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IDProjectCategoryLast Update
0001714AI War 1 / ClassicSuggestion - Balance TweaksDec 6, 2010 11:14 pm
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.042 
Fixed in Version4.046 
Summary0001714: Make overkills on vampiric units higher
DescriptionCurrently, vampiric units (in my case a Vampire Guardian) have a huge edge in that they aren't overkilled enough. Their shots heal them enough to survive the incoming shots that were supposed to kill them, and the units fire enough shots again to kill its remaining health, creating a never-ending loop. In my case, a single Vampire Guardian took out 50% of my Spire Refugee Outpost before I noticed what was happening.
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has duplicate 0001849 resolvedChris_McElligottPark Vampire Guardian doesn't die to unattended units in FRD 

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Chris_McElligottPark

Dec 6, 2010 11:14 pm

administrator   ~0005511

Thanks!

* Ships that have regen or vampirism now are automatically overkilled by a corresponding amount by enemy ships; this makes automated fleets of ships (and AI fleets of ships in general) able to actually take care of ships with high regen or high vampirism.

Issue History

Date Modified Username Field Change
Dec 2, 2010 9:02 pm Toll New Issue
Dec 5, 2010 9:40 pm Toll Relationship added has duplicate 0001849
Dec 6, 2010 11:14 pm Chris_McElligottPark Note Added: 0005511
Dec 6, 2010 11:14 pm Chris_McElligottPark Status new => resolved
Dec 6, 2010 11:14 pm Chris_McElligottPark Fixed in Version => 4.046
Dec 6, 2010 11:14 pm Chris_McElligottPark Resolution open => fixed
Dec 6, 2010 11:14 pm Chris_McElligottPark Assigned To => Chris_McElligottPark