View Issue Details

IDProjectCategoryLast Update
0001207AI War 1 / ClassicSuggestion - Unit Abilities And BehaviorsJan 10, 2011 11:10 pm
ReporterKToff Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.030 
Fixed in Version4.065 
Summary0001207: Move colony ship into range if command station is placed out of range
DescriptionAs a brand new feature the command station can now only be built near the colony ship. If you want to build the command station elsewhere, you have to order the colony ship there first, wait for it to arrive and then issue the build order.

In order to facilitate that, I suggest that in cases where the location of the new command station is out of range of the colony ship, the colony ship moves there and commences the construction instead of forbidding the new location.

Cheers
KToff
TagsNo tags attached.
Internal Weight

Relationships

parent of 0002027 resolvedChris_McElligottPark Building command centres -too fiddly! 
related to 0001358 resolvedChris_McElligottPark Cannot build Command Stations at all. 
child of 0000924 resolvedChris_McElligottPark Remove colony ship energy cost 

Activities

Draco18s

Nov 9, 2010 10:24 am

developer   ~0003071

+1 to this.

Winter Born

Nov 14, 2010 7:03 pm

reporter   ~0003482

+1

zebramatt

Nov 17, 2010 3:36 pm

reporter   ~0003838

I agree.

This solution works because the colony ship would still have to fly into location to set up a new Comm Station, which puts it at risk from attack en route.

Chris_McElligottPark

Nov 17, 2010 3:39 pm

administrator   ~0003839

There's a really low chance of this coming too soon, as there's a ton of complexity in this. I won't go through the whole spiel now, as time is very short for me this week. It's a possibility for the future, but we have to look to what we can do in the time we actually have.

Winter Born

Dec 8, 2010 7:57 pm

reporter   ~0005716

How about increasing the valid build radius for the short term. imo it is very tiny right now. I have to zoom all the way in and then the valid build radius is only about 3 or 4 ship diameters.

colonyan

Dec 11, 2010 10:23 am

reporter   ~0005955

It should have been like this from the beginning I think.

Varone

Dec 11, 2010 5:27 pm

reporter   ~0005976

Would perhaps allowing the user to press the ctrl + left mouse button to move whilst in build mode be easier?

sarnian

Dec 12, 2010 2:52 pm

reporter   ~0006065

Couldn't you place the Comm station as in the good old days, then the colony ship would move to that point and build it? I raised this as a separate suggestion (0002027) before spotting this -sorry!

Fleet

Dec 26, 2010 1:42 pm

reporter   ~0007067

x4000, would it be possible to restore the previous behavior (build anywhere) if there are no enemies on the planet, and use the current behavior of having to build within a radius of the colony ship if enemies are present? (just thinking of reducing complexity, since you don't need to code any new behaviors, just in if/then/else)

Winter Born

Dec 28, 2010 2:47 pm

reporter   ~0007161

I Like Fleets idea as a short term work around

http://www.arcengames.com/mantisbt/view.php?id=1207#c7067

Chris_McElligottPark

Jan 10, 2011 10:27 pm

administrator   ~0008166

This has been wholly reimagined in the new version -- thanks!

Draco18s

Jan 10, 2011 11:07 pm

developer   ~0008180

Colony ships die when command station dies solve the issue of colony ships not moving to build?

Chris_McElligottPark

Jan 10, 2011 11:10 pm

administrator   ~0008182

Read more carefully.

Issue History

Date Modified Username Field Change
Nov 9, 2010 10:06 am KToff New Issue
Nov 9, 2010 10:07 am KToff Relationship added child of 0000924
Nov 9, 2010 10:24 am Draco18s Note Added: 0003071
Nov 14, 2010 7:02 pm Winter Born Relationship added related to 0001358
Nov 14, 2010 7:03 pm Winter Born Note Added: 0003482
Nov 17, 2010 3:36 pm zebramatt Note Added: 0003838
Nov 17, 2010 3:39 pm Chris_McElligottPark Note Added: 0003839
Nov 17, 2010 3:39 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Nov 17, 2010 3:39 pm Chris_McElligottPark Status new => considering
Dec 8, 2010 7:57 pm Winter Born Note Added: 0005716
Dec 11, 2010 10:23 am colonyan Note Added: 0005955
Dec 11, 2010 5:27 pm Varone Note Added: 0005976
Dec 12, 2010 2:37 pm Winter Born Relationship added parent of 0002027
Dec 12, 2010 2:52 pm sarnian Note Added: 0006065
Dec 26, 2010 1:42 pm Fleet Note Added: 0007067
Dec 28, 2010 2:47 pm Winter Born Note Added: 0007161
Jan 10, 2011 10:27 pm Chris_McElligottPark Note Added: 0008166
Jan 10, 2011 10:27 pm Chris_McElligottPark Status considering => resolved
Jan 10, 2011 10:27 pm Chris_McElligottPark Fixed in Version => 4.065
Jan 10, 2011 10:27 pm Chris_McElligottPark Resolution open => fixed
Jan 10, 2011 11:07 pm Draco18s Note Added: 0008180
Jan 10, 2011 11:10 pm Chris_McElligottPark Note Added: 0008182