| 0027959 | 1 | | Note to self: experiment with fog shader optimizations. | | Chris_McElligottPark | Jul 31, 2023 |
| 0027618 | 1 | | Ghost icons impede movement | | Vrishnak92™ | Jul 31, 2023 |
| 0027590 | 15 | | Random selection circles on galaxy map and planet view | | Unterbrink | Jul 31, 2023 |
| 0027765 | 2 | | Todo: Cohort fear of vigilante prescence. | | Chris_McElligottPark | Jul 24, 2023 |
| 0027912 | 1 | | Add a dispatch option when selecting a building | | Trogg | Jul 24, 2023 |
| 0027888 | 1 | | C-clicking units and techs and such to get a popup window that can be interrogated more. | | Chris_McElligottPark | Jul 24, 2023 |
| 0027846 | 1 | | Heat-related status checks seem bugged | | ZeusAlmighty | Jul 24, 2023 |
| 0027736 | 1 | | Note to testers: Negative credits needs consequences. | | Chris_McElligottPark | Jul 24, 2023 |
| 0027950 | 1 | | night lights not working properly on vehicles | | Chris_McElligottPark | Jul 24, 2023 |
| 0027947 | | | City vehicles that are flying all fly east forever | | Chris_McElligottPark | Jul 17, 2023 |
| 0027940 | 1 | | Orchid's Spores Are Too Big | | Mac | Jul 16, 2023 |
| 0027955 | 1 | | Various Errors with Unknown Effects | | R4gingFire | Jul 16, 2023 |
| 0027948 | 1 | | City vehicles need to fade in, rather than popping in. | | Chris_McElligottPark | Jul 15, 2023 |
| 0027941 | | | Transform Necro Flagship GUI Overlapped Text | new | Mac | Jul 14, 2023 |
| 0027952 | 1 | | City vehicles seem to pause when on the map view for some reason. | | Chris_McElligottPark | Jul 12, 2023 |
| 0027951 | 1 | | city vehicles (only those spawned as GOs) are too dark for some reason, possibly a mixed-up color assignment | | Chris_McElligottPark | Jul 12, 2023 |
| 0027949 | 1 | | Collapse the camera stack from 3 to 2, and use the DOF from Beautify again. | | Chris_McElligottPark | Jul 12, 2023 |
| 0027761 | 2 | | Todo: more wildlife management toggles. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027906 | 1 | | Note to self: remember to add selling raw materials for credits directly. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027851 | 1 | | Todo: Use better icon for the map mode sidebar small icon, and also have new popup explaining map mode. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027841 | 1 | | Showing count of cells that have been explored since you last went to the map, under the map. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027794 | 1 | | Todo: need proper broken-out trends for machine materials (nanoparticles and raw materials) | | Chris_McElligottPark | Jul 11, 2023 |
| 0027821 | 1 | | Better icons for the various systemic issues. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027835 | 1 | | Shell Company dropdown repositions on selection | | Draco18s | Jul 11, 2023 |
| 0027737 | 2 | | Note to testers: Various dispatch types need to be finished (Medical, scientific, etc). | | Chris_McElligottPark | Jul 11, 2023 |
| 0027746 | 1 | | Currently lots of districts have complaints about lots of systemic issues (wildlife, power, etc) that may or may not be real. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027756 | 1 | | We need to remember to have the vigilante cohort remember the number of murders, psyops, combat kills, etc. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027840 | 2 | | List of encounters related to struggles to show on struggles themselves | | Chris_McElligottPark | Jul 11, 2023 |
| 0027757 | 1 | | Todo: cult management screens. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027760 | 1 | | Todo: human genetics interface. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027762 | 1 | | Todo: disease management, and disease interface. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027764 | 1 | | Todo: uplift interface, and various other proactive district-level actions. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027781 | 2 | | Nanoparticle Production Rate Increasers | | Mac | Jul 11, 2023 |
| 0027866 | 1 | | Shell company contract work rewards and sabotage. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027867 | 1 | | Show encounter rewards in separate section from results. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027869 | 1 | | Need more tooltip details for lair placement mode. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027904 | 3 | | Confusion on shell company contracts -- more details needed in tooltips. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027900 | 2 | | clicking sqft or service quality should both have the same function, versus just one of them. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027891 | 1 | | Lair placement: show heatmap of usefulness during that. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027895 | 1 | | Consider not having the very first encounters disappear once you choose one of them. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027889 | 1 | | Strategy tips for specific units in the dispatch menu. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027893 | 1 | | Not enough feedback of what you are visually hovering over when placing buildings or renting, etc. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027886 | 1 | | combat challenge of an encounter wasn't visible without clicking on it to see. I couldn't see at a glance what ones were doable | | Chris_McElligottPark | Jul 11, 2023 |
| 0027917 | 1 | | Todo: if a population type has been removed from the city or is zero'd out in a district, don't allow enounters related to them. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027918 | 1 | | Todo: if a cohort has been disbanded, don't allow encounters related to them. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027919 | 1 | | Todo: when a struggle is won or lost, remove all encounters related to it. | | Chris_McElligottPark | Jul 11, 2023 |
| 0027915 | 3 | | Contract data columns aren't labeled | | Trogg | Jul 11, 2023 |
| 0027914 | 3 | | Removing a mind farm doesn't remove the filled seats | | Trogg | Jul 11, 2023 |
| 0027930 | 1 | | Everyone is homeless. | | Spelguru | Jul 11, 2023 |
| 0027927 | 1 | | Save included. Some shell company space allocation and contracts bugs. | | Spelguru | Jul 11, 2023 |