View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009570 | AI War 1 / Classic | Balance Issue | Sep 14, 2012 3:50 pm | Sep 15, 2012 7:28 am | |
Reporter | Lancefighter | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.079 | ||||
Summary | 0009570: Revise Cloaking Superboost Priorities | ||||
Description | At the moment, it seems like anything military is prioritized over anything economic - This means that when my fleet is deployed, they will all steal cloaking superboosting from the research ship that is busy actually being useful. Or in this case, I want my enclave starships to stay cloaked so they can build.. but instead the cloaker starship commanders decide the drones are more important. Maybe just a ctrl to prioritize economic units over military for cloaking super boosts? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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The enclaves can't cloak while building since drones were added anyway. |
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oh. well.. for just the other economic stuff then? |
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Yeah, I could use that for stuff like transports and colony ships, I guess. |
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Agreed, civilian units are usually in much smaller numbers and way more vulnerable than the military ones and if civs and mils are combined that's usually because the mils are escorting the civs. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 14, 2012 3:50 pm | Lancefighter | New Issue | |
Sep 14, 2012 3:51 pm | Lancefighter | Summary | Make enclave drones immune to cloaking boosting => Revise Cloaking Superboost Priorities |
Sep 14, 2012 3:51 pm | Lancefighter | Description Updated | |
Sep 14, 2012 4:22 pm | Minotaar | Note Added: 0028400 | |
Sep 14, 2012 4:54 pm | Lancefighter | Note Added: 0028401 | |
Sep 15, 2012 7:28 am | Minotaar | Note Added: 0028403 | |
Sep 15, 2012 7:28 am | KDR_11k | Note Added: 0028404 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |