Smithal
Apr 6, 2022 2:14 am
reporter
|
ArcenDebugLog.txt (238,145 bytes)
7/24/2021 10:44:00 PM 3.313 SINGLEP DELAYED23: resulting power level: 2
7/24/2021 10:44:58 PM 3.313 SINGLEP DELAYED24: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:44:58 PM 3.313 SINGLEP DELAYED25: resulting power level: 2
7/24/2021 10:45:59 PM 3.313 SINGLEP DELAYED26: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:45:59 PM 3.313 SINGLEP DELAYED27: resulting power level: 2
7/24/2021 10:46:59 PM 3.313 SINGLEP DELAYED28: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:46:59 PM 3.313 SINGLEP DELAYED29: resulting power level: 2
7/24/2021 10:48:04 PM 3.313 SINGLEP DELAYED30: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:48:04 PM 3.313 SINGLEP DELAYED31: resulting power level: 2
7/24/2021 10:49:14 PM 3.313 SINGLEP DELAYED32: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:49:14 PM 3.313 SINGLEP DELAYED33: resulting power level: 2
7/24/2021 10:49:35 PM 3.313 SINGLEP DELAYED34: Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there.
7/24/2021 10:50:28 PM 3.313 SINGLEP DELAYED35: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:50:28 PM 3.313 SINGLEP DELAYED36: resulting power level: 2
7/24/2021 10:51:42 PM 3.313 SINGLEP DELAYED37: Skipped log Achievement To Steam A Terminal Problem (Silver) because we think it's already there.
7/24/2021 10:51:43 PM 3.313 SINGLEP DELAYED38: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:51:43 PM 3.313 SINGLEP DELAYED39: resulting power level: 2
7/24/2021 10:53:20 PM 3.313 SINGLEP DELAYED40: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:53:20 PM 3.313 SINGLEP DELAYED41: resulting power level: 2
7/24/2021 10:55:08 PM 3.313 SINGLEP DELAYED42: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:55:08 PM 3.313 SINGLEP DELAYED43: resulting power level: 2
7/24/2021 10:55:57 PM 3.313 SINGLEP DELAYED44: Skipped log Achievement To Steam A Terminal Problem (Gold) because we think it's already there.
7/24/2021 10:56:53 PM 3.313 SINGLEP DELAYED45: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:56:53 PM 3.313 SINGLEP DELAYED46: resulting power level: 2
7/24/2021 10:58:41 PM 3.313 SINGLEP DELAYED47: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 10:58:41 PM 3.313 SINGLEP DELAYED48: resulting power level: 2
7/24/2021 11:00:35 PM 3.313 SINGLEP DELAYED49: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:00:35 PM 3.313 SINGLEP DELAYED50: resulting power level: 2
7/24/2021 11:02:30 PM 3.313 SINGLEP DELAYED51: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:02:30 PM 3.313 SINGLEP DELAYED52: resulting power level: 2
7/24/2021 11:04:30 PM 3.313 SINGLEP DELAYED53: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:04:30 PM 3.313 SINGLEP DELAYED54: resulting power level: 2
7/24/2021 11:06:11 PM 3.313 SINGLEP DELAYED55: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:06:11 PM 3.313 SINGLEP DELAYED56: resulting power level: 2
7/24/2021 11:07:29 PM 3.313 SINGLEP DELAYED57: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:07:29 PM 3.313 SINGLEP DELAYED58: resulting power level: 2
7/24/2021 11:08:33 PM 3.313 SINGLEP DELAYED59: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:08:33 PM 3.313 SINGLEP DELAYED60: resulting power level: 2
7/24/2021 11:13:29 PM 3.313 SINGLEP DELAYED61: Reconquest Seeding for Precursor: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6
7/24/2021 11:19:14 PM 3.313 SINGLEP DELAYED62: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:19:14 PM 3.313 SINGLEP DELAYED63: resulting power level: 2
7/24/2021 11:20:16 PM 3.313 SINGLEP DELAYED64: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:20:16 PM 3.313 SINGLEP DELAYED65: resulting power level: 2
7/24/2021 11:21:17 PM 3.313 SINGLEP DELAYED66: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:21:17 PM 3.313 SINGLEP DELAYED67: resulting power level: 2
7/24/2021 11:22:19 PM 3.313 SINGLEP DELAYED68: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:22:19 PM 3.313 SINGLEP DELAYED69: resulting power level: 2
7/24/2021 11:23:20 PM 3.313 SINGLEP DELAYED70: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:23:20 PM 3.313 SINGLEP DELAYED71: resulting power level: 2
7/24/2021 11:24:20 PM 3.313 SINGLEP DELAYED72: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:24:20 PM 3.313 SINGLEP DELAYED73: resulting power level: 2
7/24/2021 11:25:23 PM 3.313 SINGLEP DELAYED74: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:25:23 PM 3.313 SINGLEP DELAYED75: resulting power level: 2
7/24/2021 11:26:25 PM 3.313 SINGLEP DELAYED76: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:26:25 PM 3.313 SINGLEP DELAYED77: resulting power level: 2
7/24/2021 11:27:28 PM 3.313 SINGLEP DELAYED78: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:27:28 PM 3.313 SINGLEP DELAYED79: resulting power level: 2
7/24/2021 11:29:16 PM 3.313 SINGLEP DELAYED80: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:29:16 PM 3.313 SINGLEP DELAYED81: resulting power level: 2
7/24/2021 11:30:31 PM 3.313 SINGLEP DELAYED82: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:30:31 PM 3.313 SINGLEP DELAYED83: resulting power level: 2
7/24/2021 11:31:34 PM 3.313 SINGLEP DELAYED84: incremenet 13 planets over sphere: 2 planets to count: -6
7/24/2021 11:31:34 PM 3.313 SINGLEP DELAYED85: resulting power level: 2
7/24/2021 11:32:28 PM 3.313 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rebellion/Autosave at 3h 25m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
7/24/2021 11:32:29 PM 3.313 SINGLEP OnLoad: Frigates owned by the faction AI Hunter Fleet. Removed 4 directly, and 0 others that were in guard posts. (The AI cannot have frigates as of 2.716).
7/24/2021 11:32:29 PM 3.313 SINGLEP OnLoad: AI faction: AI Sentinels had a difficulty of -1, which is not helpful for setting overlord difficulty level.
7/24/2021 11:32:29 PM 3.313 SINGLEP Recalculated Strengths For Loaded Galaxy Map in 30ms
7/24/2021 11:32:29 PM 3.313 SINGLEP Finish load save in 1,066.8ms
7/24/2021 11:32:38 PM 3.313 SINGLEP DELAYED86: Error in Auto Juggle Energy Handler MissingMethodException at greater debug step 6000, middle debug step 0, lesser step 0:
bool Arcen.Universal.InputActionTypeData.IsPressed() /// PLEASE CONTACT -NR-SirLimbo#0021 on Discord or [email protected] and, if possible, include the ArcenDebugLog.txt file.
Any further info on reproduction of the error or prior errors is welcome.
This occurred in: Void Execute(Arcen.AIW2.Core.ArcenSimContext, Int32 ByRef, Int32 ByRef, Int32 ByRef, Arcen.Universal.ArcenCharacterBuffer ByRef)
Full Stack Trace:
at AMU.AutoJuggleEnergyHandler.Execute (Arcen.AIW2.Core.ArcenSimContext context, System.Int32& greaterDebug, System.Int32& middleDebug, System.Int32& lesserDebug, Arcen.Universal.ArcenCharacterBuffer& tracer) [0x00121] in <a02e97d4d88d416fbc704943883c895b>:0
at AMU.ExecutorFakeFaction.DoS0_HostAndClient (Arcen.AIW2.Core.ArcenSimContext context) [0x00090] in <a02e97d4d88d416fbc704943883c895b>:0
7/24/2021 11:33:39 PM 3.313 SINGLEP DELAYED87: incremenet 13 planets over sphere: 12 planets to count: 4
7/24/2021 11:33:39 PM 3.313 SINGLEP DELAYED88: resulting power level: 2
7/24/2021 11:34:39 PM 3.313 SINGLEP DELAYED89: incremenet 13 planets over sphere: 12 planets to count: 4
7/24/2021 11:34:39 PM 3.313 SINGLEP DELAYED90: resulting power level: 2
1/19/2022 9:14:27 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
1/19/2022 9:14:27 PM SINGLEP Boot up FleetOS (0.2700s)
1/19/2022 9:14:27 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/19/2022 9:14:27 PM 3.785 SINGLEP Game Version: 3.785
1/19/2022 9:14:27 PM 3.785 SINGLEP Check System Logs For Rogue Intelligence (0.4470s)
1/19/2022 9:14:28 PM 3.785 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/19/2022 9:14:28 PM 3.785 SINGLEP Inspect Aft Hatches (0.2350s)
1/19/2022 9:14:28 PM 3.785 SINGLEP Found 472 xml files in 125 folders in 67ms
1/19/2022 9:14:29 PM 3.785 SINGLEP Check For Extra Modules (1.6771s)
1/19/2022 9:14:29 PM 3.785 SINGLEP 472 Xml Files Parsed in 1,601ms
1/19/2022 9:14:29 PM 3.785 SINGLEP Gather Ancient Lifeforms (0.0020s)
1/19/2022 9:14:29 PM 3.785 SINGLEP Eject Trash Into Hyperspace (0.0060s)
1/19/2022 9:14:29 PM 3.785 SINGLEP Bring Cloaking Systems Online (0.0380s)
1/19/2022 9:14:29 PM 3.785 SINGLEP Update mod and expansion statuses!
1/19/2022 9:14:29 PM 3.785 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
1/19/2022 9:14:29 PM 3.785 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
1/19/2022 9:14:29 PM 3.785 SINGLEP Check Nearby Stellar Masses (0.0630s)
1/19/2022 9:14:29 PM 3.785 SINGLEP 472 Xml Files Checked For Exp/Mod Status in 11ms
1/19/2022 9:14:30 PM 3.785 SINGLEP Pruning Excess Brain Cells (0.3940s)
1/19/2022 9:14:30 PM 3.785 SINGLEP No resolution change was required.
1/19/2022 9:14:30 PM 3.785 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/19/2022 9:14:30 PM 3.785 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/19/2022 9:14:30 PM 3.785 SINGLEP Remembering Alamo (0.5300s)
1/19/2022 9:14:31 PM 3.785 SINGLEP Calculate Odds Of Success (0.4670s)
1/19/2022 9:14:31 PM 3.785 SINGLEP Briefly Panic (0.4490s)
1/19/2022 9:14:32 PM 3.785 SINGLEP Install Confidence Routines (0.6060s)
1/19/2022 9:14:32 PM 3.785 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
1/19/2022 9:14:33 PM 3.785 SINGLEP Late Axionic Computations (0.9481s)
1/19/2022 9:14:33 PM 3.785 SINGLEP Acquiring Towel (0.0280s)
1/19/2022 9:14:33 PM 3.785 SINGLEP Inhibiting Visual Scans (0.0540s)
1/19/2022 9:14:33 PM 3.785 SINGLEP Ejecting Tactical Core (0.1120s)
1/19/2022 9:14:33 PM 3.785 SINGLEP Grouping Flow Fields (0.0450s)
1/19/2022 9:14:34 PM 3.785 SINGLEP Exploding Starfields (0.6960s)
1/19/2022 9:14:34 PM 3.785 SINGLEP Destroying Distant Planets (0.6000s)
1/19/2022 9:14:34 PM 3.785 SINGLEP Calculating Firing Cones (0.0140s)
1/19/2022 9:14:35 PM 3.785 SINGLEP Breaking In New Ship Parts (0.5960s)
1/19/2022 9:14:35 PM 3.785 SINGLEP Re-Aligning Objectives (0.1280s)
1/19/2022 9:14:42 PM 3.785 SINGLEP Remembering Singularity (6.5764s)
1/19/2022 9:14:42 PM 3.785 SINGLEP Post-Proton Surge (0.0220s)
1/19/2022 9:14:42 PM 3.785 SINGLEP DELAYED1 TID38 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
1/19/2022 9:14:42 PM 3.785 SINGLEP DELAYED2 TID38 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
1/19/2022 9:14:42 PM 3.785 SINGLEP Background Radiation Taste Test (0.0640s)
1/19/2022 9:14:42 PM 3.785 SINGLEP Shuffling Chairs On Command Deck (0.0370s)
1/19/2022 9:14:42 PM 3.785 SINGLEP Windshield Wiping (0.2280s)
1/19/2022 9:14:43 PM 3.785 SINGLEP Last Organizational Modeling (0.5390s)
1/19/2022 9:14:43 PM 3.785 SINGLEP Stimulate Modulation (0.4360s)
1/19/2022 9:14:43 PM 3.785 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
1/19/2022 9:14:43 PM 3.785 SINGLEP Order Cores By Seniority (0.0090s)
1/19/2022 9:14:43 PM 3.785 SINGLEP DELAYED3 TID31 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
1/19/2022 9:14:44 PM 3.785 SINGLEP We got 0 campaign's data when deserializing
1/19/2022 9:14:44 PM 3.785 SINGLEP Final Checks (0.6510s)
1/19/2022 9:14:44 PM 3.785 SINGLEP Load Historical Documents (0.0050s)
1/19/2022 9:14:44 PM 3.785 SINGLEP 17.0 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (1.7s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.9s)
Exploding Starfields (0.7s)
Destroying Distant Planets (0.6s)
Breaking In New Ship Parts (0.6s)
Remembering Singularity (6.6s)
Last Organizational Modeling (0.5s)
Stimulate Modulation (0.4s)
Final Checks (0.7s)
1/19/2022 9:14:44 PM 3.785 SINGLEP Hello Steam user 'Smithal'
1/19/2022 9:17:13 PM 3.785 SINGLEP DELAYED4 TID65 Update mod and expansion statuses!
1/19/2022 9:17:13 PM 3.785 SINGLEP DELAYED5 TID65 Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
1/19/2022 9:17:13 PM 3.785 SINGLEP DELAYED6 TID65 Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
1/19/2022 9:17:13 PM 3.785 SINGLEP Reload All Tables That Allow For That
1/19/2022 9:17:13 PM 3.785 SINGLEP DELAYED7 TID70 Reset All Pools From Xml Reload
1/19/2022 9:17:19 PM 3.785 SINGLEP DELAYED8 TID70 Reuse And Ready (6.5214s)
1/19/2022 9:17:19 PM 3.785 SINGLEP DELAYED9 TID70 Found 470 xml files in 123 folders in 44ms
1/19/2022 9:17:21 PM 3.785 SINGLEP DELAYED10 TID70 Clear And Reload Xml (1.4581s)
1/19/2022 9:17:21 PM 3.785 SINGLEP DELAYED11 TID70 470 Xml Files Parsed in 1,412ms
1/19/2022 9:17:21 PM 3.785 SINGLEP DELAYED12 TID70 Gather Ancient Lifeforms (0.0130s)
1/19/2022 9:17:21 PM 3.785 SINGLEP DELAYED13 TID70 470 Xml Files Checked For Exp/Mod Status in 13ms
1/19/2022 9:17:21 PM 3.785 SINGLEP DELAYED14 TID70 Pruning Excess Brain Cells (0.0000s)
1/19/2022 9:17:21 PM 3.785 SINGLEP DELAYED15 TID70 Prep Tables (0.0270s)
1/19/2022 9:17:21 PM 3.785 SINGLEP Tables Are Prepped (0.0060s)
1/19/2022 9:17:21 PM 3.785 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
1/19/2022 9:17:22 PM 3.785 SINGLEP Initialize Tables (0.6200s)
1/19/2022 9:17:22 PM 3.785 SINGLEP Do Table Post-Init (0.0040s)
1/19/2022 9:17:22 PM 3.785 SINGLEP Redefine Best Practices (0.2500s)
1/19/2022 9:17:22 PM 3.785 SINGLEP Post-Proton Surge (0.0080s)
1/19/2022 9:17:22 PM 3.785 SINGLEP DELAYED16 TID85 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
1/19/2022 9:17:22 PM 3.785 SINGLEP DELAYED17 TID85 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
1/19/2022 9:17:22 PM 3.785 SINGLEP Background Radiation Taste Test (0.0140s)
1/19/2022 9:17:22 PM 3.785 SINGLEP Shuffling Chairs On Command Deck (0.0230s)
1/19/2022 9:17:22 PM 3.785 SINGLEP Windshield Wiping (0.0520s)
1/19/2022 9:17:22 PM 3.785 SINGLEP Last Organizational Modeling (0.1840s)
1/19/2022 9:17:22 PM 3.785 SINGLEP Stimulate Modulation (0.1910s)
1/19/2022 9:17:22 PM 3.785 SINGLEP DELAYED18 TID72 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
1/19/2022 9:17:22 PM 3.785 SINGLEP Order Cores By Seniority (0.0050s)
1/19/2022 9:17:22 PM 3.785 SINGLEP No resolution change was required.
1/19/2022 9:17:22 PM 3.785 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/19/2022 9:17:22 PM 3.785 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/19/2022 9:17:53 PM 3.785 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
1/19/2022 9:17:53 PM 3.785 SINGLEP Clearing player accounts.
1/19/2022 9:17:53 PM 3.785 SINGLEP Clearing player accounts.
1/19/2022 9:17:53 PM 3.785 SINGLEP System.Exception: Could not read string 'ExpansionInUse', but did get this partial one: ' '.
Was for field with name: 'ExpansionInUse' Exception: System.Exception: Tried to read condensed string format index 110 which is >= the length of 107 supported characters. Some bad data just happened prior to this!
at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperChar (System.Boolean ReadFullUnicode) [0x000c1] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x000ff] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x0028e] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x0029d] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String FieldNameForErrors) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x0039c] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.String& ErrorText, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.SerializationCommandType SerializationType) [0x00115] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.World.LoadWorldFromDiskInner (System.String FullSaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean IsLoadingFromQuickstartOrLastLobbySettings, System.Boolean HideErrors, System.Boolean IgnoreAnyMissingExpansionsOrMods, Arcen.Universal.GameVersion& FromGameVersion) [0x00255] in <3637db2066ca4766aaac882c23fd375d>:0
1/19/2022 9:17:53 PM 3.785 SINGLEP Did not load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save
1/19/2022 9:17:53 PM 3.785 SINGLEP Failed to load save in 74ms
1/19/2022 9:17:53 PM 3.785 SINGLEP Error on button click: System.Exception: No faction passed to QueueGameCommand!
at Arcen.AIW2.Core.World_AIW2.QueueGameCommand (Arcen.AIW2.Core.Faction FromFaction, Arcen.AIW2.Core.GameCommand Command, System.Boolean ShouldAllowLocalAudioOrVisualReactionToThis) [0x0003c] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x0020a] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00098] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <3637db2066ca4766aaac882c23fd375d>:0
1/19/2022 9:17:53 PM 3.785 SINGLEP DELAYED19 TID81 Start Generate Partial Map with Realistic and seed 439175213 and planet count 80 and 6 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF
1/19/2022 9:17:54 PM 3.785 SINGLEP DELAYED20 TID81 Map structure generated in 367ms.
1/19/2022 9:17:54 PM 3.785 SINGLEP DELAYED21 TID81 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
1/19/2022 9:17:54 PM 3.785 SINGLEP DELAYED22 TID72 Start Generate Partial Map with Realistic and seed 439175213 and planet count 80 and 16 factions (StartingTheLobbyDefaults NotLoadingAnything) Logging OFF
1/19/2022 9:17:54 PM 3.785 SINGLEP DELAYED23 TID72 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
1/19/2022 9:17:54 PM 3.785 SINGLEP DELAYED24 TID72 Generate Partial Map Complete 25ms Seed: 439175213
1/19/2022 9:18:05 PM 3.785 SINGLEP DELAYED25 TID93 Start Generate Partial Map with ClustersMicrocosm and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:05 PM 3.785 SINGLEP DELAYED26 TID93 Map structure generated in 30ms.
1/19/2022 9:18:05 PM 3.785 SINGLEP DELAYED27 TID93 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:05 PM 3.785 SINGLEP DELAYED28 TID93 Generate Partial Map Complete 48ms Seed: 439175213
1/19/2022 9:18:10 PM 3.785 SINGLEP DELAYED29 TID92 Start Generate Partial Map with ClustersMicrocosm and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:10 PM 3.785 SINGLEP DELAYED30 TID92 Map structure generated in 13ms.
1/19/2022 9:18:10 PM 3.785 SINGLEP DELAYED31 TID92 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:10 PM 3.785 SINGLEP DELAYED32 TID92 Generate Partial Map Complete 33ms Seed: 439175213
1/19/2022 9:18:18 PM 3.785 SINGLEP DELAYED33 TID81 Start Generate Partial Map with Clusters and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:18 PM 3.785 SINGLEP DELAYED34 TID81 Map structure generated in 25ms.
1/19/2022 9:18:18 PM 3.785 SINGLEP DELAYED35 TID81 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:18 PM 3.785 SINGLEP DELAYED36 TID81 Generate Partial Map Complete 43ms Seed: 439175213
1/19/2022 9:18:22 PM 3.785 SINGLEP DELAYED37 TID69 Start Generate Partial Map with Clusters and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:22 PM 3.785 SINGLEP DELAYED38 TID69 Map structure generated in 7ms.
1/19/2022 9:18:22 PM 3.785 SINGLEP DELAYED39 TID69 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:22 PM 3.785 SINGLEP DELAYED40 TID69 Generate Partial Map Complete 24ms Seed: 439175213
1/19/2022 9:18:25 PM 3.785 SINGLEP DELAYED41 TID90 Start Generate Partial Map with Clusters and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:25 PM 3.785 SINGLEP DELAYED42 TID90 Map structure generated in 6ms.
1/19/2022 9:18:25 PM 3.785 SINGLEP DELAYED43 TID90 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:25 PM 3.785 SINGLEP DELAYED44 TID90 Generate Partial Map Complete 25ms Seed: 439175213
1/19/2022 9:18:27 PM 3.785 SINGLEP DELAYED45 TID91 Start Generate Partial Map with Clusters and seed 439175213 and planet count 80 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:27 PM 3.785 SINGLEP DELAYED46 TID91 Map structure generated in 7ms.
1/19/2022 9:18:27 PM 3.785 SINGLEP DELAYED47 TID91 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:27 PM 3.785 SINGLEP DELAYED48 TID91 Generate Partial Map Complete 25ms Seed: 439175213
1/19/2022 9:18:35 PM 3.785 SINGLEP DELAYED49 TID66 Start Generate Partial Map with Clusters and seed 439175213 and planet count 100 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:35 PM 3.785 SINGLEP DELAYED50 TID66 Map structure generated in 13ms.
1/19/2022 9:18:35 PM 3.785 SINGLEP DELAYED51 TID66 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:35 PM 3.785 SINGLEP DELAYED52 TID66 Generate Partial Map Complete 41ms Seed: 439175213
1/19/2022 9:18:37 PM 3.785 SINGLEP DELAYED53 TID87 Start Generate Partial Map with Clusters and seed 18481093 and planet count 100 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:37 PM 3.785 SINGLEP DELAYED54 TID87 Map structure generated in 8ms.
1/19/2022 9:18:37 PM 3.785 SINGLEP DELAYED55 TID87 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:37 PM 3.785 SINGLEP DELAYED56 TID87 Generate Partial Map Complete 36ms Seed: 18481093
1/19/2022 9:18:41 PM 3.785 SINGLEP DELAYED57 TID79 Start Generate Partial Map with Clusters and seed 781427619 and planet count 100 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:41 PM 3.785 SINGLEP DELAYED58 TID79 Map structure generated in 14ms.
1/19/2022 9:18:41 PM 3.785 SINGLEP DELAYED59 TID79 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:41 PM 3.785 SINGLEP DELAYED60 TID79 Generate Partial Map Complete 43ms Seed: 781427619
1/19/2022 9:18:42 PM 3.785 SINGLEP DELAYED61 TID90 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:18:42 PM 3.785 SINGLEP DELAYED62 TID90 Map structure generated in 9ms.
1/19/2022 9:18:42 PM 3.785 SINGLEP DELAYED63 TID90 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:18:42 PM 3.785 SINGLEP DELAYED64 TID90 Generate Partial Map Complete 38ms Seed: 696256988
1/19/2022 9:20:27 PM 3.785 SINGLEP DELAYED65 TID97 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 17 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:20:27 PM 3.785 SINGLEP DELAYED66 TID97 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:20:27 PM 3.785 SINGLEP DELAYED67 TID97 Generate Partial Map Complete 32ms Seed: 696256988
1/19/2022 9:20:39 PM 3.785 SINGLEP DELAYED68 TID100 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 18 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:20:39 PM 3.785 SINGLEP DELAYED69 TID100 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:20:39 PM 3.785 SINGLEP DELAYED70 TID100 Generate Partial Map Complete 31ms Seed: 696256988
1/19/2022 9:20:58 PM 3.785 SINGLEP DELAYED71 TID102 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:20:58 PM 3.785 SINGLEP DELAYED72 TID102 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:20:58 PM 3.785 SINGLEP DELAYED73 TID102 Generate Partial Map Complete 56ms Seed: 696256988
1/19/2022 9:21:11 PM 3.785 SINGLEP DELAYED74 TID100 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:21:11 PM 3.785 SINGLEP DELAYED75 TID100 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:21:11 PM 3.785 SINGLEP DELAYED76 TID100 Generate Partial Map Complete 30ms Seed: 696256988
1/19/2022 9:21:35 PM 3.785 SINGLEP DELAYED77 TID104 Start Generate Partial Map with Clusters and seed 696256988 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
1/19/2022 9:21:35 PM 3.785 SINGLEP DELAYED78 TID104 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
1/19/2022 9:21:35 PM 3.785 SINGLEP DELAYED79 TID104 Generate Partial Map Complete 31ms Seed: 696256988
1/19/2022 9:21:38 PM 3.785 SINGLEP DELAYED80 TID102 Start Generate FULL Map with Clusters and seed 696256988 and planet count 100 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
1/19/2022 9:21:39 PM 3.785 SINGLEP DELAYED81 TID102 Generate FULL Map Complete 808ms Seed: 696256988
1/19/2022 9:21:39 PM 3.785 SINGLEP DELAYED82 TID104 Fixed incorrect count of ships to be granted. Was 10, now 5 Jammer Minefield from Other Defensive Schematic Server
1/19/2022 9:21:39 PM 3.785 SINGLEP DELAYED83 TID104 Fixed incorrect count of ships to be granted. Was 3, now 5 Jammer Minefield from Other Defensive Schematic Server
1/19/2022 9:26:11 PM 3.785 SINGLEP Tried to write IntUltraEfficient H_Signed_To_1ˌ023_Def0, but passed value was: 2577, which is out of range! Value set to 1023 so your save would work. FieldNameForErrors: SquadToView
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at ArcenSerializationAIWar2SpecificExtensions.AddBig3PrimaryKeyID_PosNoDef (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.ShipGeneralFocusChatHandler.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.ChatClickHandler.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.IChatClickHandler HandlerToSerialize) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.GameCommand.SerializeTo_AlwaysForNetworkNeverDisk (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientCommandsAndSuchToServer () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_HandleNetworkFrameCompletion () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0
1/19/2022 9:26:11 PM 3.785 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 512000 Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperUltraEfficient (Arcen.Universal.UltraEfficientStyleData ueStyleData) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDeserializationBufferModern.ReadIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.String FieldNameForErrors) [0x000b7] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDeserializationBuffer.FillIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32& Target, System.String FieldNameForErrors) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at ArcenSerializationAIWar2SpecificExtensions.ReadBig3PrimaryKeyID_PosNoDef (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors, System.Boolean CanRecalcGate) [0x00012] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.ShipGeneralFocusChatHandler.DeserializeInto (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.ChatClickHandler.DeserializeNew (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00019] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.GameCommand.DeserializeFrom_AlwaysForNetworkNeverDisk (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HasJustRecievedThisFromAClient) [0x003cc] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00132] in <48383ad85dc24d5f99e60f4430468c7f>:0
1/19/2022 9:26:17 PM 3.785 SINGLEP Clearing player accounts.
1/19/2022 9:26:33 PM 3.785 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
1/19/2022 9:26:33 PM 3.785 SINGLEP Clearing player accounts.
1/19/2022 9:26:33 PM 3.785 SINGLEP Clearing player accounts.
1/19/2022 9:26:33 PM 3.785 SINGLEP Clearing player accounts.
1/19/2022 9:26:33 PM 3.785 SINGLEP loading as template
1/19/2022 9:26:33 PM 3.785 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
1/19/2022 9:26:33 PM 3.785 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
1/19/2022 9:26:33 PM 3.785 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
1/19/2022 9:26:33 PM 3.785 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
1/19/2022 9:26:33 PM 3.785 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
1/19/2022 9:26:33 PM 3.785 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
1/19/2022 9:26:33 PM 3.785 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
1/19/2022 9:26:33 PM 3.785 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
1/19/2022 9:26:33 PM 3.785 SINGLEP Finish load save in 207ms
1/19/2022 9:26:33 PM 3.785 SINGLEP DELAYED84 TID119 Start Generate Partial Map with Clusters and seed 23162953 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
1/19/2022 9:26:33 PM 3.785 SINGLEP DELAYED85 TID119 Map structure generated in 11ms.
1/19/2022 9:26:33 PM 3.785 SINGLEP DELAYED86 TID119 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
1/19/2022 9:26:33 PM 3.785 SINGLEP DELAYED87 TID119 Generate Partial Map Complete 40ms Seed: 23162953
1/19/2022 9:27:43 PM 3.785 SINGLEP DELAYED88 TID122 Start Generate FULL Map with Clusters and seed 23162953 and planet count 100 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
1/19/2022 9:27:43 PM 3.785 SINGLEP DELAYED89 TID122 Generate FULL Map Complete 388ms Seed: 23162953
1/19/2022 9:27:43 PM 3.785 SINGLEP DELAYED90 TID124 Fixed incorrect count of ships to be granted. Was 5, now 1 Drone Garrison from Other Defensive Schematic Server
1/19/2022 9:31:38 PM 3.785 SINGLEP Tried to write IntUltraEfficient H_Signed_To_1ˌ023_Def0, but passed value was: 2372, which is out of range! Value set to 1023 so your save would work. FieldNameForErrors: SquadToView
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at ArcenSerializationAIWar2SpecificExtensions.AddBig3PrimaryKeyID_PosNoDef (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.ShipGeneralFocusChatHandler.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.ChatClickHandler.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.IChatClickHandler HandlerToSerialize) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.GameCommand.SerializeTo_AlwaysForNetworkNeverDisk (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientCommandsAndSuchToServer () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.OnClientOrHost_HandleNetworkFrameCompletion () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0
1/19/2022 9:31:38 PM 3.785 SINGLEP Exception in AIWar2Networking.HandleMessage: messageType: FromClientToServer_SendMyNextCommandBatch IsFromSelfWithoutNetwork: True senderNetworkID: 0 CoreNetworkMessageType: GameSpecific buffer.GetLengthOfCurrentChunk(): 512000 Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelperUltraEfficient (Arcen.Universal.UltraEfficientStyleData ueStyleData) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDeserializationBufferModern.ReadIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.String FieldNameForErrors) [0x000b7] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDeserializationBuffer.FillIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32& Target, System.String FieldNameForErrors) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at ArcenSerializationAIWar2SpecificExtensions.ReadBig3PrimaryKeyID_PosNoDef (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String FieldNameForErrors, System.Boolean CanRecalcGate) [0x00012] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.ShipGeneralFocusChatHandler.DeserializeInto (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.ChatClickHandler.DeserializeNew (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00019] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.GameCommand.DeserializeFrom_AlwaysForNetworkNeverDisk (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HasJustRecievedThisFromAClient) [0x003cc] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Int64 UniqueMessageIDFromSender, System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00132] in <48383ad85dc24d5f99e60f4430468c7f>:0
1/19/2022 9:58:18 PM 3.785 SINGLEP DELAYED91 TID145 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
1/20/2022 2:47:45 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
1/20/2022 2:47:45 PM SINGLEP Boot up FleetOS (0.2210s)
1/20/2022 2:47:46 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/20/2022 2:47:46 PM 3.785 SINGLEP Game Version: 3.785
1/20/2022 2:47:46 PM 3.785 SINGLEP Check System Logs For Rogue Intelligence (0.4430s)
1/20/2022 2:47:46 PM 3.785 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/20/2022 2:47:46 PM 3.785 SINGLEP Inspect Aft Hatches (0.2390s)
1/20/2022 2:47:46 PM 3.785 SINGLEP Found 472 xml files in 125 folders in 130ms
1/20/2022 2:47:48 PM 3.785 SINGLEP Check For Extra Modules (1.7781s)
1/20/2022 2:47:48 PM 3.785 SINGLEP 472 Xml Files Parsed in 1,636ms
1/20/2022 2:47:48 PM 3.785 SINGLEP Gather Ancient Lifeforms (0.0010s)
1/20/2022 2:47:48 PM 3.785 SINGLEP Eject Trash Into Hyperspace (0.0080s)
1/20/2022 2:47:48 PM 3.785 SINGLEP Bring Cloaking Systems Online (0.0330s)
1/20/2022 2:47:48 PM 3.785 SINGLEP Update mod and expansion statuses!
1/20/2022 2:47:48 PM 3.785 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
1/20/2022 2:47:48 PM 3.785 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
1/20/2022 2:47:48 PM 3.785 SINGLEP Check Nearby Stellar Masses (0.0480s)
1/20/2022 2:47:48 PM 3.785 SINGLEP 472 Xml Files Checked For Exp/Mod Status in 8ms
1/20/2022 2:47:48 PM 3.785 SINGLEP Pruning Excess Brain Cells (0.3890s)
1/20/2022 2:47:49 PM 3.785 SINGLEP No resolution change was required.
1/20/2022 2:47:49 PM 3.785 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/20/2022 2:47:49 PM 3.785 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/20/2022 2:47:49 PM 3.785 SINGLEP Remembering Alamo (0.5170s)
1/20/2022 2:47:49 PM 3.785 SINGLEP Calculate Odds Of Success (0.6320s)
1/20/2022 2:47:50 PM 3.785 SINGLEP Briefly Panic (0.4580s)
1/20/2022 2:47:50 PM 3.785 SINGLEP Install Confidence Routines (0.5370s)
1/20/2022 2:47:51 PM 3.785 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
1/20/2022 2:47:51 PM 3.785 SINGLEP Late Axionic Computations (0.8961s)
1/20/2022 2:47:51 PM 3.785 SINGLEP Acquiring Towel (0.0390s)
1/20/2022 2:47:51 PM 3.785 SINGLEP Inhibiting Visual Scans (0.0520s)
1/20/2022 2:47:51 PM 3.785 SINGLEP Ejecting Tactical Core (0.1070s)
1/20/2022 2:47:52 PM 3.785 SINGLEP Grouping Flow Fields (0.0440s)
1/20/2022 2:47:52 PM 3.785 SINGLEP Taunting Starfields (0.6890s)
1/20/2022 2:47:53 PM 3.785 SINGLEP Browsing Distant Planets (0.5750s)
1/20/2022 2:47:53 PM 3.785 SINGLEP Calculating Firing Cones (0.0150s)
1/20/2022 2:47:53 PM 3.785 SINGLEP Finding Old Ship Parts (0.6110s)
1/20/2022 2:47:54 PM 3.785 SINGLEP Re-Aligning Objectives (0.1170s)
1/20/2022 2:48:00 PM 3.785 SINGLEP Obfuscating Hulls (6.2014s)
1/20/2022 2:48:00 PM 3.785 SINGLEP Post-Proton Surge (0.0190s)
1/20/2022 2:48:00 PM 3.785 SINGLEP DELAYED1 TID16 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
1/20/2022 2:48:00 PM 3.785 SINGLEP DELAYED2 TID16 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
1/20/2022 2:48:00 PM 3.785 SINGLEP Background Radiation Taste Test (0.0500s)
1/20/2022 2:48:00 PM 3.785 SINGLEP Shuffling Chairs On Command Deck (0.0230s)
1/20/2022 2:48:00 PM 3.785 SINGLEP Windshield Wiping (0.2060s)
1/20/2022 2:48:01 PM 3.785 SINGLEP Last Organizational Modeling (0.6180s)
1/20/2022 2:48:01 PM 3.785 SINGLEP Stimulate Modulation (0.5200s)
1/20/2022 2:48:01 PM 3.785 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
1/20/2022 2:48:01 PM 3.785 SINGLEP Order Cores By Seniority (0.0100s)
1/20/2022 2:48:01 PM 3.785 SINGLEP DELAYED3 TID5 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
1/20/2022 2:48:02 PM 3.785 SINGLEP We got 0 campaign's data when deserializing
1/20/2022 2:48:02 PM 3.785 SINGLEP Final Checks (0.5840s)
1/20/2022 2:48:02 PM 3.785 SINGLEP Load Historical Documents (0.0050s)
1/20/2022 2:48:02 PM 3.785 SINGLEP 16.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (1.8s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.6s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.9s)
Taunting Starfields (0.7s)
Browsing Distant Planets (0.6s)
Finding Old Ship Parts (0.6s)
Obfuscating Hulls (6.2s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.5s)
Final Checks (0.6s)
1/20/2022 2:48:02 PM 3.785 SINGLEP Hello Steam user 'Smithal'
1/20/2022 2:48:10 PM 3.785 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rift Saga/save1.save Source1: AnythingElse Source3: LoadingSaveGame
1/20/2022 2:48:11 PM 3.785 SINGLEP Clearing player accounts.
1/20/2022 2:48:12 PM 3.785 SINGLEP Finish load save in 1,432ms
1/20/2022 2:53:19 PM 3.785 SINGLEP DELAYED4 TID32 DoShotHitLogic error at debugStage 4000: System.DivideByZeroException: Attempted to divide by zero.
at Arcen.AIW2.External.EntitySimLogicImplementation_BaseInfo.DoShotHitLogic_Inner (Arcen.AIW2.Core.IShotHitSource ShotHitNeverNull, System.Int32 CompressedShots, Arcen.AIW2.Core.EntitySystem OriginSystemForShotOrNull, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHitOutOf100, System.Int32& TotalDamageDealt, System.Int32& ActualCompressedShotsHit, Arcen.AIW2.Core.ArcenSimContextAnyStatus Context) [0x003a5] in <3fa4634b2e734766961b19cafe18b388>:0
1/20/2022 5:17:02 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
1/20/2022 5:17:02 PM SINGLEP Boot up FleetOS (0.2310s)
1/20/2022 5:17:02 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
1/20/2022 5:17:02 PM 3.785 SINGLEP Game Version: 3.785
1/20/2022 5:17:02 PM 3.785 SINGLEP Check System Logs For Rogue Intelligence (0.5230s)
1/20/2022 5:17:02 PM 3.785 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
1/20/2022 5:17:02 PM 3.785 SINGLEP Inspect Aft Hatches (0.1850s)
1/20/2022 5:17:03 PM 3.785 SINGLEP Found 472 xml files in 125 folders in 62ms
1/20/2022 5:17:04 PM 3.785 SINGLEP Check For Extra Modules (1.5311s)
1/20/2022 5:17:04 PM 3.785 SINGLEP 472 Xml Files Parsed in 1,464ms
1/20/2022 5:17:04 PM 3.785 SINGLEP Gather Ancient Lifeforms (0.0050s)
1/20/2022 5:17:04 PM 3.785 SINGLEP Eject Trash Into Hyperspace (0.0040s)
1/20/2022 5:17:04 PM 3.785 SINGLEP Bring Cloaking Systems Online (0.0320s)
1/20/2022 5:17:04 PM 3.785 SINGLEP Update mod and expansion statuses!
1/20/2022 5:17:04 PM 3.785 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
1/20/2022 5:17:04 PM 3.785 SINGLEP Mods: CapturableDreadnoughts (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
1/20/2022 5:17:04 PM 3.785 SINGLEP Check Nearby Stellar Masses (0.0450s)
1/20/2022 5:17:04 PM 3.785 SINGLEP 472 Xml Files Checked For Exp/Mod Status in 9ms
1/20/2022 5:17:04 PM 3.785 SINGLEP Pruning Excess Brain Cells (0.3810s)
1/20/2022 5:17:05 PM 3.785 SINGLEP No resolution change was required.
1/20/2022 5:17:05 PM 3.785 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
1/20/2022 5:17:05 PM 3.785 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
1/20/2022 5:17:05 PM 3.785 SINGLEP Remembering Alamo (0.5120s)
1/20/2022 5:17:05 PM 3.785 SINGLEP Calculate Odds Of Success (0.4780s)
1/20/2022 5:17:06 PM 3.785 SINGLEP Briefly Panic (0.4100s)
1/20/2022 5:17:06 PM 3.785 SINGLEP Install Confidence Routines (0.6150s)
1/20/2022 5:17:07 PM 3.785 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
1/20/2022 5:17:07 PM 3.785 SINGLEP Late Axionic Computations (0.8741s)
1/20/2022 5:17:07 PM 3.785 SINGLEP Acquiring Towel (0.0250s)
1/20/2022 5:17:07 PM 3.785 SINGLEP Inhibiting Visual Scans (0.0550s)
1/20/2022 5:17:08 PM 3.785 SINGLEP Ejecting Tactical Core (0.1070s)
1/20/2022 5:17:08 PM 3.785 SINGLEP Grouping Flow Fields (0.0460s)
1/20/2022 5:17:08 PM 3.785 SINGLEP Medicating Starfields (0.6840s)
1/20/2022 5:17:09 PM 3.785 SINGLEP Scouring Distant Planets (0.5670s)
1/20/2022 5:17:09 PM 3.785 SINGLEP Calculating Firing Cones (0.0150s)
1/20/2022 5:17:09 PM 3.785 SINGLEP Kicking Ship Parts Down Elevator Shaft (0.5760s)
1/20/2022 5:17:10 PM 3.785 SINGLEP Re-Aligning Objectives (0.1270s)
1/20/2022 5:17:19 PM 3.785 SINGLEP Detecting Microfractures (9.3815s)
1/20/2022 5:17:19 PM 3.785 SINGLEP Post-Proton Surge (0.0180s)
1/20/2022 5:17:19 PM 3.785 SINGLEP DELAYED1 TID18 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
1/20/2022 5:17:19 PM 3.785 SINGLEP DELAYED2 TID18 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
1/20/2022 5:17:19 PM 3.785 SINGLEP Background Radiation Taste Test (0.0560s)
1/20/2022 5:17:19 PM 3.785 SINGLEP Shuffling Chairs On Command Deck (0.0270s)
1/20/2022 5:17:19 PM 3.785 SINGLEP Windshield Wiping (0.2220s)
1/20/2022 5:17:20 PM 3.785 SINGLEP Last Organizational Modeling (0.5070s)
1/20/2022 5:17:20 PM 3.785 SINGLEP Stimulate Modulation (0.4230s)
1/20/2022 5:17:20 PM 3.785 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
1/20/2022 5:17:20 PM 3.785 SINGLEP Order Cores By Seniority (0.0100s)
1/20/2022 5:17:20 PM 3.785 SINGLEP DELAYED3 TID7 Info: will dump 1362 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
1/20/2022 5:17:21 PM 3.785 SINGLEP We got 0 campaign's data when deserializing
1/20/2022 5:17:21 PM 3.785 SINGLEP Final Checks (0.5850s)
1/20/2022 5:17:21 PM 3.785 SINGLEP Load Historical Documents (0.0050s)
1/20/2022 5:17:21 PM 3.785 SINGLEP 19.3 seconds total load time.
Check System Logs For Rogue Intelligence (0.5s)
Check For Extra Modules (1.5s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.5s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.9s)
Medicating Starfields (0.7s)
Scouring Distant Planets (0.6s)
Kicking Ship Parts Down Elevator Shaft (0.6s)
Detecting Microfractures (9.4s)
Last Organizational Modeling (0.5s)
Stimulate Modulation (0.4s)
Final Checks (0.6s)
1/20/2022 5:17:21 PM 3.785 SINGLEP Hello Steam user 'Smithal'
1/20/2022 5:17:55 PM 3.785 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rift Saga/save1.save Source1: AnythingElse Source3: LoadingSaveGame
1/20/2022 5:17:55 PM 3.785 SINGLEP Clearing player accounts.
1/20/2022 5:17:57 PM 3.785 SINGLEP Finish load save in 1,372ms
1/20/2022 5:34:01 PM 3.785 SINGLEP DELAYED4 TID18 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000c3] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0
--- End of inner exception stack trace ---
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:01 PM 3.785 SINGLEP DELAYED5 TID5 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:01 PM 3.785 SINGLEP DELAYED6 TID18 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:01 PM 3.785 SINGLEP DELAYED7 TID5 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:01 PM 3.785 SINGLEP DELAYED8 TID5 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a5] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a9] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a9] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a9] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0
--- End of inner exception stack trace ---
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:10 PM 3.785 SINGLEP DELAYED9 TID28 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a5] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0
--- End of inner exception stack trace ---
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:10 PM 3.785 SINGLEP DELAYED10 TID15 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:10 PM 3.785 SINGLEP DELAYED11 TID15 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000a5] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0
--- End of inner exception stack trace ---
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:10 PM 3.785 SINGLEP DELAYED12 TID28 Exception in NonClosure_PerTractorSource at stage 15400:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00580] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 5:34:24 PM 3.785 SINGLEP DELAYED13 TID38 Exception in NonClosure_PerTractorSource at stage 14100:System.InvalidOperationException: Failed to compare two elements in an array. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.TractorPlanning.DelegateHelper_SortTractorTargets (Arcen.AIW2.Core.GameEntity_Squad Left, Arcen.AIW2.Core.GameEntity_Squad Right) [0x00001] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.FunctorComparer`1[T].Compare (T x, T y) [0x00001] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000c3] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0009e] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0001b] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x00002] in <3637db2066ca4766aaac882c23fd375d>:0
--- End of inner exception stack trace ---
at Arcen.Universal.Collections.GenericArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x0002a] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Collections.ArraySort`1[T].Sort (T[] array, System.Int32 index, System.Int32 length, Arcen.Universal.Collections.IComparer`1[T] comparer) [0x000d3] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00038] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00525] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.TractorPlanning.NonClosure_PerTractorSource (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning.UnrolledDoFor_PerTractorSource (Arcen.AIW2.Core.PlanetFaction faction) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.TractorPlanning+<>c__DisplayClass8_0.<Execute>b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.Core.World_AIW2.DoForPlanetsSingleThread (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.TractorPlanning.Execute () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager.RunAnExecutionPair_AsABackgroundTask (Arcen.AIW2.External.ArcenShortTermPlanningContext context, System.Boolean shortTermPlanningDebugLog) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.External.ArcenShortTermPlanningManager+<>c__DisplayClass13_1.<RunAllContextsOnBackgroundThreadsFromMainSimThread>b__0 () [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
1/20/2022 6:34:29 PM 3.785 SINGLEP DELAYED14 TID16 Fixed incorrect count of ships to be granted. Was 5, now 4 Tachyon Array from Other Defensive Schematic Server
1/20/2022 6:36:21 PM 3.785 SINGLEP DELAYED15 TID33 Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.ScourgeFactionDeepInfo.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.External.PerFactionPathCache PathCacheData, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitBaseInfo data) [0x00168] in <67cbedc4a68642e0b614aa013a037cc2>:0
1/20/2022 6:49:40 PM 3.785 SINGLEP Exception in PublicArchitraveExpansionNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000a1] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0
1/20/2022 6:49:40 PM 3.785 SINGLEP Exception in PublicArchitraveExpansionNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000a1] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0
1/20/2022 6:49:40 PM 3.785 SINGLEP Exception in PublicArchitraveExpansionNotifier.RenderContents at stage 10:System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x000a1] in <3fa4634b2e734766961b19cafe18b388>:0
at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.External.PublicArchitraveExpansionNotifier.ContentGetter (Arcen.AIW2.Core.NotifierFillData Data, Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.AIW2.Core.NotificationNonSim.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup SubImages, Arcen.Universal.SubTextGroup SubTexts) [0x00000] in <3fa4634b2e734766961b19cafe18b388>:0
at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <3637db2066ca4766aaac882c23fd375d>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <48383ad85dc24d5f99e60f4430468c7f>:0
at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0
1/20/2022 6:49:43 PM 3.785 SINGLEP Clearing player accounts.
4/4/2022 11:12:35 AM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/4/2022 11:12:35 AM SINGLEP Boot up FleetOS (0.2210s)
4/4/2022 11:12:35 AM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/4/2022 11:12:35 AM 4.010 SINGLEP Game Version: 4.010
4/4/2022 11:12:35 AM 4.010 SINGLEP Check System Logs For Rogue Intelligence (0.4150s)
4/4/2022 11:12:36 AM 4.010 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/4/2022 11:12:36 AM 4.010 SINGLEP Inspect Aft Hatches (0.2610s)
4/4/2022 11:12:36 AM 4.010 SINGLEP Found 560 xml files in 136 folders in 146ms
4/4/2022 11:12:38 AM 4.010 SINGLEP Check For Extra Modules (1.8821s)
4/4/2022 11:12:38 AM 4.010 SINGLEP 560 Xml Files Parsed in 1,705ms
4/4/2022 11:12:38 AM 4.010 SINGLEP Gather Ancient Lifeforms (0.0010s)
4/4/2022 11:12:38 AM 4.010 SINGLEP Eject Trash Into Hyperspace (0.0060s)
4/4/2022 11:12:38 AM 4.010 SINGLEP Bring Cloaking Systems Online (0.0350s)
4/4/2022 11:12:38 AM 4.010 SINGLEP Update mod and expansion statuses!
4/4/2022 11:12:38 AM 4.010 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
4/4/2022 11:12:38 AM 4.010 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
4/4/2022 11:12:38 AM 4.010 SINGLEP Check Nearby Stellar Masses (0.0400s)
4/4/2022 11:12:38 AM 4.010 SINGLEP 560 Xml Files Checked For Exp/Mod Status in 10ms
4/4/2022 11:12:38 AM 4.010 SINGLEP Pruning Excess Brain Cells (0.3880s)
4/4/2022 11:12:39 AM 4.010 SINGLEP No resolution change was required.
4/4/2022 11:12:39 AM 4.010 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/4/2022 11:12:39 AM 4.010 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/4/2022 11:12:39 AM 4.010 SINGLEP Remembering Alamo (0.5230s)
4/4/2022 11:12:39 AM 4.010 SINGLEP Calculate Odds Of Success (0.4300s)
4/4/2022 11:12:39 AM 4.010 SINGLEP Briefly Panic (0.3590s)
4/4/2022 11:12:40 AM 4.010 SINGLEP Install Confidence Routines (0.5780s)
4/4/2022 11:12:40 AM 4.010 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/4/2022 11:12:41 AM 4.010 SINGLEP Late Axionic Computations (0.9391s)
4/4/2022 11:12:41 AM 4.010 SINGLEP Acquiring Towel (0.0230s)
4/4/2022 11:12:41 AM 4.010 SINGLEP Inhibiting Visual Scans (0.0460s)
4/4/2022 11:12:41 AM 4.010 SINGLEP Ejecting Tactical Core (0.1160s)
4/4/2022 11:12:41 AM 4.010 SINGLEP Grouping Flow Fields (0.0460s)
4/4/2022 11:12:42 AM 4.010 SINGLEP Cleansing Starfields (0.7000s)
4/4/2022 11:12:42 AM 4.010 SINGLEP Screening Distant Planets (0.5150s)
4/4/2022 11:12:42 AM 4.010 SINGLEP Calculating Firing Cones (0.0160s)
4/4/2022 11:12:43 AM 4.010 SINGLEP Jailbreaking Favorite Ship Parts (0.6190s)
4/4/2022 11:12:43 AM 4.010 SINGLEP Re-Aligning Objectives (0.1250s)
4/4/2022 11:12:50 AM 4.010 SINGLEP Inhibiting Isotope Emitters (6.8024s)
4/4/2022 11:12:50 AM 4.010 SINGLEP Post-Proton Surge (0.0170s)
4/4/2022 11:12:50 AM 4.010 SINGLEP DELAYED1 TID6 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/4/2022 11:12:50 AM 4.010 SINGLEP DELAYED2 TID6 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/4/2022 11:12:50 AM 4.010 SINGLEP DELAYED3 TID6 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/4/2022 11:12:50 AM 4.010 SINGLEP DELAYED4 TID6 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM 4.010 SINGLEP DELAYED5 TID6 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM 4.010 SINGLEP DELAYED6 TID6 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM 4.010 SINGLEP DELAYED7 TID6 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM 4.010 SINGLEP DELAYED8 TID6 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/4/2022 11:12:50 AM 4.010 SINGLEP Background Radiation Taste Test (0.0500s)
4/4/2022 11:12:50 AM 4.010 SINGLEP Shuffling Chairs On Command Deck (0.0360s)
4/4/2022 11:12:50 AM 4.010 SINGLEP Windshield Wiping (0.2400s)
4/4/2022 11:12:51 AM 4.010 SINGLEP Last Organizational Modeling (0.5440s)
4/4/2022 11:12:51 AM 4.010 SINGLEP Stimulate Modulation (0.4550s)
4/4/2022 11:12:51 AM 4.010 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
4/4/2022 11:12:51 AM 4.010 SINGLEP Order Cores By Seniority (0.0100s)
4/4/2022 11:12:51 AM 4.010 SINGLEP DELAYED9 TID8 Info: will dump 1449 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
4/4/2022 11:12:52 AM 4.010 SINGLEP We got 0 campaign's data when deserializing
4/4/2022 11:12:52 AM 4.010 SINGLEP Final Checks (0.5810s)
4/4/2022 11:12:52 AM 4.010 SINGLEP Load Historical Documents (0.0060s)
4/4/2022 11:12:52 AM 4.010 SINGLEP 17.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (1.9s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.4s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.9s)
Cleansing Starfields (0.7s)
Screening Distant Planets (0.5s)
Jailbreaking Favorite Ship Parts (0.6s)
Inhibiting Isotope Emitters (6.8s)
Last Organizational Modeling (0.5s)
Stimulate Modulation (0.5s)
Final Checks (0.6s)
4/4/2022 11:12:52 AM 4.010 SINGLEP Hello Steam user 'Smithal'
4/4/2022 11:13:17 AM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
4/4/2022 11:13:17 AM 4.010 SINGLEP Clearing player accounts.
4/4/2022 11:13:17 AM 4.010 SINGLEP Clearing player accounts.
4/4/2022 11:13:17 AM 4.010 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode.
4/4/2022 11:13:17 AM 4.010 SINGLEP Clearing player accounts.
4/4/2022 11:13:17 AM 4.010 SINGLEP loading as template
4/4/2022 11:13:17 AM 4.010 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
4/4/2022 11:13:17 AM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
4/4/2022 11:13:17 AM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
4/4/2022 11:13:17 AM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
4/4/2022 11:13:17 AM 4.010 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
4/4/2022 11:13:17 AM 4.010 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
4/4/2022 11:13:17 AM 4.010 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
4/4/2022 11:13:17 AM 4.010 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
4/4/2022 11:13:17 AM 4.010 SINGLEP Finish load save in 329ms
4/4/2022 11:13:17 AM 4.010 SINGLEP DELAYED10 TID9 Start Generate Partial Map with Clusters and seed 194451648 and planet count 100 and 15 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
4/4/2022 11:13:18 AM 4.010 SINGLEP DELAYED11 TID9 Map structure generated in 39ms.
4/4/2022 11:13:18 AM 4.010 SINGLEP DELAYED12 TID9 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
4/4/2022 11:13:18 AM 4.010 SINGLEP DELAYED13 TID9 Generate Partial Map Complete 155ms Seed: 194451648
4/4/2022 11:13:24 AM 4.010 SINGLEP DELAYED14 TID6 Start Generate Partial Map with Clusters and seed 553180197 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:13:24 AM 4.010 SINGLEP DELAYED15 TID6 Map structure generated in 13ms.
4/4/2022 11:13:24 AM 4.010 SINGLEP DELAYED16 TID6 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:13:24 AM 4.010 SINGLEP DELAYED17 TID6 Generate Partial Map Complete 45ms Seed: 553180197
4/4/2022 11:13:27 AM 4.010 SINGLEP DELAYED18 TID6 Start Generate Partial Map with Clusters and seed 712839093 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:13:27 AM 4.010 SINGLEP DELAYED19 TID6 Map structure generated in 26ms.
4/4/2022 11:13:27 AM 4.010 SINGLEP DELAYED20 TID6 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:13:27 AM 4.010 SINGLEP DELAYED21 TID6 Generate Partial Map Complete 54ms Seed: 712839093
4/4/2022 11:13:30 AM 4.010 SINGLEP DELAYED22 TID6 Start Generate Partial Map with Clusters and seed 432972298 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:13:30 AM 4.010 SINGLEP DELAYED23 TID6 Map structure generated in 13ms.
4/4/2022 11:13:30 AM 4.010 SINGLEP DELAYED24 TID6 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:13:30 AM 4.010 SINGLEP DELAYED25 TID6 Generate Partial Map Complete 41ms Seed: 432972298
4/4/2022 11:14:55 AM 4.010 SINGLEP DELAYED26 TID9 Start Generate Partial Map with Clusters and seed 432972298 and planet count 100 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:14:55 AM 4.010 SINGLEP DELAYED27 TID9 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:14:55 AM 4.010 SINGLEP DELAYED28 TID9 Generate Partial Map Complete 29ms Seed: 432972298
4/4/2022 11:15:40 AM 4.010 SINGLEP DELAYED29 TID7 Start Generate Partial Map with Clusters and seed 432972298 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:15:40 AM 4.010 SINGLEP DELAYED30 TID7 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:15:40 AM 4.010 SINGLEP DELAYED31 TID7 Generate Partial Map Complete 33ms Seed: 432972298
4/4/2022 11:17:13 AM 4.010 SINGLEP DELAYED32 TID5 Start Generate Partial Map with Clusters and seed 432972298 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 11:17:13 AM 4.010 SINGLEP DELAYED33 TID5 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 11:17:13 AM 4.010 SINGLEP DELAYED34 TID5 Generate Partial Map Complete 29ms Seed: 432972298
4/4/2022 11:17:44 AM 4.010 SINGLEP DELAYED35 TID5 Start Generate FULL Map with Clusters and seed 432972298 and planet count 100 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
4/4/2022 11:17:45 AM 4.010 SINGLEP DELAYED36 TID5 Generate FULL Map Complete 747ms Seed: 432972298
4/4/2022 11:17:45 AM 4.010 SINGLEP DELAYED37 TID7 Fixed incorrect count of ships to be granted. Was 10, now 2 Solar Flare Turret from Turret Schematic Server
4/4/2022 11:35:43 AM 4.010 SINGLEP DELAYED38 TID11 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
4/4/2022 11:46:49 AM 4.010 SINGLEP Clearing player accounts.
4/4/2022 12:48:52 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/4/2022 12:48:52 PM SINGLEP Boot up FleetOS (0.2230s)
4/4/2022 12:48:52 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/4/2022 12:48:52 PM 4.010 SINGLEP Game Version: 4.010
4/4/2022 12:48:52 PM 4.010 SINGLEP Check System Logs For Rogue Intelligence (0.2810s)
4/4/2022 12:48:52 PM 4.010 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/4/2022 12:48:52 PM 4.010 SINGLEP Inspect Aft Hatches (0.2210s)
4/4/2022 12:48:53 PM 4.010 SINGLEP Found 560 xml files in 136 folders in 94ms
4/4/2022 12:48:54 PM 4.010 SINGLEP Check For Extra Modules (1.5881s)
4/4/2022 12:48:54 PM 4.010 SINGLEP 560 Xml Files Parsed in 1,487ms
4/4/2022 12:48:54 PM 4.010 SINGLEP Gather Ancient Lifeforms (0.0020s)
4/4/2022 12:48:54 PM 4.010 SINGLEP Eject Trash Into Hyperspace (0.0050s)
4/4/2022 12:48:54 PM 4.010 SINGLEP Bring Cloaking Systems Online (0.0300s)
4/4/2022 12:48:54 PM 4.010 SINGLEP Update mod and expansion statuses!
4/4/2022 12:48:54 PM 4.010 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
4/4/2022 12:48:54 PM 4.010 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
4/4/2022 12:48:54 PM 4.010 SINGLEP Check Nearby Stellar Masses (0.0370s)
4/4/2022 12:48:54 PM 4.010 SINGLEP 560 Xml Files Checked For Exp/Mod Status in 11ms
4/4/2022 12:48:54 PM 4.010 SINGLEP Pruning Excess Brain Cells (0.0830s)
4/4/2022 12:48:55 PM 4.010 SINGLEP No resolution change was required.
4/4/2022 12:48:55 PM 4.010 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/4/2022 12:48:55 PM 4.010 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/4/2022 12:48:55 PM 4.010 SINGLEP Remembering Alamo (0.4890s)
4/4/2022 12:48:55 PM 4.010 SINGLEP Calculate Odds Of Success (0.4090s)
4/4/2022 12:48:55 PM 4.010 SINGLEP Briefly Panic (0.2440s)
4/4/2022 12:48:56 PM 4.010 SINGLEP Install Confidence Routines (0.5200s)
4/4/2022 12:48:56 PM 4.010 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/4/2022 12:48:56 PM 4.010 SINGLEP Late Axionic Computations (0.5140s)
4/4/2022 12:48:56 PM 4.010 SINGLEP Acquiring Towel (0.0230s)
4/4/2022 12:48:56 PM 4.010 SINGLEP Inhibiting Visual Scans (0.0200s)
4/4/2022 12:48:56 PM 4.010 SINGLEP Ejecting Tactical Core (0.0750s)
4/4/2022 12:48:57 PM 4.010 SINGLEP Grouping Flow Fields (0.0420s)
4/4/2022 12:48:57 PM 4.010 SINGLEP Wishing On Starfields (0.1600s)
4/4/2022 12:48:57 PM 4.010 SINGLEP Pillaging Distant Planets (0.1580s)
4/4/2022 12:48:57 PM 4.010 SINGLEP Calculating Firing Cones (0.0150s)
4/4/2022 12:48:58 PM 4.010 SINGLEP Ejecting Ship Parts Into Space (0.6620s)
4/4/2022 12:48:58 PM 4.010 SINGLEP Re-Aligning Objectives (0.1210s)
4/4/2022 12:49:00 PM 4.010 SINGLEP Jiggling All Adapters (2.7062s)
4/4/2022 12:49:00 PM 4.010 SINGLEP Post-Proton Surge (0.0200s)
4/4/2022 12:49:00 PM 4.010 SINGLEP DELAYED1 TID10 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/4/2022 12:49:00 PM 4.010 SINGLEP DELAYED2 TID10 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/4/2022 12:49:00 PM 4.010 SINGLEP DELAYED3 TID10 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/4/2022 12:49:00 PM 4.010 SINGLEP DELAYED4 TID10 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM 4.010 SINGLEP DELAYED5 TID10 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM 4.010 SINGLEP DELAYED6 TID10 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM 4.010 SINGLEP DELAYED7 TID10 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM 4.010 SINGLEP DELAYED8 TID10 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/4/2022 12:49:00 PM 4.010 SINGLEP Background Radiation Taste Test (0.0440s)
4/4/2022 12:49:00 PM 4.010 SINGLEP Shuffling Chairs On Command Deck (0.0310s)
4/4/2022 12:49:01 PM 4.010 SINGLEP Windshield Wiping (0.1720s)
4/4/2022 12:49:01 PM 4.010 SINGLEP Last Organizational Modeling (0.5730s)
4/4/2022 12:49:02 PM 4.010 SINGLEP Stimulate Modulation (0.4370s)
4/4/2022 12:49:02 PM 4.010 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
4/4/2022 12:49:02 PM 4.010 SINGLEP Order Cores By Seniority (0.0090s)
4/4/2022 12:49:01 PM 4.010 SINGLEP DELAYED9 TID17 Info: will dump 1449 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
4/4/2022 12:49:02 PM 4.010 SINGLEP We got 0 campaign's data when deserializing
4/4/2022 12:49:02 PM 4.010 SINGLEP Final Checks (0.5730s)
4/4/2022 12:49:02 PM 4.010 SINGLEP Load Historical Documents (0.0050s)
4/4/2022 12:49:02 PM 4.010 SINGLEP 10.5 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (1.6s)
Remembering Alamo (0.5s)
Calculate Odds Of Success (0.4s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.5s)
Ejecting Ship Parts Into Space (0.7s)
Jiggling All Adapters (2.7s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.6s)
4/4/2022 12:49:02 PM 4.010 SINGLEP Hello Steam user 'Smithal'
4/4/2022 12:49:11 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Revolt/game2.save Source1: AnythingElse Source3: LoadingSaveGame
4/4/2022 12:49:11 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 12:49:12 PM 4.010 SINGLEP Finish load save in 1,025ms
4/4/2022 1:09:23 PM 4.010 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 4010_MaddenedEggs
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/4/2022 1:09:23 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 1:09:24 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Revolt/Autosave at 50m 4s.save Source1: AnythingElse Source3: LoadingSaveGame
4/4/2022 1:09:24 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 1:09:25 PM 4.010 SINGLEP Finish load save in 452ms
4/4/2022 1:35:36 PM 4.010 SINGLEP DELAYED10 TID7 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile
4/4/2022 2:01:06 PM 4.010 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 4010_MaddenedEggs
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/4/2022 2:01:06 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 2:01:08 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
4/4/2022 2:01:08 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 2:01:08 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 2:01:08 PM 4.010 SINGLEP null possible names for planet Type: Normal so we go into Malkovich mode.
4/4/2022 2:01:08 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 2:01:08 PM 4.010 SINGLEP loading as template
4/4/2022 2:01:08 PM 4.010 SINGLEP Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
4/4/2022 2:01:08 PM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
4/4/2022 2:01:08 PM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
4/4/2022 2:01:08 PM 4.010 SINGLEP Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
4/4/2022 2:01:08 PM 4.010 SINGLEP Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
4/4/2022 2:01:08 PM 4.010 SINGLEP Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
4/4/2022 2:01:08 PM 4.010 SINGLEP Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
4/4/2022 2:01:08 PM 4.010 SINGLEP Fix Missing Faction: Added the faction WormholeInvasion because every game should have exactly one of these.
4/4/2022 2:01:08 PM 4.010 SINGLEP Finish load save in 239ms
4/4/2022 2:01:08 PM 4.010 SINGLEP DELAYED11 TID9 Start Generate Partial Map with Clusters and seed 219944929 and planet count 100 and 16 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) Logging OFF
4/4/2022 2:01:08 PM 4.010 SINGLEP DELAYED12 TID9 Map structure generated in 41ms.
4/4/2022 2:01:09 PM 4.010 SINGLEP DELAYED13 TID9 PlayerAccount Smithal has now been put in control of faction 1 - Human Empire.
4/4/2022 2:01:09 PM 4.010 SINGLEP DELAYED14 TID9 Generate Partial Map Complete 119ms Seed: 219944929
4/4/2022 2:01:12 PM 4.010 SINGLEP DELAYED15 TID19 Start Generate Partial Map with Clusters and seed 327658860 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:12 PM 4.010 SINGLEP DELAYED16 TID19 Map structure generated in 9ms.
4/4/2022 2:01:12 PM 4.010 SINGLEP DELAYED17 TID19 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:12 PM 4.010 SINGLEP DELAYED18 TID19 Generate Partial Map Complete 40ms Seed: 327658860
4/4/2022 2:01:13 PM 4.010 SINGLEP DELAYED19 TID15 Start Generate Partial Map with Clusters and seed 244279483 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:13 PM 4.010 SINGLEP DELAYED20 TID15 Map structure generated in 11ms.
4/4/2022 2:01:13 PM 4.010 SINGLEP DELAYED21 TID15 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:13 PM 4.010 SINGLEP DELAYED22 TID15 Generate Partial Map Complete 44ms Seed: 244279483
4/4/2022 2:01:15 PM 4.010 SINGLEP DELAYED23 TID20 Start Generate Partial Map with Clusters and seed 158736991 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:15 PM 4.010 SINGLEP DELAYED24 TID20 Map structure generated in 8ms.
4/4/2022 2:01:15 PM 4.010 SINGLEP DELAYED25 TID20 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:15 PM 4.010 SINGLEP DELAYED26 TID20 Generate Partial Map Complete 39ms Seed: 158736991
4/4/2022 2:01:16 PM 4.010 SINGLEP DELAYED27 TID18 Start Generate Partial Map with Clusters and seed 84829750 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:16 PM 4.010 SINGLEP DELAYED28 TID18 Map structure generated in 17ms.
4/4/2022 2:01:16 PM 4.010 SINGLEP DELAYED29 TID18 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:16 PM 4.010 SINGLEP DELAYED30 TID18 Generate Partial Map Complete 49ms Seed: 84829750
4/4/2022 2:01:17 PM 4.010 SINGLEP DELAYED31 TID14 Start Generate Partial Map with Clusters and seed 238282840 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:17 PM 4.010 SINGLEP DELAYED32 TID14 Map structure generated in 20ms.
4/4/2022 2:01:17 PM 4.010 SINGLEP DELAYED33 TID14 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:17 PM 4.010 SINGLEP DELAYED34 TID14 Generate Partial Map Complete 82ms Seed: 238282840
4/4/2022 2:01:18 PM 4.010 SINGLEP DELAYED35 TID17 Start Generate Partial Map with Clusters and seed 643102795 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:18 PM 4.010 SINGLEP DELAYED36 TID17 Map structure generated in 27ms.
4/4/2022 2:01:18 PM 4.010 SINGLEP DELAYED37 TID17 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:18 PM 4.010 SINGLEP DELAYED38 TID17 Generate Partial Map Complete 91ms Seed: 643102795
4/4/2022 2:01:19 PM 4.010 SINGLEP DELAYED39 TID11 Start Generate Partial Map with Clusters and seed 648331035 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:19 PM 4.010 SINGLEP DELAYED40 TID11 Map structure generated in 27ms.
4/4/2022 2:01:19 PM 4.010 SINGLEP DELAYED41 TID11 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:19 PM 4.010 SINGLEP DELAYED42 TID11 Generate Partial Map Complete 96ms Seed: 648331035
4/4/2022 2:01:21 PM 4.010 SINGLEP DELAYED43 TID12 Start Generate Partial Map with Clusters and seed 194330338 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:21 PM 4.010 SINGLEP DELAYED44 TID12 Map structure generated in 21ms.
4/4/2022 2:01:21 PM 4.010 SINGLEP DELAYED45 TID12 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:21 PM 4.010 SINGLEP DELAYED46 TID12 Generate Partial Map Complete 54ms Seed: 194330338
4/4/2022 2:01:22 PM 4.010 SINGLEP DELAYED47 TID7 Start Generate Partial Map with Clusters and seed 757704797 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:22 PM 4.010 SINGLEP DELAYED48 TID7 Map structure generated in 10ms.
4/4/2022 2:01:22 PM 4.010 SINGLEP DELAYED49 TID7 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:22 PM 4.010 SINGLEP DELAYED50 TID7 Generate Partial Map Complete 42ms Seed: 757704797
4/4/2022 2:01:23 PM 4.010 SINGLEP DELAYED51 TID10 Start Generate Partial Map with Clusters and seed 333835781 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:23 PM 4.010 SINGLEP DELAYED52 TID10 Map structure generated in 9ms.
4/4/2022 2:01:23 PM 4.010 SINGLEP DELAYED53 TID10 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:23 PM 4.010 SINGLEP DELAYED54 TID10 Generate Partial Map Complete 40ms Seed: 333835781
4/4/2022 2:01:24 PM 4.010 SINGLEP DELAYED55 TID20 Start Generate Partial Map with Clusters and seed 947833909 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:24 PM 4.010 SINGLEP DELAYED56 TID20 Map structure generated in 11ms.
4/4/2022 2:01:24 PM 4.010 SINGLEP DELAYED57 TID20 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:24 PM 4.010 SINGLEP DELAYED58 TID20 Generate Partial Map Complete 43ms Seed: 947833909
4/4/2022 2:01:25 PM 4.010 SINGLEP DELAYED59 TID9 Start Generate Partial Map with Clusters and seed 466133894 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:25 PM 4.010 SINGLEP DELAYED60 TID9 Map structure generated in 11ms.
4/4/2022 2:01:25 PM 4.010 SINGLEP DELAYED61 TID9 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:25 PM 4.010 SINGLEP DELAYED62 TID9 Generate Partial Map Complete 44ms Seed: 466133894
4/4/2022 2:01:26 PM 4.010 SINGLEP DELAYED63 TID18 Start Generate Partial Map with Clusters and seed 312407986 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:26 PM 4.010 SINGLEP DELAYED64 TID18 Map structure generated in 8ms.
4/4/2022 2:01:26 PM 4.010 SINGLEP DELAYED65 TID18 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:26 PM 4.010 SINGLEP DELAYED66 TID18 Generate Partial Map Complete 40ms Seed: 312407986
4/4/2022 2:01:28 PM 4.010 SINGLEP DELAYED67 TID16 Start Generate Partial Map with Clusters and seed 286315967 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:28 PM 4.010 SINGLEP DELAYED68 TID16 Map structure generated in 9ms.
4/4/2022 2:01:28 PM 4.010 SINGLEP DELAYED69 TID16 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:28 PM 4.010 SINGLEP DELAYED70 TID16 Generate Partial Map Complete 39ms Seed: 286315967
4/4/2022 2:01:30 PM 4.010 SINGLEP DELAYED71 TID16 Start Generate Partial Map with Clusters and seed 312642887 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:30 PM 4.010 SINGLEP DELAYED72 TID16 Map structure generated in 9ms.
4/4/2022 2:01:30 PM 4.010 SINGLEP DELAYED73 TID16 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:30 PM 4.010 SINGLEP DELAYED74 TID16 Generate Partial Map Complete 41ms Seed: 312642887
4/4/2022 2:01:31 PM 4.010 SINGLEP DELAYED75 TID16 Start Generate Partial Map with Clusters and seed 191856542 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:31 PM 4.010 SINGLEP DELAYED76 TID16 Map structure generated in 28ms.
4/4/2022 2:01:31 PM 4.010 SINGLEP DELAYED77 TID16 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:31 PM 4.010 SINGLEP DELAYED78 TID16 Generate Partial Map Complete 60ms Seed: 191856542
4/4/2022 2:01:39 PM 4.010 SINGLEP DELAYED79 TID9 Start Generate Partial Map with Clusters and seed 191856542 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:39 PM 4.010 SINGLEP DELAYED80 TID9 Map structure generated in 24ms.
4/4/2022 2:01:39 PM 4.010 SINGLEP DELAYED81 TID9 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:39 PM 4.010 SINGLEP DELAYED82 TID9 Generate Partial Map Complete 56ms Seed: 191856542
4/4/2022 2:01:40 PM 4.010 SINGLEP DELAYED83 TID9 Start Generate Partial Map with Clusters and seed 103690040 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:40 PM 4.010 SINGLEP DELAYED84 TID9 Map structure generated in 8ms.
4/4/2022 2:01:40 PM 4.010 SINGLEP DELAYED85 TID9 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:40 PM 4.010 SINGLEP DELAYED86 TID9 Generate Partial Map Complete 40ms Seed: 103690040
4/4/2022 2:01:41 PM 4.010 SINGLEP DELAYED87 TID23 Start Generate Partial Map with Clusters and seed 812172397 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:41 PM 4.010 SINGLEP DELAYED88 TID23 Map structure generated in 10ms.
4/4/2022 2:01:41 PM 4.010 SINGLEP DELAYED89 TID23 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:41 PM 4.010 SINGLEP DELAYED90 TID23 Generate Partial Map Complete 42ms Seed: 812172397
4/4/2022 2:01:43 PM 4.010 SINGLEP DELAYED91 TID16 Start Generate Partial Map with Clusters and seed 45744451 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:43 PM 4.010 SINGLEP DELAYED92 TID16 Map structure generated in 8ms.
4/4/2022 2:01:43 PM 4.010 SINGLEP DELAYED93 TID16 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:43 PM 4.010 SINGLEP DELAYED94 TID16 Generate Partial Map Complete 41ms Seed: 45744451
4/4/2022 2:01:44 PM 4.010 SINGLEP DELAYED95 TID19 Start Generate Partial Map with Clusters and seed 257484785 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:44 PM 4.010 SINGLEP DELAYED96 TID19 Map structure generated in 13ms.
4/4/2022 2:01:44 PM 4.010 SINGLEP DELAYED97 TID19 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:44 PM 4.010 SINGLEP DELAYED98 TID19 Generate Partial Map Complete 45ms Seed: 257484785
4/4/2022 2:01:45 PM 4.010 SINGLEP DELAYED99 TID11 Start Generate Partial Map with Clusters and seed 494008042 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:45 PM 4.010 SINGLEP DELAYED100 TID11 Map structure generated in 11ms.
4/4/2022 2:01:45 PM 4.010 SINGLEP DELAYED101 TID11 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:45 PM 4.010 SINGLEP DELAYED102 TID11 Generate Partial Map Complete 44ms Seed: 494008042
4/4/2022 2:01:46 PM 4.010 SINGLEP DELAYED103 TID23 Start Generate Partial Map with Clusters and seed 142740051 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:46 PM 4.010 SINGLEP DELAYED104 TID23 Map structure generated in 21ms.
4/4/2022 2:01:46 PM 4.010 SINGLEP DELAYED105 TID23 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:46 PM 4.010 SINGLEP DELAYED106 TID23 Generate Partial Map Complete 52ms Seed: 142740051
4/4/2022 2:01:47 PM 4.010 SINGLEP DELAYED107 TID13 Start Generate Partial Map with Clusters and seed 817091877 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:47 PM 4.010 SINGLEP DELAYED108 TID13 Map structure generated in 12ms.
4/4/2022 2:01:47 PM 4.010 SINGLEP DELAYED109 TID13 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:47 PM 4.010 SINGLEP DELAYED110 TID13 Generate Partial Map Complete 44ms Seed: 817091877
4/4/2022 2:01:52 PM 4.010 SINGLEP DELAYED111 TID8 Start Generate Partial Map with Clusters and seed 941921451 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:52 PM 4.010 SINGLEP DELAYED112 TID8 Map structure generated in 8ms.
4/4/2022 2:01:52 PM 4.010 SINGLEP DELAYED113 TID8 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:52 PM 4.010 SINGLEP DELAYED114 TID8 Generate Partial Map Complete 40ms Seed: 941921451
4/4/2022 2:01:53 PM 4.010 SINGLEP DELAYED115 TID17 Start Generate Partial Map with Clusters and seed 769133113 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:53 PM 4.010 SINGLEP DELAYED116 TID17 Map structure generated in 15ms.
4/4/2022 2:01:53 PM 4.010 SINGLEP DELAYED117 TID17 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:53 PM 4.010 SINGLEP DELAYED118 TID17 Generate Partial Map Complete 47ms Seed: 769133113
4/4/2022 2:01:55 PM 4.010 SINGLEP DELAYED119 TID11 Start Generate Partial Map with Clusters and seed 946738108 and planet count 100 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:01:55 PM 4.010 SINGLEP DELAYED120 TID11 Map structure generated in 7ms.
4/4/2022 2:01:55 PM 4.010 SINGLEP DELAYED121 TID11 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:01:55 PM 4.010 SINGLEP DELAYED122 TID11 Generate Partial Map Complete 39ms Seed: 946738108
4/4/2022 2:02:12 PM 4.010 SINGLEP DELAYED123 TID21 Start Generate Partial Map with Clusters and seed 946738108 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) Logging OFF
4/4/2022 2:02:12 PM 4.010 SINGLEP DELAYED124 TID21 PlayerAccount Smithal is controlling faction 1 - Human Empire already.
4/4/2022 2:02:12 PM 4.010 SINGLEP DELAYED125 TID21 Generate Partial Map Complete 33ms Seed: 946738108
4/4/2022 2:02:39 PM 4.010 SINGLEP DELAYED126 TID23 Start Generate FULL Map with Clusters and seed 946738108 and planet count 100 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) Logging OFF
4/4/2022 2:02:40 PM 4.010 SINGLEP DELAYED127 TID23 Generate FULL Map Complete 629ms Seed: 946738108
4/4/2022 2:02:40 PM 4.010 SINGLEP DELAYED128 TID11 Fixed incorrect count of ships to be granted. Was 1, now 10 Area Minefield from Other Defensive Schematic Server
4/4/2022 2:02:49 PM 4.010 SINGLEP DELAYED129 TID8
Memory Profile Debug Data On Game Exit:
Game Version: 4010_MaddenedEggs
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/4/2022 2:02:49 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 2:02:57 PM 4.010 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\game3.save Source1: AnythingElse Source3: LoadingSaveGame
4/4/2022 2:02:57 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 2:02:58 PM 4.010 SINGLEP Finish load save in 413ms
4/4/2022 2:57:25 PM 4.010 SINGLEP Clearing player accounts.
4/4/2022 9:33:46 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/4/2022 9:33:46 PM SINGLEP Boot up FleetOS (0.2380s)
4/4/2022 9:33:46 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/4/2022 9:33:46 PM 4.011 SINGLEP Game Version: 4.011
4/4/2022 9:33:46 PM 4.011 SINGLEP Check System Logs For Rogue Intelligence (0.4300s)
4/4/2022 9:33:46 PM 4.011 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/4/2022 9:33:46 PM 4.011 SINGLEP Inspect Aft Hatches (0.2690s)
4/4/2022 9:33:47 PM 4.011 SINGLEP Found 560 xml files in 136 folders in 74ms
4/4/2022 9:33:48 PM 4.011 SINGLEP Check For Extra Modules (1.8791s)
4/4/2022 9:33:48 PM 4.011 SINGLEP 560 Xml Files Parsed in 1,796ms
4/4/2022 9:33:48 PM 4.011 SINGLEP Gather Ancient Lifeforms (0.0040s)
4/4/2022 9:33:48 PM 4.011 SINGLEP Eject Trash Into Hyperspace (0.0120s)
4/4/2022 9:33:48 PM 4.011 SINGLEP Bring Cloaking Systems Online (0.0530s)
4/4/2022 9:33:48 PM 4.011 SINGLEP Update mod and expansion statuses!
4/4/2022 9:33:48 PM 4.011 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
4/4/2022 9:33:48 PM 4.011 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
4/4/2022 9:33:48 PM 4.011 SINGLEP Check Nearby Stellar Masses (0.0460s)
4/4/2022 9:33:48 PM 4.011 SINGLEP 560 Xml Files Checked For Exp/Mod Status in 15ms
4/4/2022 9:33:49 PM 4.011 SINGLEP Pruning Excess Brain Cells (0.4480s)
4/4/2022 9:33:50 PM 4.011 SINGLEP No resolution change was required.
4/4/2022 9:33:50 PM 4.011 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/4/2022 9:33:50 PM 4.011 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/4/2022 9:33:50 PM 4.011 SINGLEP Remembering Alamo (0.5890s)
4/4/2022 9:33:50 PM 4.011 SINGLEP Calculate Odds Of Success (0.8500s)
4/4/2022 9:33:51 PM 4.011 SINGLEP Briefly Panic (0.4860s)
4/4/2022 9:33:52 PM 4.011 SINGLEP Install Confidence Routines (0.6700s)
4/4/2022 9:33:52 PM 4.011 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/4/2022 9:33:52 PM 4.011 SINGLEP Late Axionic Computations (0.9401s)
4/4/2022 9:33:53 PM 4.011 SINGLEP Acquiring Towel (0.0280s)
4/4/2022 9:33:53 PM 4.011 SINGLEP Inhibiting Visual Scans (0.0540s)
4/4/2022 9:33:53 PM 4.011 SINGLEP Ejecting Tactical Core (0.1170s)
4/4/2022 9:33:53 PM 4.011 SINGLEP Grouping Flow Fields (0.0440s)
4/4/2022 9:33:53 PM 4.011 SINGLEP Cooking Starfields (0.7100s)
4/4/2022 9:33:54 PM 4.011 SINGLEP Milking Distant Planets (0.5320s)
4/4/2022 9:33:54 PM 4.011 SINGLEP Calculating Firing Cones (0.0170s)
4/4/2022 9:33:55 PM 4.011 SINGLEP Remembering Lost Ship Parts (0.6630s)
4/4/2022 9:33:55 PM 4.011 SINGLEP Re-Aligning Objectives (0.1400s)
4/4/2022 9:34:02 PM 4.011 SINGLEP Recording Result: 42 (7.0034s)
4/4/2022 9:34:02 PM 4.011 SINGLEP Post-Proton Surge (0.0180s)
4/4/2022 9:34:02 PM 4.011 SINGLEP DELAYED1 TID11 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/4/2022 9:34:02 PM 4.011 SINGLEP DELAYED2 TID11 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/4/2022 9:34:02 PM 4.011 SINGLEP DELAYED3 TID11 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/4/2022 9:34:02 PM 4.011 SINGLEP DELAYED4 TID11 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM 4.011 SINGLEP DELAYED5 TID11 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM 4.011 SINGLEP DELAYED6 TID11 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM 4.011 SINGLEP DELAYED7 TID11 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM 4.011 SINGLEP DELAYED8 TID11 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/4/2022 9:34:02 PM 4.011 SINGLEP Background Radiation Taste Test (0.0520s)
4/4/2022 9:34:02 PM 4.011 SINGLEP Shuffling Chairs On Command Deck (0.0340s)
4/4/2022 9:34:02 PM 4.011 SINGLEP Windshield Wiping (0.2470s)
4/4/2022 9:34:03 PM 4.011 SINGLEP Last Organizational Modeling (0.6090s)
4/4/2022 9:34:03 PM 4.011 SINGLEP Stimulate Modulation (0.4420s)
4/4/2022 9:34:03 PM 4.011 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
4/4/2022 9:34:03 PM 4.011 SINGLEP Order Cores By Seniority (0.0090s)
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED9 TID5 SpireShardReactor: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED10 TID5 SpireShipyard: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED11 TID5 SpireEngineeringCenter: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED12 TID5 SpireGreatShieldEmitter: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED13 TID5 SpireLesserSpyCradle: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED14 TID5 SpireGreaterSpyCradle: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED15 TID5 SpirePlasmaDriver: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED16 TID5 LesserSpireFortress: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED17 TID5 GreaterSpireFortress: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED18 TID5 SpireButtress: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED19 TID5 SpireMiningFacility: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED20 TID5 SpireTransceiver: OriginalWithoutCapRise
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED21 TID5 SpireCityHub_SpireInfusedEmpire: Original
4/4/2022 9:34:03 PM 4.011 SINGLEP DELAYED22 TID5 Info: will dump 1449 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
4/4/2022 9:34:04 PM 4.011 SINGLEP We got 0 campaign's data when deserializing
4/4/2022 9:34:04 PM 4.011 SINGLEP Final Checks (0.5820s)
4/4/2022 9:34:04 PM 4.011 SINGLEP Load Historical Documents (0.0070s)
4/4/2022 9:34:04 PM 4.011 SINGLEP 18.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (1.9s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.6s)
Calculate Odds Of Success (0.9s)
Briefly Panic (0.5s)
Install Confidence Routines (0.7s)
Late Axionic Computations (0.9s)
Cooking Starfields (0.7s)
Milking Distant Planets (0.5s)
Remembering Lost Ship Parts (0.7s)
Recording Result: 42 (7.0s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.6s)
4/4/2022 9:34:04 PM 4.011 SINGLEP Hello Steam user 'Smithal'
4/4/2022 9:34:17 PM 4.011 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve/game3.save Source1: AnythingElse Source3: LoadingSaveGame
4/4/2022 9:34:17 PM 4.011 SINGLEP Clearing player accounts.
4/4/2022 9:34:18 PM 4.011 SINGLEP Finish load save in 1,076ms
4/4/2022 9:37:01 PM 4.011 SINGLEP DELAYED23 TID11 Added new fleet: countOfFleetsActuallyHere: 0 intendedNumberOfFleets: 1 PlayerCustomCityFedMobile
4/4/2022 10:15:11 PM 4.011 SINGLEP DELAYED24 TID23 Added new fleet: countOfFleetsActuallyHere: 1 intendedNumberOfFleets: 2 PlayerCustomCityFedMobile
4/4/2022 10:43:04 PM 4.011 SINGLEP DELAYED25 TID19 <color=#00ff7f>Smithal</color> used cheat on planet Hound with result:</color> All enemy units of faction Smithal killed on planet Hound (there were 1362). 33 units were skipped because they were of 'never target' status.
4/4/2022 10:43:18 PM 4.011 SINGLEP DELAYED26 TID19 <color=#00ff7f>Smithal</color> used cheat on planet Hound with result:</color> Fully healed all shields, hulls, and cloaking points of all ships of Smithal on Hound .
4/4/2022 10:43:38 PM 4.011 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 4011_MultiplayerStability
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/4/2022 10:43:38 PM 4.011 SINGLEP Clearing player accounts.
4/5/2022 10:54:12 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/5/2022 10:54:12 PM SINGLEP Boot up FleetOS (0.2220s)
4/5/2022 10:54:12 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/5/2022 10:54:13 PM 4.012 SINGLEP Game Version: 4.012
4/5/2022 10:54:13 PM 4.012 SINGLEP Check System Logs For Rogue Intelligence (0.6020s)
4/5/2022 10:54:13 PM 4.012 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/5/2022 10:54:13 PM 4.012 SINGLEP Inspect Aft Hatches (0.2820s)
4/5/2022 10:54:13 PM 4.012 SINGLEP Found 560 xml files in 136 folders in 83ms
4/5/2022 10:54:15 PM 4.012 SINGLEP Check For Extra Modules (1.7561s)
4/5/2022 10:54:15 PM 4.012 SINGLEP 560 Xml Files Parsed in 1,665ms
4/5/2022 10:54:15 PM 4.012 SINGLEP Gather Ancient Lifeforms (0.0010s)
4/5/2022 10:54:15 PM 4.012 SINGLEP Eject Trash Into Hyperspace (0.0060s)
4/5/2022 10:54:15 PM 4.012 SINGLEP Bring Cloaking Systems Online (0.0300s)
4/5/2022 10:54:15 PM 4.012 SINGLEP Update mod and expansion statuses!
4/5/2022 10:54:15 PM 4.012 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
4/5/2022 10:54:15 PM 4.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
4/5/2022 10:54:15 PM 4.012 SINGLEP Check Nearby Stellar Masses (0.0380s)
4/5/2022 10:54:15 PM 4.012 SINGLEP 560 Xml Files Checked For Exp/Mod Status in 10ms
4/5/2022 10:54:15 PM 4.012 SINGLEP Pruning Excess Brain Cells (0.3970s)
4/5/2022 10:54:16 PM 4.012 SINGLEP No resolution change was required.
4/5/2022 10:54:16 PM 4.012 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/5/2022 10:54:16 PM 4.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/5/2022 10:54:16 PM 4.012 SINGLEP Remembering Alamo (0.5540s)
4/5/2022 10:54:17 PM 4.012 SINGLEP Calculate Odds Of Success (0.9051s)
4/5/2022 10:54:17 PM 4.012 SINGLEP Briefly Panic (0.4170s)
4/5/2022 10:54:18 PM 4.012 SINGLEP Install Confidence Routines (0.5800s)
4/5/2022 10:54:18 PM 4.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/5/2022 10:54:18 PM 4.012 SINGLEP Late Axionic Computations (0.7410s)
4/5/2022 10:54:18 PM 4.012 SINGLEP Acquiring Towel (0.0240s)
4/5/2022 10:54:18 PM 4.012 SINGLEP Inhibiting Visual Scans (0.0510s)
4/5/2022 10:54:19 PM 4.012 SINGLEP Ejecting Tactical Core (0.1160s)
4/5/2022 10:54:19 PM 4.012 SINGLEP Grouping Flow Fields (0.0440s)
4/5/2022 10:54:19 PM 4.012 SINGLEP Gesticulating Starfields (0.6960s)
4/5/2022 10:54:20 PM 4.012 SINGLEP Verifying Distant Planets (0.5170s)
4/5/2022 10:54:20 PM 4.012 SINGLEP Calculating Firing Cones (0.0180s)
4/5/2022 10:54:20 PM 4.012 SINGLEP Could not find GameEntityTypeData extension with name 'DLC3' for type 'ArchitraveCastra'. If this is meant to only be used when a certain DLC or mod is enabled, and that DLC or mod is currently disabled, then this error means that this row was not properly set up to require that mod or dlc. Please correct that, xml designer responsible for this row!
4/5/2022 10:54:21 PM 4.012 SINGLEP Ejecting Ship Parts Into Space (0.6970s)
4/5/2022 10:54:21 PM 4.012 SINGLEP Re-Aligning Objectives (0.1260s)
4/5/2022 10:54:27 PM 4.012 SINGLEP Fiddle With Inertial Dampers (6.0363s)
4/5/2022 10:54:27 PM 4.012 SINGLEP Post-Proton Surge (0.0160s)
4/5/2022 10:54:27 PM 4.012 SINGLEP DELAYED1 TID13 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/5/2022 10:54:27 PM 4.012 SINGLEP DELAYED2 TID13 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/5/2022 10:54:27 PM 4.012 SINGLEP DELAYED3 TID13 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/5/2022 10:54:27 PM 4.012 SINGLEP DELAYED4 TID13 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM 4.012 SINGLEP DELAYED5 TID13 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM 4.012 SINGLEP DELAYED6 TID13 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM 4.012 SINGLEP DELAYED7 TID13 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM 4.012 SINGLEP DELAYED8 TID13 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/5/2022 10:54:27 PM 4.012 SINGLEP Background Radiation Taste Test (0.0440s)
4/5/2022 10:54:27 PM 4.012 SINGLEP Shuffling Chairs On Command Deck (0.0380s)
4/5/2022 10:54:27 PM 4.012 SINGLEP Windshield Wiping (0.2290s)
4/5/2022 10:54:28 PM 4.012 SINGLEP Last Organizational Modeling (0.5800s)
4/5/2022 10:54:28 PM 4.012 SINGLEP Stimulate Modulation (0.4490s)
4/5/2022 10:54:28 PM 4.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
4/5/2022 10:54:28 PM 4.012 SINGLEP Order Cores By Seniority (0.0080s)
4/5/2022 10:54:29 PM 4.012 SINGLEP We got 0 campaign's data when deserializing
4/5/2022 10:54:29 PM 4.012 SINGLEP Final Checks (0.5320s)
4/5/2022 10:54:29 PM 4.012 SINGLEP Load Historical Documents (0.0060s)
4/5/2022 10:54:29 PM 4.012 SINGLEP 16.8 seconds total load time.
Check System Logs For Rogue Intelligence (0.6s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (1.8s)
Pruning Excess Brain Cells (0.4s)
Remembering Alamo (0.6s)
Calculate Odds Of Success (0.9s)
Briefly Panic (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.7s)
Gesticulating Starfields (0.7s)
Verifying Distant Planets (0.5s)
Ejecting Ship Parts Into Space (0.7s)
Fiddle With Inertial Dampers (6.0s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.4s)
Final Checks (0.5s)
4/5/2022 10:54:29 PM 4.012 SINGLEP Hello Steam user 'Smithal'
4/5/2022 10:58:00 PM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 20m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 10:58:00 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Dark Spire (DarkSpire) there are now -1 fireteams, new max 4000 new min 2000
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Scourge (Scourge) there are now 8 fireteams, new max 6000 new min 2000
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 11 fireteams, new max 7000 new min 2000
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 34 fireteams, new max 18000 new min 4500
4/5/2022 10:58:00 PM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:01 PM 4.012 SINGLEP Finish load save in 1,147ms
4/5/2022 10:58:09 PM 4.012 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/5/2022 10:58:09 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 10:58:13 PM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 50m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 10:58:13 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Dark Spire (DarkSpire) there are now 17 fireteams, new max 4000 new min 2000
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 3 fireteams, new max 7000 new min 2000
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 55 fireteams, new max 12000 new min 3000
4/5/2022 10:58:13 PM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:13 PM 4.012 SINGLEP Finish load save in 775ms
4/5/2022 10:58:21 PM 4.012 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/5/2022 10:58:22 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 10:58:24 PM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 45m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 10:58:24 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000
4/5/2022 10:58:24 PM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 10:58:25 PM 4.012 SINGLEP Finish load save in 500ms
4/5/2022 10:58:32 PM 4.012 SINGLEP Planet in CenterGalaxyViewOnPlanet null!
4/5/2022 10:58:51 PM 4.012 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/5/2022 10:58:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/5/2022 10:58:59 PM SINGLEP Boot up FleetOS (0.2130s)
4/5/2022 10:58:59 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/5/2022 10:58:59 PM 4.012 SINGLEP Game Version: 4.012
4/5/2022 10:58:59 PM 4.012 SINGLEP Check System Logs For Rogue Intelligence (0.2690s)
4/5/2022 10:58:59 PM 4.012 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/5/2022 10:58:59 PM 4.012 SINGLEP Inspect Aft Hatches (0.1520s)
4/5/2022 10:58:59 PM 4.012 SINGLEP Found 560 xml files in 136 folders in 79ms
4/5/2022 10:59:01 PM 4.012 SINGLEP Check For Extra Modules (1.4401s)
4/5/2022 10:59:01 PM 4.012 SINGLEP 560 Xml Files Parsed in 1,354ms
4/5/2022 10:59:01 PM 4.012 SINGLEP Gather Ancient Lifeforms (0.0010s)
4/5/2022 10:59:01 PM 4.012 SINGLEP Eject Trash Into Hyperspace (0.0050s)
4/5/2022 10:59:01 PM 4.012 SINGLEP Bring Cloaking Systems Online (0.0380s)
4/5/2022 10:59:01 PM 4.012 SINGLEP Update mod and expansion statuses!
4/5/2022 10:59:01 PM 4.012 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
4/5/2022 10:59:01 PM 4.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
4/5/2022 10:59:01 PM 4.012 SINGLEP Check Nearby Stellar Masses (0.0400s)
4/5/2022 10:59:01 PM 4.012 SINGLEP 560 Xml Files Checked For Exp/Mod Status in 14ms
4/5/2022 10:59:01 PM 4.012 SINGLEP Pruning Excess Brain Cells (0.0720s)
4/5/2022 10:59:01 PM 4.012 SINGLEP No resolution change was required.
4/5/2022 10:59:01 PM 4.012 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/5/2022 10:59:01 PM 4.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/5/2022 10:59:01 PM 4.012 SINGLEP Remembering Alamo (0.1330s)
4/5/2022 10:59:02 PM 4.012 SINGLEP Calculate Odds Of Success (0.4490s)
4/5/2022 10:59:02 PM 4.012 SINGLEP Briefly Panic (0.2260s)
4/5/2022 10:59:02 PM 4.012 SINGLEP Install Confidence Routines (0.5390s)
4/5/2022 10:59:03 PM 4.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/5/2022 10:59:03 PM 4.012 SINGLEP Late Axionic Computations (0.5390s)
4/5/2022 10:59:03 PM 4.012 SINGLEP Acquiring Towel (0.0280s)
4/5/2022 10:59:03 PM 4.012 SINGLEP Inhibiting Visual Scans (0.0490s)
4/5/2022 10:59:03 PM 4.012 SINGLEP Ejecting Tactical Core (0.0780s)
4/5/2022 10:59:03 PM 4.012 SINGLEP Grouping Flow Fields (0.0440s)
4/5/2022 10:59:03 PM 4.012 SINGLEP Sweet-Talking Starfields (0.1760s)
4/5/2022 10:59:03 PM 4.012 SINGLEP Discovering Distant Planets (0.1690s)
4/5/2022 10:59:03 PM 4.012 SINGLEP Calculating Firing Cones (0.0160s)
4/5/2022 10:59:04 PM 4.012 SINGLEP Could not find GameEntityTypeData extension with name 'DLC3' for type 'ArchitraveCastra'. If this is meant to only be used when a certain DLC or mod is enabled, and that DLC or mod is currently disabled, then this error means that this row was not properly set up to require that mod or dlc. Please correct that, xml designer responsible for this row!
4/5/2022 10:59:04 PM 4.012 SINGLEP Developing New Ship Parts (0.7340s)
4/5/2022 10:59:04 PM 4.012 SINGLEP Re-Aligning Objectives (0.1530s)
4/5/2022 10:59:07 PM 4.012 SINGLEP Recording Result: 42 (2.6502s)
4/5/2022 10:59:07 PM 4.012 SINGLEP Post-Proton Surge (0.0150s)
4/5/2022 10:59:07 PM 4.012 SINGLEP DELAYED1 TID13 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/5/2022 10:59:07 PM 4.012 SINGLEP DELAYED2 TID13 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/5/2022 10:59:07 PM 4.012 SINGLEP DELAYED3 TID13 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/5/2022 10:59:07 PM 4.012 SINGLEP DELAYED4 TID13 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM 4.012 SINGLEP DELAYED5 TID13 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM 4.012 SINGLEP DELAYED6 TID13 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM 4.012 SINGLEP DELAYED7 TID13 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM 4.012 SINGLEP DELAYED8 TID13 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/5/2022 10:59:07 PM 4.012 SINGLEP Background Radiation Taste Test (0.0450s)
4/5/2022 10:59:07 PM 4.012 SINGLEP Shuffling Chairs On Command Deck (0.0330s)
4/5/2022 10:59:07 PM 4.012 SINGLEP Windshield Wiping (0.2300s)
4/5/2022 10:59:08 PM 4.012 SINGLEP Last Organizational Modeling (0.5960s)
4/5/2022 10:59:08 PM 4.012 SINGLEP Stimulate Modulation (0.5160s)
4/5/2022 10:59:08 PM 4.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
4/5/2022 10:59:08 PM 4.012 SINGLEP Order Cores By Seniority (0.0090s)
4/5/2022 10:59:09 PM 4.012 SINGLEP We got 0 campaign's data when deserializing
4/5/2022 10:59:09 PM 4.012 SINGLEP Final Checks (0.5460s)
4/5/2022 10:59:09 PM 4.012 SINGLEP Load Historical Documents (0.0090s)
4/5/2022 10:59:09 PM 4.012 SINGLEP 10.2 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (1.4s)
Calculate Odds Of Success (0.4s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.5s)
Developing New Ship Parts (0.7s)
Recording Result: 42 (2.7s)
Last Organizational Modeling (0.6s)
Stimulate Modulation (0.5s)
Final Checks (0.5s)
4/5/2022 10:59:09 PM 4.012 SINGLEP Hello Steam user 'Smithal'
4/5/2022 11:02:29 PM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 45m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 11:02:29 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:02:29 PM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:02:30 PM 4.012 SINGLEP Finish load save in 1,306ms
4/5/2022 11:02:38 PM 4.012 SINGLEP DELAYED9 TID48 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:02:44 PM 4.012 SINGLEP DELAYED10 TID8 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:02:44 PM 4.012 SINGLEP DELAYED11 TID34 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000
4/5/2022 11:02:50 PM 4.012 SINGLEP DELAYED12 TID14 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000
4/5/2022 11:02:52 PM 4.012 SINGLEP DELAYED13 TID39 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:02:56 PM 4.012 SINGLEP DELAYED14 TID59 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000
4/5/2022 11:03:22 PM 4.012 SINGLEP DELAYED15 TID20 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:03:24 PM 4.012 SINGLEP DELAYED16 TID31 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000
4/5/2022 11:03:26 PM 4.012 SINGLEP DELAYED17 TID42 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000
4/5/2022 11:03:30 PM 4.012 SINGLEP DELAYED18 TID5 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:03:30 PM 4.012 SINGLEP DELAYED19 TID37 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:03:32 PM 4.012 SINGLEP DELAYED20 TID67 Updating fireteam size for Scourge (Scourge) there are now 13 fireteams, new max 6000 new min 2000
4/5/2022 11:03:32 PM 4.012 SINGLEP DELAYED21 TID13 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:03:34 PM 4.012 SINGLEP DELAYED22 TID24 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:03:36 PM 4.012 SINGLEP DELAYED23 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:03:38 PM 4.012 SINGLEP DELAYED24 TID10 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:03:42 PM 4.012 SINGLEP DELAYED25 TID9 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:03:42 PM 4.012 SINGLEP DELAYED26 TID25 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 18000 new min 4500
4/5/2022 11:03:44 PM 4.012 SINGLEP DELAYED27 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:03:46 PM 4.012 SINGLEP DELAYED28 TID55 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:03:46 PM 4.012 SINGLEP DELAYED29 TID10 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000
4/5/2022 11:03:48 PM 4.012 SINGLEP DELAYED30 TID41 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 18000 new min 4500
4/5/2022 11:03:50 PM 4.012 SINGLEP DELAYED31 TID31 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:03:52 PM 4.012 SINGLEP DELAYED32 TID9 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000
4/5/2022 11:03:54 PM 4.012 SINGLEP DELAYED33 TID52 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:03:55 PM 4.012 SINGLEP DELAYED34 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:03:57 PM 4.012 SINGLEP DELAYED35 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:03:59 PM 4.012 SINGLEP DELAYED36 TID43 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000
4/5/2022 11:04:01 PM 4.012 SINGLEP DELAYED37 TID22 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000
4/5/2022 11:04:01 PM 4.012 SINGLEP DELAYED38 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:04:02 PM 4.012 SINGLEP DELAYED39 TID37 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000
4/5/2022 11:04:03 PM 4.012 SINGLEP DELAYED40 TID44 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:04:06 PM 4.012 SINGLEP DELAYED41 TID29 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:04:07 PM 4.012 SINGLEP DELAYED42 TID18 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:04:09 PM 4.012 SINGLEP DELAYED43 TID12 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000
4/5/2022 11:04:09 PM 4.012 SINGLEP DELAYED44 TID47 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:04:10 PM 4.012 SINGLEP DELAYED45 TID13 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:04:13 PM 4.012 SINGLEP DELAYED46 TID57 Updating fireteam size for Scourge (Scourge) there are now 18 fireteams, new max 6000 new min 2000
4/5/2022 11:04:13 PM 4.012 SINGLEP DELAYED47 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:04:14 PM 4.012 SINGLEP DELAYED48 TID63 Updating fireteam size for Dark Spire (DarkSpire) there are now 15 fireteams, new max 4000 new min 2000
4/5/2022 11:04:15 PM 4.012 SINGLEP DELAYED49 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:04:18 PM 4.012 SINGLEP DELAYED50 TID34 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:04:19 PM 4.012 SINGLEP DELAYED51 TID46 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:04:21 PM 4.012 SINGLEP DELAYED52 TID35 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:04:21 PM 4.012 SINGLEP DELAYED53 TID7 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000
4/5/2022 11:04:22 PM 4.012 SINGLEP DELAYED54 TID35 Updating fireteam size for Dark Spire (DarkSpire) there are now 15 fireteams, new max 4000 new min 2000
4/5/2022 11:04:30 PM 4.012 SINGLEP DELAYED55 TID53 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:04:32 PM 4.012 SINGLEP DELAYED56 TID6 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:04:32 PM 4.012 SINGLEP DELAYED57 TID33 Updating fireteam size for Scourge (Scourge) there are now 18 fireteams, new max 6000 new min 2000
4/5/2022 11:04:34 PM 4.012 SINGLEP DELAYED58 TID33 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:04:37 PM 4.012 SINGLEP DELAYED59 TID28 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 18000 new min 4500
4/5/2022 11:04:39 PM 4.012 SINGLEP DELAYED60 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:04:39 PM 4.012 SINGLEP DELAYED61 TID36 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000
4/5/2022 11:04:42 PM 4.012 SINGLEP DELAYED62 TID64 Updating fireteam size for Dark Spire (DarkSpire) there are now 17 fireteams, new max 4000 new min 2000
4/5/2022 11:04:43 PM 4.012 SINGLEP DELAYED63 TID33 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 18000 new min 4500
4/5/2022 11:04:45 PM 4.012 SINGLEP DELAYED64 TID19 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:04:46 PM 4.012 SINGLEP DELAYED65 TID52 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:04:49 PM 4.012 SINGLEP DELAYED66 TID66 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 55 fireteams, new max 18000 new min 4500
4/5/2022 11:04:51 PM 4.012 SINGLEP DELAYED67 TID23 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 18000 new min 4500
4/5/2022 11:04:53 PM 4.012 SINGLEP DELAYED68 TID63 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:04:54 PM 4.012 SINGLEP DELAYED69 TID12 Updating fireteam size for Dark Spire (DarkSpire) there are now 16 fireteams, new max 4000 new min 2000
4/5/2022 11:04:57 PM 4.012 SINGLEP DELAYED70 TID64 Updating fireteam size for Scourge (Scourge) there are now 18 fireteams, new max 6000 new min 2000
4/5/2022 11:04:58 PM 4.012 SINGLEP DELAYED71 TID47 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:05:10 PM 4.012 SINGLEP DELAYED72 TID15 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000
4/5/2022 11:05:12 PM 4.012 SINGLEP DELAYED73 TID39 Updating fireteam size for Scourge (Scourge) there are now 20 fireteams, new max 6000 new min 2000
4/5/2022 11:05:14 PM 4.012 SINGLEP DELAYED74 TID55 Updating fireteam size for Scourge (Scourge) there are now 19 fireteams, new max 6000 new min 2000
4/5/2022 11:05:18 PM 4.012 SINGLEP DELAYED75 TID49 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:05:20 PM 4.012 SINGLEP DELAYED76 TID46 Updating fireteam size for Scourge (Scourge) there are now 18 fireteams, new max 6000 new min 2000
4/5/2022 11:05:22 PM 4.012 SINGLEP DELAYED77 TID65 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:05:31 PM 4.012 SINGLEP DELAYED78 TID50 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:05:33 PM 4.012 SINGLEP DELAYED79 TID9 Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 8 fireteams, new max 7000 new min 2000
4/5/2022 11:05:35 PM 4.012 SINGLEP DELAYED80 TID5 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000
4/5/2022 11:05:39 PM 4.012 SINGLEP DELAYED81 TID66 Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000
4/5/2022 11:05:43 PM 4.012 SINGLEP DELAYED82 TID39 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:05:47 PM 4.012 SINGLEP DELAYED83 TID61 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:08:48 PM 4.012 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/5/2022 11:08:48 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 11:08:52 PM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve\Autosave at 1h 45m 5s.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 11:08:52 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Scourge (Scourge) there are now 17 fireteams, new max 6000 new min 2000
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000
4/5/2022 11:08:52 PM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:08:52 PM 4.012 SINGLEP Finish load save in 473ms
4/5/2022 11:08:57 PM 4.012 SINGLEP DELAYED84 TID31 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:08:59 PM 4.012 SINGLEP DELAYED85 TID46 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000
4/5/2022 11:09:01 PM 4.012 SINGLEP DELAYED86 TID21 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:09:07 PM 4.012 SINGLEP DELAYED87 TID60 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000
4/5/2022 11:10:19 PM 4.012 SINGLEP DELAYED88 TID34 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:10:23 PM 4.012 SINGLEP DELAYED89 TID23 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000
4/5/2022 11:10:29 PM 4.012 SINGLEP DELAYED90 TID56 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000
4/5/2022 11:10:39 PM 4.012 SINGLEP DELAYED91 TID54 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:10:39 PM 4.012 SINGLEP DELAYED92 TID40 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000
4/5/2022 11:10:41 PM 4.012 SINGLEP DELAYED93 TID28 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000
4/5/2022 11:10:41 PM 4.012 SINGLEP DELAYED94 TID65 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000
4/5/2022 11:10:43 PM 4.012 SINGLEP DELAYED95 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000
4/5/2022 11:10:43 PM 4.012 SINGLEP DELAYED96 TID62 Updating fireteam size for Scourge (Scourge) there are now 13 fireteams, new max 6000 new min 2000
4/5/2022 11:10:45 PM 4.012 SINGLEP DELAYED97 TID30 Updating fireteam size for Scourge (Scourge) there are now 12 fireteams, new max 6000 new min 2000
4/5/2022 11:10:47 PM 4.012 SINGLEP DELAYED98 TID14 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000
4/5/2022 11:10:48 PM 4.012 SINGLEP DELAYED99 TID42 Updating fireteam size for Scourge (Scourge) there are now 13 fireteams, new max 6000 new min 2000
4/5/2022 11:10:48 PM 4.012 SINGLEP DELAYED100 TID51 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000
4/5/2022 11:10:50 PM 4.012 SINGLEP DELAYED101 TID12 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000
4/5/2022 11:10:50 PM 4.012 SINGLEP DELAYED102 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000
4/5/2022 11:10:51 PM 4.012 SINGLEP DELAYED103 TID19 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000
4/5/2022 11:10:54 PM 4.012 SINGLEP DELAYED104 TID12 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000
4/5/2022 11:10:56 PM 4.012 SINGLEP DELAYED105 TID8 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000
4/5/2022 11:10:59 PM 4.012 SINGLEP DELAYED106 TID5 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000
4/5/2022 11:11:00 PM 4.012 SINGLEP DELAYED107 TID59 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000
4/5/2022 11:11:02 PM 4.012 SINGLEP DELAYED108 TID34 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000
4/5/2022 11:11:02 PM 4.012 SINGLEP DELAYED109 TID43 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 12000 new min 3000
4/5/2022 11:11:03 PM 4.012 SINGLEP DELAYED110 TID34 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000
4/5/2022 11:11:04 PM 4.012 SINGLEP DELAYED111 TID18 Updating fireteam size for Scourge (Scourge) there are now 14 fireteams, new max 6000 new min 2000
4/5/2022 11:11:06 PM 4.012 SINGLEP DELAYED112 TID34 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 55 fireteams, new max 12000 new min 3000
4/5/2022 11:11:06 PM 4.012 SINGLEP DELAYED113 TID67 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000
4/5/2022 11:11:08 PM 4.012 SINGLEP DELAYED114 TID40 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 12000 new min 3000
4/5/2022 11:11:10 PM 4.012 SINGLEP DELAYED115 TID61 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000
4/5/2022 11:11:11 PM 4.012 SINGLEP DELAYED116 TID42 Updating fireteam size for Dark Spire (DarkSpire) there are now 14 fireteams, new max 4000 new min 2000
4/5/2022 11:11:12 PM 4.012 SINGLEP DELAYED117 TID26 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 54 fireteams, new max 12000 new min 3000
4/5/2022 11:11:12 PM 4.012 SINGLEP DELAYED118 TID67 Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000
4/5/2022 11:11:14 PM 4.012 SINGLEP DELAYED119 TID52 Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 53 fireteams, new max 12000 new min 3000
4/5/2022 11:11:49 PM 4.012 SINGLEP
Memory Profile Debug Data On Game Exit:
Game Version: 4012_TheZeusathon
Multiplayer Status: SinglePlayerOnly
==========================================
==========================================
4/5/2022 11:11:49 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 11:11:59 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/
PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/
4/5/2022 11:11:59 PM SINGLEP Boot up FleetOS (0.2120s)
4/5/2022 11:12:00 PM SINGLEP graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 650 Ti
graphicsDeviceID: 4550
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 1979
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz
processorCount: 4
processorFrequency: 3392
systemMemorySize: 16384
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
4/5/2022 11:12:00 PM 4.012 SINGLEP Game Version: 4.012
4/5/2022 11:12:00 PM 4.012 SINGLEP Check System Logs For Rogue Intelligence (0.2620s)
4/5/2022 11:12:00 PM 4.012 SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
4/5/2022 11:12:00 PM 4.012 SINGLEP Inspect Aft Hatches (0.0320s)
4/5/2022 11:12:00 PM 4.012 SINGLEP Found 560 xml files in 136 folders in 55ms
4/5/2022 11:12:00 PM 4.012 SINGLEP Check For Extra Modules (0.7200s)
4/5/2022 11:12:00 PM 4.012 SINGLEP 560 Xml Files Parsed in 659ms
4/5/2022 11:12:00 PM 4.012 SINGLEP Gather Ancient Lifeforms (0.0020s)
4/5/2022 11:12:00 PM 4.012 SINGLEP Eject Trash Into Hyperspace (0.0050s)
4/5/2022 11:12:00 PM 4.012 SINGLEP Bring Cloaking Systems Online (0.0300s)
4/5/2022 11:12:01 PM 4.012 SINGLEP Update mod and expansion statuses!
4/5/2022 11:12:01 PM 4.012 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (NOT INSTALLED)
4/5/2022 11:12:01 PM 4.012 SINGLEP Mods: AIShieldGenerators (Disabled) AMU (Disabled) CapturableDreadnoughts (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) FromSpireFrigateToDreadnought (Disabled) GalacticConquest (Disabled) HydralFederation (Disabled) LostHumans (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) StrategicRebalance (Disabled) StrategicRebalanceDLC1 (Disabled) StrategicRebalanceDLC2 (Disabled) SuperchargeRaid (Disabled) TameDarkSpire (Disabled)
4/5/2022 11:12:01 PM 4.012 SINGLEP Check Nearby Stellar Masses (0.0320s)
4/5/2022 11:12:01 PM 4.012 SINGLEP 560 Xml Files Checked For Exp/Mod Status in 9ms
4/5/2022 11:12:01 PM 4.012 SINGLEP Pruning Excess Brain Cells (0.0740s)
4/5/2022 11:12:01 PM 4.012 SINGLEP No resolution change was required.
4/5/2022 11:12:01 PM 4.012 SINGLEP Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
4/5/2022 11:12:01 PM 4.012 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
4/5/2022 11:12:01 PM 4.012 SINGLEP Remembering Alamo (0.1280s)
4/5/2022 11:12:01 PM 4.012 SINGLEP Calculate Odds Of Success (0.3790s)
4/5/2022 11:12:01 PM 4.012 SINGLEP Briefly Panic (0.2370s)
4/5/2022 11:12:02 PM 4.012 SINGLEP Install Confidence Routines (0.5910s)
4/5/2022 11:12:02 PM 4.012 SINGLEP Warning Only: No entries found for table 'ExtraDamageModifiers'.
4/5/2022 11:12:02 PM 4.012 SINGLEP Late Axionic Computations (0.3400s)
4/5/2022 11:12:02 PM 4.012 SINGLEP Acquiring Towel (0.0240s)
4/5/2022 11:12:02 PM 4.012 SINGLEP Inhibiting Visual Scans (0.0210s)
4/5/2022 11:12:02 PM 4.012 SINGLEP Ejecting Tactical Core (0.0770s)
4/5/2022 11:12:02 PM 4.012 SINGLEP Grouping Flow Fields (0.0440s)
4/5/2022 11:12:03 PM 4.012 SINGLEP Investigating Starfields (0.1630s)
4/5/2022 11:12:03 PM 4.012 SINGLEP Breaking Distant Planets (0.1570s)
4/5/2022 11:12:03 PM 4.012 SINGLEP Calculating Firing Cones (0.0150s)
4/5/2022 11:12:03 PM 4.012 SINGLEP Could not find GameEntityTypeData extension with name 'DLC3' for type 'ArchitraveCastra'. If this is meant to only be used when a certain DLC or mod is enabled, and that DLC or mod is currently disabled, then this error means that this row was not properly set up to require that mod or dlc. Please correct that, xml designer responsible for this row!
4/5/2022 11:12:03 PM 4.012 SINGLEP Collapsing Pile Of Ship Parts (0.7250s)
4/5/2022 11:12:04 PM 4.012 SINGLEP Re-Aligning Objectives (0.1280s)
4/5/2022 11:12:06 PM 4.012 SINGLEP Engaging Dorsal Circuits (2.6442s)
4/5/2022 11:12:06 PM 4.012 SINGLEP Post-Proton Surge (0.0150s)
4/5/2022 11:12:06 PM 4.012 SINGLEP DELAYED1 TID21 Could not find a faction with name <Sappers> that is eligible to be random for AIEmpowerer
4/5/2022 11:12:06 PM 4.012 SINGLEP DELAYED2 TID21 Could not find a faction with name <Elderlings> that is eligible to be random for AIEmpowerer
4/5/2022 11:12:06 PM 4.012 SINGLEP DELAYED3 TID21 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for Chaotician
4/5/2022 11:12:06 PM 4.012 SINGLEP DELAYED4 TID21 Could not find a faction with name <Sappers> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM 4.012 SINGLEP DELAYED5 TID21 Could not find a faction with name <Elderlings> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM 4.012 SINGLEP DELAYED6 TID21 Could not find a faction with name <NeinzulCustodiansParent> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM 4.012 SINGLEP DELAYED7 TID21 Could not find a faction with name <MigrantFleets> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM 4.012 SINGLEP DELAYED8 TID21 Could not find a faction with name <NeinzulWildHives> that is eligible to be random for NeinzulAbyss
4/5/2022 11:12:06 PM 4.012 SINGLEP Background Radiation Taste Test (0.0550s)
4/5/2022 11:12:06 PM 4.012 SINGLEP Shuffling Chairs On Command Deck (0.0420s)
4/5/2022 11:12:07 PM 4.012 SINGLEP Windshield Wiping (0.1900s)
4/5/2022 11:12:07 PM 4.012 SINGLEP Last Organizational Modeling (0.6600s)
4/5/2022 11:12:08 PM 4.012 SINGLEP Stimulate Modulation (0.4680s)
4/5/2022 11:12:08 PM 4.012 SINGLEP ArcenAssetBundleCache.InstantiatedObjects: 0
4/5/2022 11:12:08 PM 4.012 SINGLEP Order Cores By Seniority (0.0090s)
4/5/2022 11:12:08 PM 4.012 SINGLEP We got 0 campaign's data when deserializing
4/5/2022 11:12:08 PM 4.012 SINGLEP Final Checks (0.5210s)
4/5/2022 11:12:08 PM 4.012 SINGLEP Load Historical Documents (0.0050s)
4/5/2022 11:12:08 PM 4.012 SINGLEP 9.0 seconds total load time.
Check System Logs For Rogue Intelligence (0.3s)
Check For Extra Modules (0.7s)
Calculate Odds Of Success (0.4s)
Install Confidence Routines (0.6s)
Late Axionic Computations (0.3s)
Collapsing Pile Of Ship Parts (0.7s)
Engaging Dorsal Circuits (2.6s)
Last Organizational Modeling (0.7s)
Stimulate Modulation (0.5s)
Final Checks (0.5s)
4/5/2022 11:12:08 PM 4.012 SINGLEP Hello Steam user 'Smithal'
4/5/2022 11:13:27 PM 4.012 SINGLEP Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Resolve/game3.save Source1: AnythingElse Source3: LoadingSaveGame
4/5/2022 11:13:27 PM 4.012 SINGLEP Clearing player accounts.
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Natural Objects (NaturalObject) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Smithal (Human) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for AI Sentinels (AI) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Fallen Spire (FallenSpire) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Scourge (Scourge) there are now 15 fireteams, new max 6000 new min 2000
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Zenith Architrave (ZenithArchitrave) there are now 6 fireteams, new max 7000 new min 2000
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Human Resistance Fighters (HumanResistanceFighters) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for AI Reserves (AIReserves) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Anti-AI Zombie (AntiAIZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Anti-Everyone Zombie (AntiEveryoneZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Anti-Player Zombie (AntiPlayerZombie) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for AI Instigators (Instigators) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Outguard (Outguard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Wormhole Invasion (WormholeInvasion) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Border Aggression (AIBorderAggression) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Cross Planet Attack (AICrossPlanetAttacker) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for Relentless AI Wave (AIRelentlessWave) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for AI Warden Fleet (AIWarden) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for AI Hunter Fleet (HunterFleet) there are now 52 fireteams, new max 18000 new min 4500
4/5/2022 11:13:27 PM 4.012 SINGLEP Updating fireteam size for AI Praetorian Guard (PraetorianGuard) there are now -1 fireteams, new max -1 new min -1
4/5/2022 11:13:29 PM 4.012 SINGLEP Finish load save in 1,310ms
4/5/2022 11:13:32 PM 4.012 SINGLEP DELAYED9 TID20 Updating fireteam size for Dark Spire (DarkSpire) there are now 12 fireteams, new max 4000 new min 2000
4/5/2022 11:13:37 PM 4.012 SINGLEP DELAYED10 TID14 Updating fireteam size for Dark Spire (DarkSpire) there are now 10 fireteams, new max 4000 new min 2000
4/5/2022 11:13:41 PM 4.012 SINGLEP DELAYED11 TID7 Updating fireteam size for Dark Spire (DarkSpire) there are now 11 fireteams, new max 4000 new min 2000
4/5/2022 11:13:42 PM 4.012 SINGLEP DELAYED12 TID23 Updating fireteam size for Scourge (Scourge) there are now 16 fireteams, new max 6000 new min 2000
4/5/2022 11:13:45 PM 4.012 SINGLEP DELAYED13 TID27 Updating fireteam size for Dark Spire (DarkSpire) there are now 13 fireteams, new max 4000 new min 2000
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