View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001634 | AI War 1 / Classic | Bug - Other | Nov 26, 2010 6:09 pm | Dec 15, 2010 5:14 pm | |
Reporter | Vinraith | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.041 | ||||
Fixed in Version | 4.051 | ||||
Summary | 0001634: Rebel colony resistance ships will not build | ||||
Description | This may be a consequence of having lost and then retaken the world, as resistance ships were building fine for us before that happened. As it stands, they are stuck at 1 health and do not build beyond that, even with engies working on them. Save attached, the relevant worlds are Larmond and Tunepihlik. Edit: It appears to be a product of the 4.041 patch. The problem is still present as of 4.048. The game does no acknowledge my ownership of resistance ships I try to construct, which may be the source of the issue. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0000928 | resolved | Chris_McElligottPark | Cross planet attack never occurs (threat level remains). [also: liberated human colony ships not buildable, see report 955] |
related to | 0001462 | resolved | Chris_McElligottPark | Resistance Fighter/Bomber & Resistance Frigate need to be placed like structures |
has duplicate | 0001914 | resolved | Chris_McElligottPark | human resistance fighter building captured, but cant build the ships it offers |
related to | 0002067 | resolved | keith.lamothe | Resistance Ships not building (Rebel Colony) |
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I get the same behaviour after updating to 4.041. Didn't lose control of the system though so it's not that. |
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Ah, it's probably the patch then. I think we lost the system before 4.041, then patched, then regained the system. |
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Still happening under 4.048. It appears that the game considers resistance ships built using the rebel colony "allies" rather than player-owned, which is the source of the problem. |
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Keith: What we really need to do is just make this actually get converted over to the human player who captures the planet, and to have foldouts for it. That will solve all the various problems, and there's no point chasing these intermediate bugs since we want to make that shift, anyhow. |
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Had the same issue, can combine this thread: http://www.arcengames.com/mantisbt/view.php?id=1914 thanks, shortstar |
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I still have the same problem in .049. |
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Thanks! * The way that rebelling human colonies work has now been completely revamped in terms of what happens once you capture them: ** They now provide foldouts in multiplayer. ** They cannot be used to create ships while the minor faction still controls them (previously, when the rebel colony was in supply, they could). ** The ships they create are now created through a queue as you would expect, rather than through direct placement. ** The colonies are captured on planet ownership change, rather than continuing to belong to a minor faction. ** This fixes a number of prior bugs and logical issues with the rebelling human colonies: *** Previously, the colonies gave no economic benefit to players, despite claiming to, because they were controlled by a minor faction. **** Interestingly, no-one ever reported this one. *** Recently, it was impossible to build any ships using the colonies. |
Date Modified | Username | Field | Change |
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Nov 26, 2010 6:09 pm | Vinraith | New Issue | |
Nov 26, 2010 6:09 pm | Vinraith | File Added: resistance fighter construction bug.sav | |
Nov 26, 2010 8:53 pm | Malibu Stacey | Note Added: 0004565 | |
Nov 26, 2010 9:33 pm | Vinraith | Note Added: 0004566 | |
Dec 9, 2010 10:49 pm | Vinraith | Note Added: 0005844 | |
Dec 9, 2010 10:49 pm | Vinraith | File Added: resistance glitch.sav | |
Dec 10, 2010 12:44 am | Vinraith | Note Edited: 0005844 | |
Dec 10, 2010 1:01 pm | Vinraith | Summary | Resistance ships will not build => Rebel colony resistance ships will not build |
Dec 10, 2010 1:02 pm | Vinraith | Description Updated | |
Dec 10, 2010 1:26 pm | Chris_McElligottPark | Note Added: 0005872 | |
Dec 10, 2010 1:26 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 10, 2010 1:26 pm | Chris_McElligottPark | Status | new => confirmed |
Dec 11, 2010 12:06 am | shortstar | Note Added: 0005936 | |
Dec 11, 2010 11:39 am | wyvern83 | Relationship added | has duplicate 0001914 |
Dec 12, 2010 7:31 pm | shortstar | Note Added: 0006073 | |
Dec 15, 2010 4:45 pm | Chris_McElligottPark | Relationship added | duplicate of 0000928 |
Dec 15, 2010 4:46 pm | Chris_McElligottPark | Relationship added | related to 0001462 |
Dec 15, 2010 5:14 pm | Chris_McElligottPark | Note Added: 0006232 | |
Dec 15, 2010 5:14 pm | Chris_McElligottPark | Status | confirmed => resolved |
Dec 15, 2010 5:14 pm | Chris_McElligottPark | Fixed in Version | => 4.051 |
Dec 15, 2010 5:14 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 15, 2010 5:14 pm | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Dec 19, 2010 7:23 pm | Vinraith | Relationship added | related to 0002067 |