View Issue Details
|ID||Project||Category||Date Submitted||Last Update|
|0019245||AI War 2||[All Projects] Gameplay Issue||Oct 5, 2017 10:45 am||Mar 15, 2018 12:08 pm|
|Fixed in Version|
|Summary||0019245: Random extremely high threat|
|Description||I started a new game with all the factions on, then just sat on my base and watched what happened on the map. I haven't done anything in game.|
I note there is now 30K threat on the map at 2 minutes and 31 seconds into the game. I don't think it's reasonable for the actions of minor factions to cause the Threat Fleet to become enormously powerful like this. Here's a save game.
|Tags||No tags attached.|
Oct 5, 2017 10:45 am
30Kthreat~#LT#450266012#151#highthreat#Vanilla#Normal.save (1,477,954 bytes)
||This just happened to me. Not sure what the cause is. Was 2hr 30min into a game and suddenly 20k threat with it being spread out all over the galaxy, like 200-800 threat on most planets, ~2k on a couple others.|
||2 hours or so in sounds like it might be a CPA|
||I tried to duplicate this today on build 0.702 and the threat was 300 after 2 min 30 seconds. Can you see if this is still an issue?|
Some aspects of this are still an issue. Take this save game. It says there is 40K worth of threat on the map. But when I reveal everything and check for "Roamers" I see maybe 10K of Hunter fleet. I added some debug logging and it looks like most of the planets have threat on them, which is odd.
It seems that threat is calculated thusly:
if ( entity.GetEffectiveOrders().Behavior == EntityBehaviorType.Attacker && entity.CoordinatorID <= 0 )
DelegateHelper_StanceData.ThreatStrength += strength;
if ( !entity.ShouldNotBeConsideredAsThreatToHumanTeam ) < ===== this is typically set deliberately for things like the Dyson
DelegateHelper_StanceData.RelativeToHumanTeam_ThreatStrength += strength;
then the ResourceBar just sums the per-planet RelativeToHumanTeam_ThreatStrength and prints that number.
I looked around the map after revealing everything, and there are in fact an enormous number of ships in "Attacker" mode wandering around. I am unclear of why there are so many though. Perhaps we should just change the Threat calculation to check the Hunter fleet?
Here's a save game illustrating the point.
highthreat~#EN#648061568#4648#nerfedWarden#Vanilla#Difficulty 5.save.gz (138,202 bytes)
||Created a Trello card for this issue.|
||Can you give me a save in the current version (old ones broken a couple times since then) ? I did some things to address this in the meantime, so it's hard to know what the current problem(s) are.|
|Oct 5, 2017 10:45 am||BadgerBadger||New Issue|
|Oct 5, 2017 10:45 am||BadgerBadger||File Added: 30Kthreat~#LT#450266012#151#highthreat#Vanilla#Normal.save|
|Oct 7, 2017 9:53 pm||jmuzz||Note Added: 0046509|
|Oct 8, 2017 12:10 pm||BadgerBadger||Note Added: 0046510|
|Jan 31, 2018 11:27 am||Dune||Assigned To||=> Dune|
|Jan 31, 2018 11:27 am||Dune||Status||new => feedback|
|Jan 31, 2018 11:27 am||Dune||Note Added: 0046787|
|Feb 13, 2018 7:46 pm||BadgerBadger||Note Added: 0046971|
|Feb 13, 2018 7:46 pm||BadgerBadger||Status||feedback => assigned|
|Feb 13, 2018 7:47 pm||BadgerBadger||File Added: highthreat~#EN#648061568#4648#nerfedWarden#Vanilla#Difficulty 5.save.gz|
|Feb 13, 2018 7:47 pm||BadgerBadger||Note Added: 0046972|
|Feb 14, 2018 10:07 am||Dune||Assigned To||Dune => keith.lamothe|
|Feb 14, 2018 10:08 am||Dune||Note Added: 0046973|
|Mar 15, 2018 12:08 pm||keith.lamothe||Status||assigned => feedback|
|Mar 15, 2018 12:08 pm||keith.lamothe||Note Added: 0047207|