View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0026934 | AI War 2 | Gameplay Issue | Apr 12, 2022 6:09 pm | Apr 13, 2022 12:54 am | |
Reporter | Strategic Sage | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.016 Necromantic Polish | ||||
Fixed in Version | 4.017 Feeling Helpful | ||||
Summary | 0026934: AI-Allied Sappers could use a nerf | ||||
Description | I've observed at the 1-hour point at intensity 5, 30+ turrets on neutral planets, several beachhead constructors at a time streaming through territory, etc. even when they're being regularly fought by the player and other factions. They appear to be far stronger - probably due to access to way more territory than other factions. Suggest a significantly slower buildup for them when allied to the AI. | ||||
Tags | No tags attached. | ||||
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Okay, sounds like a big nerf hammer is needed here |
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Nerfed the AI-Allied Sapper economy |
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Here is an example save game with AI Sappers and Necro player where the sappers are rather prevalent. Autosave at 1h 40m 0s.savemet (117 bytes)
UK 916421118 6000 necro4 <color=#ff3232>Hard </color> Neinzul Enthusiast Difficulty 7 0 <color=#00fb00>Ptarth</color> |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 12, 2022 6:09 pm | Strategic Sage | New Issue | |
Apr 12, 2022 9:40 pm | BadgerBadger | Note Added: 0065970 | |
Apr 12, 2022 10:26 pm | BadgerBadger | Assigned To | => BadgerBadger |
Apr 12, 2022 10:26 pm | BadgerBadger | Status | new => resolved |
Apr 12, 2022 10:26 pm | BadgerBadger | Resolution | open => fixed |
Apr 12, 2022 10:26 pm | BadgerBadger | Fixed in Version | => 4.017 Feeling Helpful |
Apr 12, 2022 10:26 pm | BadgerBadger | Note Added: 0065971 | |
Apr 13, 2022 12:54 am | ptarth | Note Added: 0065977 | |
Apr 13, 2022 12:54 am | ptarth | File Added: Autosave at 1h 40m 0s.save | |
Apr 13, 2022 12:54 am | ptarth | File Added: Autosave at 1h 40m 0s.savemet |