec 8, 2010 9:13 pm

reporter   ~0005723

Odd; there were other Neinzul ships caight by other Martyrs in the screenshot, and yet other Martyrs other than the one selected had the same problem. Could they share tractor beams somehow (so only 100 total ships tractored by all martyrs)?

Draco18s

Dec 8, 2010 9:26 pm

developer   ~0005726

No, they were able to tractor far more than 100 ships total. The wave size was like 900, and the screenie was taken after I'd been trying to get those few sucked up. All the other ships got tractored just fine.

And yes, it was really odd. Those Neinzul didn't get tractored by [i]any[/i] of the Martyrs, not just that one.

Lancefighter

Dec 8, 2010 9:30 pm

reporter   ~0005729

engine damage?

Draco18s

Dec 8, 2010 9:33 pm

developer   ~0005732

Engine damage on what? None of those ships have engine damage.

Toll

Dec 8, 2010 9:34 pm

reporter   ~0005734

With the lowest speed of 1, I assume that tractor beams would lock onto them anyway now.

Lancefighter

Dec 8, 2010 10:21 pm

reporter   ~0005741

hm thats a good point, and a valid reason to keep stuff tractored.

but yeah, engine damage stops stuff from being tractored.. but if they arent engine dead, it should work :\

Draco18s

Dec 8, 2010 11:00 pm

developer   ~0005746

I doubt they were all engine dead, but I'll admit that I didn't check that closely.

Chris_McElligottPark

Dec 23, 2010 5:55 pm

administrator   ~0006955

* Normally tractor beams will not latch onto ships with an effective speed of 0 (from engine damage or whatever), but now that logic is only for IMMOBILE tractor beam sources. Mobile ships like martyrs, etherjets, etc, can now pick up ships with zero current move speed that would normally have move speed.

Issue History

Date Modified Username Field Change
Dec 8, 2010 9:08 pm Draco18s New Issue
Dec 8, 2010 9:08 pm Draco18s File Added: Screenshot_2010_12_07_21_59_39.png
Dec 8, 2010 9:13 pm Toll Note Added: 0005723
Dec 8, 2010 9:26 pm Draco18s Note Added: 0005726
Dec 8, 2010 9:30 pm Lancefighter Note Added: 0005729
Dec 8, 2010 9:33 pm Draco18s Note Added: 0005732
Dec 8, 2010 9:34 pm Toll Note Added: 0005734
Dec 8, 2010 10:21 pm Lancefighter Note Added: 0005741
Dec 8, 2010 11:00 pm Draco18s Note Added: 0005746
Dec 23, 2010 5:55 pm Chris_McElligottPark Note Added: 0006955
Dec 23, 2010 5:55 pm Chris_McElligottPark Status new => resolved
Dec 23, 2010 5:55 pm Chris_McElligottPark Fixed in Version => 4.055
Dec 23, 2010 5:55 pm Chris_McElligottPark Resolution open => fixed
Dec 23, 2010 5:55 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 23, 2010 5:56 pm Chris_McElligottPark Relationship added duplicate of 0001638