View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018871 | In Case Of Emergency, Release Raptor | Graphical Bug | Aug 23, 2016 8:04 am | Aug 26, 2016 7:15 pm | |
Reporter | River | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | Pre-EA Demo 13 / 13.a | ||||
Summary | 0018871: Rooms that allow you to fall out of the Map | ||||
Description | I went and played around in the procgen Seed: 207244883 Design: L2 Hall Sewer Indust (I am only putting this one because I had logged out and when rejoined it was a different seed) http://i68.tinypic.com/2ujih37.jpg | ||||
Tags | No tags attached. | ||||
duplicate of | 0018887 | resolved | keith.lamothe | Door to outside of level |
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InfoLog.txt (8,979 bytes)
8/23/2016 6:25:58 AM (0.100) Mem: 51,146,752 Plat:WindowsPlayer ----------- Seed: 207244883 Design: L2 Hall Sewer Indust ## TIME TAKEN ## Pre-Processing: 262.29 ms Main Path Generation: 124.61 ms Branch Path Generation: 104.36 ms Post-Processing: 256.80 ms ------------------------------------------------------- Total: 748.06 ms ## ROOM COUNT ## Main Path: 8 Branch Paths: 10 ------------------- Total: 18 Retry Count: 0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status) at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status) at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) 8/23/2016 6:37:02 AM (0.100) Mem: 56,872,960 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-02.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:37:12 AM (0.100) Mem: 57,942,016 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-12.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:37:13 AM (0.100) Mem: 58,200,064 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-13.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:37:13 AM (0.100) Mem: 58,347,520 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-13.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:37:14 AM (0.100) Mem: 58,957,824 Plat:WindowsPlayer ----------- Screenshot taken: C:/Program Files (x86)/Steam/steamapps/common/In Case of Emergency, Release Raptor/PlayerData/Screenshots/Screenshot_2016-08-23___6-37-14.png Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at ArcenDirectories.ActuallyTakeScreenshot() at GameController.Update() at RaptorFirstPerson.Update() 8/23/2016 6:40:22 AM (0.100) Mem: 45,133,824 Plat:WindowsPlayer ----------- Seed: 1519832925 Design: L2 Indust Hall Indust ## TIME TAKEN ## Pre-Processing: 194.99 ms Main Path Generation: 131.03 ms Branch Path Generation: 70.20 ms Post-Processing: 147.34 ms ------------------------------------------------------- Total: 543.55 ms ## ROOM COUNT ## Main Path: 7 Branch Paths: 2 ------------------- Total: 9 Retry Count: 0 Stack Trace: Substitute: at System.Environment.get_StackTrace() at GameController.Log(System.String LogString, System.String StackTrace, LogType Type, Boolean LogToFiles, Single TimeToStay) at GameController.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.DebugLogHandler.Internal_Log(LogType , System.String , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogFormat(LogType logType, UnityEngine.Object context, System.String format, System.Object[] args) at UnityEngine.Logger.Log(LogType logType, System.Object message) at UnityEngine.Debug.Log(System.Object message) at Generator.OnGenerationStatusChanged(DunGen.DungeonGenerator generator, GenerationStatus status) at DunGen.DungeonGenerator.ChangeStatus(GenerationStatus status) at DunGen.DungeonGenerator+<NotifyGenerationComplete>c__Iterator1.MoveNext() at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress) |
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I have unfortunately fouled up my ability to test this using that seed. If you do any more testing and recognize the room in question, can you take a screenshot of the place you found? Was this some sort of nook or cranny, or was this a "door to nowhere" so to speak? If the latter, then that's a separate problem and something we'll also have to try to reproduce in the next build unfortunately. |
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It was a door that opened automatically when the raptor got close to it. It looked like a dark room but when I ran into it there was no floor and feel through the map. When you enter the seed go outside down the stairs up the other stairs. When in that lobby there is a corner with another stairway go down its one of those doors. If you can tell me how to join a seed I'll video it for you as I have all kinds of game recording software...didn't think to record when this happened. |
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Got it -- thank you! |
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Fixed by Keith! * Fixed a bug with a misaligned doorframe in one of the apartments. |
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Just got this one with Alpha 15: Seed: 1773560468 Design: L2 Hall Sewer Indust First room you can get into, door leads out of the map. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 23, 2016 8:04 am | River | New Issue | |
Aug 23, 2016 8:04 am | River | File Added: InfoLog.txt | |
Aug 23, 2016 8:07 am | River | Category | Bug - Other => Graphical Bug |
Aug 23, 2016 8:07 am | River | Description Updated | |
Aug 23, 2016 12:58 pm | Chris_McElligottPark | Note Added: 0045587 | |
Aug 23, 2016 12:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 23, 2016 12:58 pm | Chris_McElligottPark | Status | new => feedback |
Aug 23, 2016 5:33 pm | River | Note Added: 0045628 | |
Aug 23, 2016 5:33 pm | River | Status | feedback => assigned |
Aug 23, 2016 5:42 pm | Chris_McElligottPark | Relationship added | duplicate of 0018887 |
Aug 23, 2016 5:42 pm | Chris_McElligottPark | Note Added: 0045630 | |
Aug 23, 2016 10:19 pm | Chris_McElligottPark | Note Added: 0045642 | |
Aug 23, 2016 10:19 pm | Chris_McElligottPark | Status | assigned => resolved |
Aug 23, 2016 10:19 pm | Chris_McElligottPark | Fixed in Version | => Pre-EA Demo 13 / 13.a |
Aug 23, 2016 10:19 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 23, 2016 10:19 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
Aug 26, 2016 7:15 pm | garpu | Note Added: 0045675 |