View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0019123 | AI War 2 | Gameplay Issue | May 20, 2017 4:04 pm | May 30, 2017 3:09 pm | |
Reporter | BadgerBadger | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.201 Bugfixes and Optimizations | ||||
Summary | 0019123: Controller with zero engine health | ||||
Description | Here is another instance of a structure having zero engine health. Does this make sense? It seems very weird to me. | ||||
Tags | No tags attached. | ||||
related to | 0019115 | resolved | keith.lamothe | Engine-damaged ships don't repair |
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I'll bet this problem no longer will be reproducible once 0019115 is fixed. |
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Maybe, although who knows. I'm a bit baffled why this happens at all, to be honest. |
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Since controllers are mobile (just not able to go through wormholes) I'm guessing what happened is that you used engine-killing stuff in the process of killing it. If so, that picture looks normal. Though in the future we might give the controller substantial resistance to engine damage so that it's less likely this would happen without intent. The main thing that needs to happen is automatic engine repair in a similar way to automatic hull repair. |
Date Modified | Username | Field | Change |
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May 20, 2017 4:04 pm | BadgerBadger | New Issue | |
May 20, 2017 4:04 pm | BadgerBadger | File Added: NewSave_1.save | |
May 20, 2017 4:04 pm | BadgerBadger | File Added: controller_with_zero_engines.png | |
May 30, 2017 10:48 am | BadgerBadger | Note Added: 0046222 | |
May 30, 2017 10:49 am | Chris_McElligottPark | Relationship added | related to 0019115 |
May 30, 2017 10:50 am | Chris_McElligottPark | Note Added: 0046223 | |
May 30, 2017 11:40 am | keith.lamothe | Assigned To | => keith.lamothe |
May 30, 2017 11:40 am | keith.lamothe | Status | new => assigned |
May 30, 2017 3:09 pm | keith.lamothe | Note Added: 0046234 | |
May 30, 2017 3:09 pm | keith.lamothe | Status | assigned => resolved |
May 30, 2017 3:09 pm | keith.lamothe | Resolution | open => fixed |