View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0019207 | AI War 2 | Suggestion | Jul 27, 2017 11:11 pm | Oct 3, 2017 11:31 am | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.503 Nanocaust + Test And Revise Pass #2 | ||||
Summary | 0019207: Include "description" in bottom left menu (and already has a fix) | ||||
Description | I think it would be useful to show the Description field from GameEntity for any hovered entity. There are some (the structures that convert between resources on a player planet, like Auxiliary mine) that I always get confused. This code in Window_InGameBottomLeftInfo.cs should provide it: buffer.Add( relatedEntity.Side.WorldSide.TeamColor.InternalName ); buffer.Add( ")" ); buffer.Add( "\n" ).Add( relatedEntity.WorldLocation.ToString() ); + if(!relatedEntity.TypeData.Description.Equals( "~*~")) //don't show empty descriptions; ~*~ seems the default for things without descriptions + buffer.Add( "\nDescription: " ).Add( relatedEntity.TypeData.Description ); if ( relatedEntity.TypeData.Category == GameEntityCategory.Ship ) { buffer.Add( "\n" ).Add("Hull: ").Add( relatedEntity.GetCurrentHullPoints() ).Add( "/" ).Add( relatedEntity.TypeData.BalanceStats.HullPoints ); | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 27, 2017 11:11 pm | BadgerBadger | New Issue | |
Jul 30, 2017 11:13 pm | BadgerBadger | Description Updated | |
Sep 11, 2017 10:31 am | BadgerBadger | Note Added: 0046469 | |
Oct 3, 2017 11:31 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Oct 3, 2017 11:31 am | Chris_McElligottPark | Status | new => resolved |
Oct 3, 2017 11:31 am | Chris_McElligottPark | Resolution | open => fixed |