View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0001294 | AI War 1 / Classic | Gameplay Issue | Nov 12, 2010 11:53 am | Nov 12, 2010 11:59 am | |
Reporter | ArcDM | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | duplicate | ||
Product Version | 4.030 | ||||
Summary | 0001294: Wormhole Exploit | ||||
Description | The player can inter a hostile wormhole, fire off a volley, and reenter the wormhole nearly if not completely unscaved and ready to repeat. This is especially potent with high powered, long reload, long ranged ships like the Siege Starship. I propose having a delay for every ship before they are allowed to enter any wormhole (to re-align there sensors), perhaps about 7 or 10 seconds. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0001084 | resolved | Chris_McElligottPark | Worm hole usage cool down time needed |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 12, 2010 11:53 am | ArcDM | New Issue | |
Nov 12, 2010 11:58 am | HitmanN | Relationship added | duplicate of 0001084 |
Nov 12, 2010 11:59 am | HitmanN | Note Added: 0003279 | |
Nov 12, 2010 11:59 am | Chris_McElligottPark | Status | new => resolved |
Nov 12, 2010 11:59 am | Chris_McElligottPark | Resolution | open => duplicate |
Nov 12, 2010 11:59 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |