View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009953 | Shattered Haven | Gameplay Idea | Nov 25, 2012 1:41 pm | Feb 17, 2013 7:30 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | reopened | ||
Summary | 0009953: New argument for Level script command - Sub-level | ||||
Description | I'm using the Level command to warp from the 2nd tutorial (095) back to the first level (001) but I want gameplay to begin on sub-level B. I tried using the SUBLEVEL function for this on 001 MAIN, but it's not a valid PRELOAD command, so the player will appear in MAIN until a step is taken, and then the warp to B can occur. Can we add an argument to the Level command that specifies which sub-level to start on? | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I'm leaning more toward the other approach, which is actually making a SUBLEVEL command that can run during PRELOAD. The reason for this is that, after the tutorial, if the player dies while leaving 001 (which is not the heavily modified 094), game play will revert to MAIN instead of B where the post-tutorial starts. (I may have to jump the player into 094 after the tutorial, but everything else is set up right now for a modified B & C for them to escape from. This is because their home is not yet overrun as they discuss the kids' absence. Sorry if this gets confusing, I can explain in greater detail if/when needed.) |
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Thanks! * The "LEVEL" and "SUBLEVEL" commands are now valid as commands during the "PRELOAD" phase as well as during in-game gameplay. |
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The only problem is that when you use Level to go to that level's Main, you must then use Sublevel to jump to the sublevel you need. This means the player must take a step before Sublevel will launch. (If you make the script PRELOAD, the command is ignored.) I had originally asked for another argument to the Level command that lets you enter a sublevel. If that isn't possible, then can sublevel act during preload? |
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I have another case where we need the Level command to let you specify the sub-level. As you exit "new boss level" 096, you are supposed to be sent back to the sub-level you started from. And yes, I know that's what the game normally does. However, in this case the player is appearing at the beginning of the world (007) and I need an additional command to send them explicitly to the sub-level they had been on. Any way, I'm mostly just bumping this because the tutorial needs it. I will compare functionality with the Warehouse Boss to see why mine isn't returning to the right sub-level in the first place. |
Date Modified | Username | Field | Change |
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Nov 25, 2012 1:41 pm | GameMaker24 | New Issue | |
Nov 25, 2012 1:41 pm | GameMaker24 | Status | new => assigned |
Nov 25, 2012 1:41 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Nov 25, 2012 7:06 pm | GameMaker24 | Note Added: 0029065 | |
Nov 25, 2012 7:41 pm | Chris_McElligottPark | Note Added: 0029070 | |
Nov 25, 2012 7:41 pm | Chris_McElligottPark | Status | assigned => resolved |
Nov 25, 2012 7:41 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 20, 2013 8:51 pm | GameMaker24 | Note Added: 0030041 | |
Jan 20, 2013 8:51 pm | GameMaker24 | Status | resolved => feedback |
Jan 20, 2013 8:51 pm | GameMaker24 | Resolution | fixed => reopened |
Feb 17, 2013 7:30 pm | GameMaker24 | Note Added: 0030863 | |
Feb 17, 2013 7:30 pm | GameMaker24 | Status | feedback => assigned |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |