View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009597 | Shattered Haven | Suggestion - Puzzle Mechanics | Sep 16, 2012 7:01 pm | Sep 22, 2012 10:02 pm | |
Reporter | GameMaker24 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0009597: The Skies Below | ||||
Description | Please create new background objects for skies. They should behave the same as pits/chasms so that, if the player breaks a window on a floor that isn't ground level, they can "fall" and take damage just like stepping into the bottomless void of "Lost in the Wilderness." So far, we have blackness to portray "the world beyond the building you're inside of." We also need light blue, dark blue, and sunset red options. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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-added a new "Blue Sky" tile type under the Dangerous section in the level editor. --Per Zack, this is basically a way of seeing the sky outside a building when you are on a higher floor than the first. --The one change I made rather than having this be blocking to the player was having them fall into it and then back out of it like a pit. I figured this was more consistent with other parts of the game. |
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Thanks! -added dark blue sky and sunset sky as well |
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Actually, I did write in my Mantis description that they should behave like pits. :) Great minds think alike! Thanks for creating these! |
Date Modified | Username | Field | Change |
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Sep 16, 2012 7:01 pm | GameMaker24 | New Issue | |
Sep 16, 2012 7:01 pm | GameMaker24 | Status | new => assigned |
Sep 16, 2012 7:01 pm | GameMaker24 | Assigned To | => Chris_McElligottPark |
Sep 20, 2012 12:09 pm | Chris_McElligottPark | Note Added: 0028465 | |
Sep 20, 2012 12:09 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 20, 2012 12:09 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 20, 2012 12:12 pm | Chris_McElligottPark | Note Added: 0028466 | |
Sep 22, 2012 10:02 pm | GameMaker24 | Note Added: 0028480 |