View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009740 | Shattered Haven | Gameplay Idea | Oct 13, 2012 9:32 pm | Mar 7, 2013 8:11 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009740: Text message delays | ||||
Description | I marked this one "major" only because of my passion for game story text. ;) While testing an event that triggers text, I accidentally skipped past the first of three messages, simply because my finger hit the controller at just the right time. Since this text is ONCEONLY, players would not get another chance to read it. An elegant solution would be to have text write itself onto the box at a very fast, yet delayed, pace to prevent interaction until all of that box is written. Players could still skip past messages pretty quickly if they simply don't care about the story, but only when they're doing so intentionally. The best implementation might be a Boolean flag in the text's script. This way, repeatable NPC messages could still load instantaneously since the same message can be retrieved again by the player at will. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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* The text for dialogue and signs and so forth now scrolls in like it does in Valley 2, and you can hold down the confirm button to make it scroll in faster if you like. ** This makes the text feel more polished, as well as preventing issues where you accidentally click past it without being able to read it simply because of bumping the confirm button. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 13, 2012 9:32 pm | GameMaker24 | New Issue | |
Oct 13, 2012 9:32 pm | GameMaker24 | Status | new => assigned |
Oct 13, 2012 9:32 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Mar 7, 2013 8:11 pm | Chris_McElligottPark | Note Added: 0031012 | |
Mar 7, 2013 8:11 pm | Chris_McElligottPark | Status | assigned => resolved |
Mar 7, 2013 8:11 pm | Chris_McElligottPark | Resolution | open => fixed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |