View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009913 | AI War 1 / Classic | Suggestion - Campaign Management And Setup | Nov 15, 2012 3:08 pm | Nov 17, 2012 11:59 pm | |
Reporter | gamewarlord777 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.006 | ||||
Summary | 0009913: multi level campaign (sorry for any bad grammar & spelling) | ||||
Description | Ok so the goal is to get to earth and destroy the core galaxy AI system. basically a 3 level or more galaxys to go though to complete the goal. I had some more ideas but i forgot them T-T sorry they will come back soon. some feedback will be cool on this topic. thank you for your time. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
|
There was at some point some discussion to make the 'end game' of aiwar slightly more than just blowing up two command stations. Im not really sure where these talks lead to, but I think it was the core brutal picks? Uh.. As for a second galaxy.. I dunno. what exactly makes the second galaxy any more interesting than the first? |
|
the other galaxys will be harder and i was thinking that when you get to that point you have some extra stuff form the first galaxy like more resources and knowledge and you can make the story deeper oh and have mini goals in each galaxy and some other stuff that i can't remember at the moment. sorry for the bad grammar. |
|
Oh dont worry, your grammar is fine. I am mostly just asking these questions to determine what sort of ideas you had in mind when it comes to actually implementing this. For the moment, your main premise is incremental difficulty, with some sort of starting benefit for the second+ galaxies. I can kinda see the premise here, but overall I am just not sure how much use there will be to it. If I am going to play a 15 hour campaign, I kinda want to see the end of it eventually.. Of course, this is just my opinion - ive no doubt something could be done.. |
|
You can make better & bigger story. you can also make new and better construstors and for an example when you capture all the plants in the first galaxy you get a resources,knowledge,construction or a super advanced mobile repair & construction station. |
|
well it doesn't need to be 3+ galaxys to do this maybe like 2 galaxys in sted. |
|
I had a idea to go to this plant and capture it and hold it for some time to get something like maybe research or something to use to get though those exo-galaxy wormholes. |
|
You can get the Zenith & a friendly Neinzul story line in the 2 galaxy and some bits of the story in the 1 galaxy. -_- My ideas come and go in a instance sorry. can i have some help here please this is hard. |
|
In the end of the spire story line in the last message you get the technology to rebuild worlds and in the ancient shadows you get a alliance with the other factions you can use this as a base idea for the other galaxys story line and ideas to what new objectives to what you need to do to get to the main AI supreme core systems and ether regain control over the AI or destroy it completely. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 15, 2012 3:08 pm | gamewarlord777 | New Issue | |
Nov 15, 2012 6:22 pm | Lancefighter | Note Added: 0028976 | |
Nov 15, 2012 6:38 pm | gamewarlord777 | Note Added: 0028977 | |
Nov 15, 2012 6:43 pm | Lancefighter | Note Added: 0028978 | |
Nov 15, 2012 6:51 pm | gamewarlord777 | Note Added: 0028979 | |
Nov 15, 2012 6:55 pm | gamewarlord777 | Note Added: 0028980 | |
Nov 15, 2012 6:59 pm | gamewarlord777 | Note Edited: 0028979 | |
Nov 15, 2012 7:03 pm | gamewarlord777 | Note Added: 0028981 | |
Nov 15, 2012 7:05 pm | gamewarlord777 | Note Edited: 0028981 | |
Nov 15, 2012 7:10 pm | gamewarlord777 | Note Edited: 0028981 | |
Nov 15, 2012 7:17 pm | gamewarlord777 | Note Added: 0028982 | |
Nov 17, 2012 11:59 pm | gamewarlord777 | Note Added: 0028998 | |
Nov 18, 2012 12:06 am | gamewarlord777 | Note Edited: 0028998 | |
Nov 18, 2012 12:07 am | gamewarlord777 | Note Edited: 0028998 |