View Issue Details

IDProjectCategoryLast Update
0000168AI War 1 / ClassicGraphical BugOct 8, 2010 10:42 pm
ReporterShardz Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version3.701 
Fixed in Version3.704 
Summary0000168: Logo Missing On Main Startup Screen
DescriptionUpon firing up v3.701, I am greeted to a naked main menu screen with no title...and in this screenshot, not much of anything else, either. I get no title every time I start the game. If I cancel a game and go back to the main screen, the title logo appears in the upper right corner as normal. This isn't a very dynamic landing page to say the least. :)
TagsNo tags attached.
Internal Weight

Relationships

related to 0000350 resolvedChris_McElligottPark Lobby - some planets missing white dot 
related to 0000347 resolvedChris_McElligottPark Teleport raider icon missing in lobby 
related to 0000155 resolvedChris_McElligottPark Graphics for units missing in lobby; only 2-3 player start locations created 

Activities

Shardz

Oct 3, 2010 1:08 pm

reporter  

Chris_McElligottPark

Oct 4, 2010 4:21 pm

administrator   ~0000285

Can you check inside your RuntimeData folder inside your game folder for error files? Or the output_log.txt file inside AIWar_Data? Something is messed up there, it should be looking the same as in 3.700 but something isn't loading for you.

Shardz

Oct 4, 2010 7:15 pm

reporter  

output_log.txt (4,715 bytes)   
Mono path[0] = 'D:/Games/AI War Unity/AIWar_Data/Managed'
Mono path[1] = 'D:/Games/AI War Unity/AIWar_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.5896]
    Renderer: NVIDIA GeForce GTS 250
    Vendor:   NVIDIA
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Non platform assembly: data-03106EB0 (this message is harmless)
Non platform assembly: data-080E0020 (this message is harmless)
Non platform assembly: data-082A0048 (this message is harmless)
Non platform assembly: data-082B7B20 (this message is harmless)
Non platform assembly: data-07FD0020 (this message is harmless)
Non platform assembly: data-03169F90 (this message is harmless)
Non platform assembly: data-03172260 (this message is harmless)
Non platform assembly: data-082E9FC8 (this message is harmless)
Non platform assembly: data-08313FE8 (this message is harmless)
Non platform assembly: data-083246D0 (this message is harmless)
Platform assembly: D:\Games\AI War Unity\AIWar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: D:\Games\AI War Unity\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: D:\Games\AI War Unity\AIWar_Data\Managed\I18N.dll (this message is harmless)
        Platform assembly: D:\Games\AI War Unity\AIWar_Data\Managed\System.dll (this message is harmless)
MainCameraLogic.Start
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

MainCameraLogic.Instance = MainCameraLogic
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:StartInternal()
MainCameraLogic:FixedUpdate()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Platform assembly: D:\Games\AI War Unity\AIWar_Data\Managed\System.Xml.dll (this message is harmless)


GameInit (1 - 10/4/2010 4:12:08 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)



GameInit (2 - 10/4/2010 4:12:08 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)



GameInit (3 - 10/4/2010 4:12:08 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)



GameInit (4 - 10/4/2010 4:12:08 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)



GameInit (5 - 10/4/2010 4:12:08 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)



GameInit (6 - 10/4/2010 4:12:09 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)



GameInit (7 - 10/4/2010 4:12:09 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)



GameInit (8 - 10/4/2010 4:12:09 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

output_log.txt (4,715 bytes)   

Shardz

Oct 4, 2010 7:15 pm

reporter  

Shardz

Oct 4, 2010 7:20 pm

reporter   ~0000305

Last edited: Oct 4, 2010 7:21 pm

I just searched in RuntimeData and all I found was a NetworkServerErrors.txt file, but that doesn't seem appropriate at the moment.

I went ahead and ran the game again (direct Exe launch, no shortcuts) and produced another screenie above, and I also posted the output_log.txt here directly after that session was over.

Perhaps of note; I installed the latest nVidia drivers last week @ v258.96. I will go up there and see if there are newer updates in case they hosed something.

Thanks in advance!

Chris_McElligottPark

Oct 4, 2010 7:27 pm

administrator   ~0000307

Okay -- I thought that even the starfield wasn't showing, but that's clearly not the case. It's odd that the logo isn't there, but it's less sinister than it otherwise would be. ;)

We'll see what we can figure out, it's probably not your graphics card driver based on what you posted this last time. Thanks!

Shardz

Oct 4, 2010 7:35 pm

reporter   ~0000311

I just uninstalled it completely, deleted the Dir manually, reinstalled it, registered all three products, restarted the game, and it does the same thing. I also checked nVidia and the current drivers are still at v258.96.

As I was saying originally, if I start a game and then cancel and go back to the landing screen...the logo is magically there. Quite strange indeed. o_0

Thanks again. :)

Chris_McElligottPark

Oct 4, 2010 7:37 pm

administrator   ~0000312

My reading comprehension is low today -- must be the lack of sleep. The fact that it shows up after you cancel out of a game should be all that I need to know in order to find this. Thanks!

Chris_McElligottPark

Oct 7, 2010 11:29 am

administrator   ~0000441

Are you still seeing this in 3.703? I didn't change anything for this specifically (didn't see anything to change yet), but some of the coordinate system stuff is now hugely different in general thanks to the orthographic camera fix, so perhaps that will help. Fingers crossed!

Shardz

Oct 7, 2010 4:54 pm

reporter   ~0000458

The logo is still missing on the landing page and that hasn't changed throughout the new versions. From what I can tell, nothing is showing up including clouds, too. I just checked with the v3.703 update and took a screenie again (I'll try to post above). As usual, when I go to cancel a game and return to the landing page...the logos (AI War, Arcen logos) and clouds are there. It's strange that nobody else has chimed in on this issue but me.

Shardz

Oct 7, 2010 4:55 pm

reporter  

Chris_McElligottPark

Oct 7, 2010 4:55 pm

administrator   ~0000459

That is quite odd indeed.

orzelek

Oct 7, 2010 5:06 pm

reporter   ~0000462

For me the logo and nebula on start screen show when the object loading counter counts down.

Shardz can you see this counter at all when game loads?

PS.
Try to go to nvidia driver settings and disable threading optimizations or something like that. I observed _very_ strange behavior of OpenGL driver when that option is on. It was repeatable and caused some of the rendered primitives to be missing...

Shardz

Oct 7, 2010 5:36 pm

reporter   ~0000476

Last edited: Oct 7, 2010 5:50 pm

Upon firing up the game and seeing the Object Load box...I still get nothing in the background. I tried it several times and sometimes I can see the stars faintly (screen is dim during this time), but that's it.

I went into the nVidia control panel, added AI War and messed with the settings...I'm assuming this is what orzelek was referring to. It was first on Auto, then I tried Off, then I tried On...I get the same results on all three settings. (Screenshot above - AI War nVidia Settings.jpg).

Shardz

Oct 7, 2010 5:42 pm

reporter  

Shardz

Oct 7, 2010 5:49 pm

reporter   ~0000479

Last edited: Oct 7, 2010 5:51 pm

One interesting thing I just noticed that might be a clue...When I apply those settings in the nVidia control panel and close that down, I restart that control panel and the icon for AI War becomes the OLD SlimDX icon. I'm not sure if that is my icon cache file that is hosed or perhaps a registry entry which reverts to that icon. Screenie above on the icon. Really strange stuff here...

(Screenshot above - AI War nVidia Settings 2.jpg).

Shardz

Oct 7, 2010 5:49 pm

reporter  

AI War nVidia Settings 2.jpg (39,381 bytes)   
AI War nVidia Settings 2.jpg (39,381 bytes)   

Chris_McElligottPark

Oct 7, 2010 5:51 pm

administrator   ~0000481

That's REALLY bizzare.

I think that in the 16:10 screen resolutions, there are simply some visibility issues of some sort. Hopefully I will be able to duplicate on my 16:10 macbook, we'll see...

Shardz

Oct 7, 2010 5:56 pm

reporter   ~0000482

Last edited: Oct 7, 2010 5:58 pm

I'm actually at 16:9 I believe. 1920x1080 32 bit @ 60Hz native resolution...I did check the game settings and I'm at 1920x1080 (full screen mode, non-windowed) in there, as well.

Edit: I also tried Windowed mode within the game settings and get the same results.

orzelek

Oct 7, 2010 6:04 pm

reporter   ~0000483

Last edited: Oct 7, 2010 6:31 pm

I got curious and started AI War on laptop with GTX220M. I can tell now that on my PC also not everything is shown - Radeon 4870 graphics card here. I have stars, nebula and AI War logo but no arcen games logo which displays correctly on laptop. Laptop has some ancient nvidia driver from 2009. Screen resolution is identical on PC and laptop - 1680x1050.
The arcen games logo won't show up on PC even after going to host game screen and back, starting up the game and going back to menu helps.

Edit: Updated the PC drivers and tried windowed mode - no change.. arcen logo still MIA

Shardz

Oct 7, 2010 6:30 pm

reporter   ~0000490

I guess it would be nice if I included my system specs, as well.

Windows 7 Ultimate x64
Intel i5-750 (2.6gHz x 4 - No hyper-threading on this chip - default clock speed)
BioStar T5XE CFX-SLI
nVidia GTS 250 1024 Meg (current drivers @ v258.96)
Patriot 4 Gig @ 1333 (default clock speed)
DirectX files current

orzelek: Sorry to hear the Arcen logo isn't showing, but I'm happy cause this verifies I'm not going insane. This is even more odd since it's picking and choosing what to display. o_0

Chris_McElligottPark

Oct 7, 2010 6:34 pm

administrator   ~0000491

Yeah, I'm pretty puzzled by this, too! Though I think I may have an idea: it might be related to an incorrect viewport-to-screen setup that just happens to kick in on these resolutions. As I say, I'll see what I can find out on my widescreen mac, but for now I've been pretty consumed with this: http://www.arcengames.com/mantisbt/view.php?id=348

This one is high on my list, though!

orzelek

Oct 7, 2010 6:40 pm

reporter   ~0000492

Last edited: Oct 7, 2010 6:43 pm

The fact that game menu is always there is a bit reassuring... but other elements seem to be not guaranteed.

In short it's not: resolution, drivers, graphic card vendor, OS probably also not (laptop with correct start page is Win 7 x64 like my PC)

(nijnaed...)
x4000: I removed resolution from the causes list since on laptop with 1680x1050 it works...

Shardz

Oct 7, 2010 7:10 pm

reporter   ~0000501

Chris: Yup, you got it! I changed my resolution in-game to 1280x768, restarted the game, and everything displays properly; AI War logo, Arcen logo, nebula, stars...all that and more. The stars also have quite a bit more distance between them and isn't as dense as my 1080 resolution. I had one game where it was almost 75% stars in the background...careful flying around in that environment! lol

No biggie on the priority cause this is purely cosmetic anyway...

Sizzle

Oct 7, 2010 8:34 pm

reporter   ~0000507

Actually just noting the same sorts of issues are being discussed in 0000155 shardz definitely seems to be either resolution or aspect ratio related.

Shardz

Oct 7, 2010 8:56 pm

reporter   ~0000509

Well, at least we know what to throw code at now. All week I was trying to convince myself that I wasn't seeing things and just wrote it off as one of a trillion problems I'm having with Win 7 x64...but alas, the bug reared its ugly head and the villagers rejoiced.

orzelek

Oct 8, 2010 4:15 am

reporter   ~0000516

When I switch to 1024x768 or 1280x768 on PC I get arcen games logo back after startup. If I switch in game back to 1680x1050 logo disappears without game restart.

Moonshine Fox

Oct 8, 2010 9:22 am

reporter   ~0000518

Confirming this on my computer as well. Switching from 1920x1080 down to 1280x768 will display the logo and a more "sane" starfield.

Chris_McElligottPark

Oct 8, 2010 9:12 pm

administrator   ~0000549

For 3.704:
* Fixed a bug that could potentially have caused display issues with certain images not rendering on larger resolutions in the lobby and main menu.

* It is now possible to see the screen/viewport sizes in the F3 debug menu.


So, if you guys still see this issue in the next version (which will be out within an hour), can you let me know and tell me what the values are on that new bottom line (Screen / Viewport) in the F3 menu for you?

Shardz

Oct 8, 2010 10:26 pm

reporter   ~0000550

Sure thing...I have a pal coming over for a little bit within the hour, but I will get on that ASAP and let you know what I find. Thanks a bunch!

Chris_McElligottPark

Oct 8, 2010 10:27 pm

administrator   ~0000551

I'll have my fingers crossed! :D

Shardz

Oct 8, 2010 10:38 pm

reporter   ~0000553

Last edited: Oct 8, 2010 10:41 pm

Yeah, baby! We have logo! Woohoo! :D Everything looks great at the landing page and I posted a screen above with the requested information. Great job, Chris & Keith! I'll do more testing when my pal leaves in a bit.


WooooooooooHoooooooooooo!

Edit: Dang, I got so excited that I forgot to convert the image to jpg. o_0
Well, enjoy that 1.36 megs of graphical splendor anyway. lol

Shardz

Oct 8, 2010 10:39 pm

reporter  

Chris_McElligottPark

Oct 8, 2010 10:42 pm

administrator   ~0000554

AWESOME!!

So, it turns out it was apparently something to do with the Viewport being set differently from the actual screen resolution right on start, and my code was incorrectly checking the viewport coordinates for graphics culling instead of the actual screen resolution. Glad that's all it was, in the end!

Issue History

Date Modified Username Field Change
Oct 3, 2010 1:08 pm Shardz New Issue
Oct 3, 2010 1:08 pm Shardz File Added: Screenshot_2010_10_03_10_00_25.jpg
Oct 4, 2010 4:21 pm Chris_McElligottPark Note Added: 0000285
Oct 4, 2010 4:21 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 4, 2010 4:21 pm Chris_McElligottPark Status new => feedback
Oct 4, 2010 7:15 pm Shardz File Added: output_log.txt
Oct 4, 2010 7:15 pm Shardz File Added: Screenshot_2010_10_04_16_12_23.jpg
Oct 4, 2010 7:20 pm Shardz Note Added: 0000305
Oct 4, 2010 7:20 pm Shardz Status feedback => assigned
Oct 4, 2010 7:21 pm Shardz Note Edited: 0000305
Oct 4, 2010 7:27 pm Chris_McElligottPark Note Added: 0000307
Oct 4, 2010 7:35 pm Shardz Note Added: 0000311
Oct 4, 2010 7:37 pm Chris_McElligottPark Note Added: 0000312
Oct 7, 2010 11:29 am Chris_McElligottPark Note Added: 0000441
Oct 7, 2010 4:54 pm Shardz Note Added: 0000458
Oct 7, 2010 4:55 pm Shardz File Added: Screenshot_2010_10_07_13_49_02.jpg
Oct 7, 2010 4:55 pm Chris_McElligottPark Note Added: 0000459
Oct 7, 2010 5:06 pm orzelek Note Added: 0000462
Oct 7, 2010 5:36 pm Shardz Note Added: 0000476
Oct 7, 2010 5:42 pm Shardz File Added: AI War nVidia Settings.jpg
Oct 7, 2010 5:49 pm Shardz Note Added: 0000479
Oct 7, 2010 5:49 pm Shardz File Added: AI War nVidia Settings 2.jpg
Oct 7, 2010 5:50 pm Shardz Note Edited: 0000476
Oct 7, 2010 5:51 pm Chris_McElligottPark Note Added: 0000481
Oct 7, 2010 5:51 pm Shardz Note Edited: 0000479
Oct 7, 2010 5:56 pm Shardz Note Added: 0000482
Oct 7, 2010 5:58 pm Shardz Note Edited: 0000482
Oct 7, 2010 6:04 pm orzelek Note Added: 0000483
Oct 7, 2010 6:15 pm orzelek Note Edited: 0000483
Oct 7, 2010 6:30 pm Shardz Note Added: 0000490
Oct 7, 2010 6:31 pm orzelek Note Edited: 0000483
Oct 7, 2010 6:34 pm Chris_McElligottPark Note Added: 0000491
Oct 7, 2010 6:40 pm orzelek Note Added: 0000492
Oct 7, 2010 6:43 pm orzelek Note Edited: 0000492
Oct 7, 2010 7:10 pm Shardz Note Added: 0000501
Oct 7, 2010 8:34 pm Sizzle Note Added: 0000507
Oct 7, 2010 8:56 pm Shardz Note Added: 0000509
Oct 8, 2010 4:15 am orzelek Note Added: 0000516
Oct 8, 2010 9:22 am Moonshine Fox Note Added: 0000518
Oct 8, 2010 9:12 pm Chris_McElligottPark Note Added: 0000549
Oct 8, 2010 9:12 pm Chris_McElligottPark Status assigned => feedback
Oct 8, 2010 10:26 pm Shardz Note Added: 0000550
Oct 8, 2010 10:26 pm Shardz Status feedback => assigned
Oct 8, 2010 10:27 pm Chris_McElligottPark Note Added: 0000551
Oct 8, 2010 10:38 pm Shardz Note Added: 0000553
Oct 8, 2010 10:39 pm Shardz File Added: AI War Working Landing Page 2010_10_08_19_37_28.png
Oct 8, 2010 10:41 pm Shardz Note Edited: 0000553
Oct 8, 2010 10:42 pm Chris_McElligottPark Note Added: 0000554
Oct 8, 2010 10:42 pm Chris_McElligottPark Status assigned => resolved
Oct 8, 2010 10:42 pm Chris_McElligottPark Fixed in Version => 3.704
Oct 8, 2010 10:42 pm Chris_McElligottPark Resolution open => fixed
Oct 8, 2010 10:43 pm Chris_McElligottPark Relationship added related to 0000350
Oct 8, 2010 10:44 pm Chris_McElligottPark Relationship added related to 0000347
Oct 8, 2010 10:45 pm Chris_McElligottPark Relationship added related to 0000155
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug