View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001849 | AI War 1 / Classic | Balance Issue | Dec 5, 2010 9:26 pm | Dec 6, 2010 11:14 pm | |
Reporter | shugyosha | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.045 | ||||
Fixed in Version | 4.046 | ||||
Summary | 0001849: Vampire Guardian doesn't die to unattended units in FRD | ||||
Description | Units in FRD-mode will head to a Vampire Guardian and fire the shots necessary to kill it, then they will turn around and head to their starting points. The problem is as the last shots arrive the Vampire guardian is already out of kill range. The FRD units turn back and again fire only the necessary shots to kill it and so on. This results in a weird dance of FRD units while the Vampire Guardian hovers at low health and zaps the FRD units. Even when you manually target the Vampire you have to click more than once in order to really send enough fireworks in his direction to kill it. The issue usually doesn't show because a fleet fires lots of overkill shots. Only a dozen units though are hosed by the Guardian even if they could kill it. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0001714 | resolved | Chris_McElligottPark | Make overkills on vampiric units higher |
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I actually had a single vampire guardian not die to about 500 or so ships. See 0001714. |
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Thanks! * Ships that have regen or vampirism now are automatically overkilled by a corresponding amount by enemy ships; this makes automated fleets of ships (and AI fleets of ships in general) able to actually take care of ships with high regen or high vampirism. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 5, 2010 9:26 pm | shugyosha | New Issue | |
Dec 5, 2010 9:40 pm | Toll | Relationship added | duplicate of 0001714 |
Dec 5, 2010 9:41 pm | Toll | Note Added: 0005336 | |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Note Added: 0005510 | |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Fixed in Version | => 4.046 |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 6, 2010 11:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |