View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018887 | In Case Of Emergency, Release Raptor | Bug - Other | Aug 23, 2016 3:53 pm | Aug 23, 2016 10:18 pm | |
Reporter | YoukaiCountry | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | Pre Early Access | ||||
Fixed in Version | Pre-EA Demo 13 / 13.a | ||||
Summary | 0018887: Door to outside of level | ||||
Description | I found a door in a hallway that lead to outside of the level. Sorry if duplicate, posting because I'm not sure if these would be separate cases or one single bug. 8/23/2016 3:13:49 PM (0.100) Mem: 45,416,448 Plat:WindowsPlayer ----------- Seed: 198160130 Design: L2 Hall Sewer Indust ## TIME TAKEN ## Pre-Processing: 259.78 ms Main Path Generation: 146.57 ms Branch Path Generation: 78.65 ms Post-Processing: 369.78 ms ------------------------------------------------------- Total: 854.78 ms ## ROOM COUNT ## Main Path: 8 Branch Paths: 11 ------------------- Total: 19 Retry Count: 0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status) at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status) at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) | ||||
Tags | No tags attached. | ||||
related to | 0018883 | resolved | keith.lamothe | Fell through to the void after going through door |
has duplicate | 0018871 | resolved | keith.lamothe | Rooms that allow you to fall out of the Map |
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No problem at all. Was this on version demo 12 (just out in the last hour) or on demo 11? Hopefully the new one, so I can duplicate it. :) |
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Uh oh, looks like it was 11. |
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Gotcha -- that's okay. We have one other report from 12, so hopefully we can solve that one and also have that solve this. |
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Fixed by Keith! * Fixed a bug with a misaligned doorframe in one of the apartments. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 23, 2016 3:53 pm | YoukaiCountry | New Issue | |
Aug 23, 2016 3:53 pm | YoukaiCountry | File Added: voidbug.jpg | |
Aug 23, 2016 4:06 pm | Chris_McElligottPark | Note Added: 0045612 | |
Aug 23, 2016 4:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 23, 2016 4:06 pm | Chris_McElligottPark | Status | new => feedback |
Aug 23, 2016 4:27 pm | YoukaiCountry | Note Added: 0045616 | |
Aug 23, 2016 4:27 pm | YoukaiCountry | Status | feedback => assigned |
Aug 23, 2016 4:37 pm | Chris_McElligottPark | Note Added: 0045618 | |
Aug 23, 2016 4:37 pm | Chris_McElligottPark | Relationship added | related to 0018883 |
Aug 23, 2016 5:42 pm | Chris_McElligottPark | Relationship added | has duplicate 0018871 |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Note Added: 0045639 | |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Status | assigned => resolved |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Fixed in Version | => Pre-EA Demo 13 / 13.a |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 23, 2016 10:18 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |