View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009994 | Shattered Haven | Suggestion | Dec 8, 2012 8:47 pm | Jan 26, 2013 10:42 am | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | fixed | ||
Summary | 0009994: New script condition: WillRun | ||||
Description | The following began as a comment on issue 9978, but then I realized I'm asking for something different. In that request, I asked for a HasRun that can be for a different sub-level. My reason was because it's not a permanent OnceOnly condition. Now I'm finding that, similarly, I also need a WillRun condition. I'm finding more scripts that I've written are insufficient because OnceOnly is absolute, meaning that if you die, the event will not replay when the time comes. They depend on CanStillRun or RunsNoMore, both of which check the script in question for a OnceOnly flag. For example, at the start of Tutorial 0000002, Pierce and Lela are separated and must take separate paths. If Pierce (or in 2P, Lela) tries to cross the bridge, it then collapses in front of them. However, if it collapses and then Game Over occurs, the bridge will not collapse during subsequent crossings. I spent nearly two hours today writing additional script to improve the story, but found it wasn't going to work for technical reasons. If we had WillRun, it would fix several problems in this area. Like my request for HasRun, it should have the option to look to a different sub-level for the script in question. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Is this basically just the opposite of HasRun? So basically HasNotRun? I'm just curious as to what the actual parameters are that I need to be basing this off of. |
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Now that we have OnceOnlyPerPlay (possibly my favorite condition ever, lol), I don't think I need this one anymore. But yes, I was thinking in terms of HasNotRun. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 8, 2012 8:47 pm | GameMaker24 | New Issue | |
Dec 8, 2012 8:47 pm | GameMaker24 | Status | new => assigned |
Dec 8, 2012 8:47 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Jan 20, 2013 8:30 pm | Chris_McElligottPark | Note Added: 0030036 | |
Jan 26, 2013 10:42 am | GameMaker24 | Note Added: 0030248 | |
Jan 26, 2013 10:42 am | GameMaker24 | Status | assigned => closed |
Jan 26, 2013 10:42 am | GameMaker24 | Resolution | open => fixed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |