View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001822 | AI War 1 / Classic | Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Dec 4, 2010 4:05 pm | Dec 6, 2010 10:44 pm | |
Reporter | PineappleSam | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 4.046 | ||||
Summary | 0001822: No explosion sounds for limited-life units | ||||
Description | Explosions tend to be a an indicator that ships are being destroyed on a planet, but with spire blade spawners there'll be a string of explosions regardless of an enemy attack. My suggestion is that the spawned blades disintegrate rather than explode, with either no sound at all or a gentle hissing (like sand pouring through an hourglass or a rain stick). If there's an easy way to check, I'd ideally like to see ships destroyed by self attrition make the disintegrate sound as they fall apart, but if they're taken out by an enemy shot then they explode as normal. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0001464 | resolved | Chris_McElligottPark | Blades from balde spawner need no death sound effect |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 4, 2010 4:05 pm | PineappleSam | New Issue | |
Dec 4, 2010 8:23 pm | LintMan | Relationship added | duplicate of 0001464 |
Dec 6, 2010 10:44 pm | Chris_McElligottPark | Note Added: 0005504 | |
Dec 6, 2010 10:44 pm | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2010 10:44 pm | Chris_McElligottPark | Fixed in Version | => 4.046 |
Dec 6, 2010 10:44 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 6, 2010 10:44 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |